This is a quick update video regarding my DIY Motion Capture Suit for VR use. Some progress has been made, but also I should explain why it took so long to make another video.
This project uses MPU-6050s to track each limb's rotation and have computer software translate it for use in VR. My hope is that this will lead to cheaper full-body experiences that are also not limited to the HTC Vive and Valve Index.
The owner pets cat, and the cat licks owner, and the owner pets cat, and the cat licks owner, and the-
My Cat: Ascott
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https://www.youtube.com/watch?v=tH6XloRAShI
Time to return to form. Get ready for a brief critique regarding Meta's latest Connect Live Stream and a major feature everyone is looking over!
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Lockdown by Baribal & Pold
https://soundcloud.com/pold-music
https://soundcloud.com/thatdudebrb
Creative Commons — Attribution-ShareAlike 3.0 Unported — CC BY-SA 3.0
Free Download / Stream: https://bit.ly/_lockdown
Music promoted by Audio Library https://youtu.be/dmQIxX3L_3c
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https://www.youtube.com/watch?v=pchzyhJq5po
After using the magic power of spreadsheets and a newly aquired digital caliper, I was able to properly calibrate my 3D printer. I decided to print a different calibration object as a test since this tested all axis at a much higher value. Sure enough, looks like it worked.
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https://www.youtube.com/watch?v=4XLNSFpWMio
Still getting the hang of how LIV works. Need to work on Dynamic bones (Using VRM at the moment, and that system is still fairly confusing).
Enjoy!
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https://www.youtube.com/watch?v=Wlh14taRMPA
Attempted to print a sunken mug I found on Thingiverse. Sadly the handle broke and discovered how badly calibrated the axis were. For some reason, OctoPrint stopped recording the footage early instead of the entire print job.
A giveaway that the axis aren't calibrated is that the head is dragging on the layers when moving around, which scrapes along the printed surface. This is also how the handle snapped off. I'd recommend to anyone new to 3D printing should invest in a digital caliper to more properly check the calibration test results. Also, check to see if there are any filament guides for your printer (I found some on Thingiverse for my printer), as they can greatly help in more accurate prints and less of a chance of clicking.
Music:
"Philotes" by Frantz Widmaier
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https://www.youtube.com/watch?v=R_OVIWjcU7I
Look, Ma, a video!
In all seriousness, I've just been very busy with both work and various other mini projects that getting around to making the larger "How to use a SteamDeck in VR" has been pushed back countless times due to wanting to keep things interesting while also explaining the process.
So, what is YUR? YUR is a fitness service that turns your VR movements into metrics that can be reviewed on their app or linked to other services like GoogleFit. Unlike Oculus Move, YUR can run on a PC, and even some Quest-native titles offer it.
I writing a reader for it because I want to have my heart rate data still submitted to YUR, but also be available when running around in VR. Most monitors only allow a single service to connect, so I'd be forced to buy another chest heart rate monitor, write a custom driver to split the information, or find a way to read YUR's information. I chose the latter after poking around the service's executable and finding out how the overlay works.
I've also set this up to be streamer friendly, so you can take the same information and write your own custom HUD based on the given information.
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https://www.youtube.com/watch?v=pQMHwQRY_Fo
The new beta project from Linden Labs (Yes, the people who made Second Life) and its awesome ability to import complicated shapes... like a sphere!
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https://www.youtube.com/watch?v=ZMSU7eRsqSE