Team tries to advance on our position, deep in the west side of Pochinki. As they push, I rush down and Mike provides choke point fire.
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https://www.youtube.com/watch?v=-rqdWq5ol-w
7 minute clip from the live stream encounter with Lady Butterfly. Great fight! Utilizing the snap seeds I acquired earlier, I was able to clear the room on phase 2. I ended up defeating her on my second attempt.
An aggressive play style seems to work well against her.
Live stream timestamp: https://youtu.be/DHbaOXGMsiE?t=13812
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https://www.youtube.com/watch?v=pi3XMd7oDZ8
A full 37 minute video showing two massive PVP engagements between the Alliance and the Horde near Stormwind, in Elwynn Forest. We had two full raid groups of alliance vs at least 1-2 raid groups of horde (hard to tell, one raid group is 40 people). The horde had tried to raid Stormwind. Servers were running SMOOTH. SWEET. Battle one 00:13. Honor rank 01:53. Gear overview 4:18. Battle two 22:37. Final skirmish 25:54. Talents 31:35.
Shown in the video is my level 30 Warrior (current beta level cap). I am using decent gear, with a pretty standard Arms set up. I will be using a 2-handed sword and Arms spec at level 60. NICE.
My original server for Vanilla WoW (at game release) was Frostwolf-US PVP Alliance.
WoW Classic information:
https://worldofwarcraft.com/en-us/wowclassic
Official forums:
https://us.forums.blizzard.com/en/wow/c/community/classic-discussion
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https://www.youtube.com/watch?v=Qe0ojKIdk5A
GM2. THE TEMPLE OF SCAR FINAL BOSS PRACTICE (NO DEATH). This clip shows a potentially optimal strategy in the later GM tiers. It looks like you can keep the boss permanently stunned between phases. UPDATE: after extensive testing on GM2, I can confirm that the boss is stunned from a blast explosion on his front protective plate. the sticky grenade needs to land directly on the front plate for the stun to go off. the boss will then fall to the ground, and hunch over, leaving his human form exposed for increased weak point damage. you can do this for the entire fight, all the way to the end. Build listed below.
CONSUMABLES USED: YES (3 PURPLE)
I plan to further push the build into GM3.
Screenshot of build: https://imgur.com/a/AEVdw3r
Build guide: https://youtu.be/MTnit_Z5Zr4
-build requirements-
venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction
-quick overview-
most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets.
spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).
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https://www.youtube.com/watch?v=Ps3_oU9vORU