I went ahead and setup a magnifier along with a mount. It's setup so you can have several different magnifiers attach to a mount. So you attach the mount to the gun, then add the magnifier on it so you have the ability to switch out the magnifiers to different ones if they are compatible with that mount. If you want to use a magnifier that is incompatible with the mount currently on the gun, you have to change the mount to the compatible one ... https://www.youtube.com/watch?v=nFh1_okbq8s
If you have any questions regarding the video, please reply to this topic here
https://forums.bohemia.net/forums/topic/216796-new-series-of-video-tutorials-for-arma-3-need-thoughts-and-suggestions/
if you have any arma questions in general please post here
https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/
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https://www.youtube.com/watch?v=FzR-banXirk
In this video we simply move our opening and closing of the inventory from blueprint to C++ to give you an idea of how you can create/show/hide widgets via C++.
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https://www.youtube.com/watch?v=uNiGbKstgA8
This will be my first start to end project in UE4 with the goal of making as much as possible in C++ and getting more comfortable with the engine. This is the current state of the project after roughly 7-8 hours of work. Im very inexperience if you couldnt tell lol. im working on making this fairly portable from a programming standpoint, making assets/sound and animations will come last(never animated anything in my life)
current features:
respawning AI in random set location that hunt down the player(no damage done to player):
buyable doors with several options in the editor(not shown) such as optional door fading, type of opening(moving up into the wall without fading shown), distance door moves, fading time based off of time door takes to move to its end location, cost and speed of movement:
points earned from hits/kills and spent from purchasing.
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https://www.youtube.com/watch?v=_DxjQ5DMX4g
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3 In this video we
In this video we setup our third person animation montages as well as our STG44 animations for our FPS character.
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https://www.youtube.com/watch?v=TI0WCKSbIaQ
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we create the game state.
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https://www.youtube.com/watch?v=dnD-GTau6OM
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we call our GetAllServers Procedure from UE4 through our WebAPI to get all of the servers in our database in a serialized string.
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https://www.youtube.com/watch?v=KnIak8obLEQ
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we improve our wall weapon purchasing by making our points update on the client instantly when purchasing a weapon.
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https://www.youtube.com/watch?v=WMp7vnbMwlY
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Download to Grenade: https://drive.google.com/file/d/1YsV276wLoaTtraMiZwEtrtsieV4Jevct/view?usp=sharing
In this video we spawn the particles and sound effects upon explosion of the grenade.
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https://www.youtube.com/watch?v=49cbl-gmjfI
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
glew: http://glew.sourceforge.net/
imgui: https://github.com/ocornut/imgui
In this video we setup Glew and imgui in our project and create a basic imgui window using their demo example.
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https://www.youtube.com/watch?v=2rFdxFrkmu4