fallout 3 gameplay part 5, molerat repellent stick.
Moira wants the Lone Wanderer to test out her new mole rat repellent, which she has placed on the end of a stick, on some mole rats. Three is enough to finish the quest, while ten is preferred for a more thorough test of the repellent. Contrary to the name, the mole rat repellent does not repel mole rats. Instead, it causes their heads to explode. One hit causes a delay of a few seconds, while two hits kills them instantly. Moira is not happy when she finds out.
Moira will direct the player character to the Tepid Sewers, located near the Anchorage Memorial, which will have enough mole rats for both objectives (though finding enough for the optional objective in this location alone will involve getting around raiders, a turret, some explosive gases, and maybe a few frag mines), but any mole rats, which are plentiful throughout the wastes, count toward completion of the quest.
https://fallout.fandom.com/wiki/Wasteland_Survival_Guide_(quest)
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fallout 4 gameplay 12 old guns.
This quest can be received from Preston Garvey in Sanctuary at a certain point in the game. Alternatively, a few days after securing the Castle, one will be approached and engaged in conversation by a woman named Ronnie Shaw, or by listening to Radio Freedom. She tells of the Castle's untapped armory. After some dialogue, the Old Guns quest will begin. Ronnie will lead the player to a large hydraulic steel door within the Castle. Since the door cannot be opened from the outside, the player character will need to find another way around. Ronnie then leads them inside the Castle's halls into the old general's office where a hallway (now blocked by rubble) leads to the armory.
Ronnie Shaw will ask to clear the rubble. Using the workshop, the Sole Survivor can scrap the rubble and gain access to the lower tunnels leading to the armory. Inside are a few rooms with general junk and a shelf with ten cannonballs for the Broadsider. There are also some minor defenses--mines and a single level-dependent turret. This initial area has some environmental radiation. Just beyond, across from the chemistry station is a power generator with a fusion core.
https://fallout.fandom.com/wiki/Old_Guns
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fallout 4 gameplay 13 over the moon.
In farmlands untouched by progress, aliens known as Zetans descend on our planet, carrying with them powerful weapons made of unknown technology. For what purpose, no one knows. But watch the skies, and you may soon find out. Includes three out of this world weapons.
https://fallout.fandom.com/wiki/Over_the_Moon
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