Hi All and welcome back to episode 18 of our Multiplayer replicated inventory component in Unreal Engine 5. The Purpose in doing the inventory as a component is that we can easily add it to any character or project we like in the future! If it turns out alright ill probably make it downloadable in some form.
We will try to make the inventory as modular and flexible as possible so that its easy to create several types of inventory's from the same component and make it so it works in all types of multiplayer projects.
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions! ... https://www.youtube.com/watch?v=CTnILjOR_30
Hi All and welcome back to episode 6 of our multiplayer inventory component in Unreal Engine 5. The Purpose in doing the inventory as a component is that we can easily add it to any character or project we like in the future! If it turns out alright ill probably make it downloadable in some form.
We will try to make the inventory as modular and flexible as possible so that its easy to create several types of inventory's from the same component and make it so it works in all types of multiplayer projects.
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
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https://www.youtube.com/watch?v=N7RwWIA-GPg
Hi All! This is a showcase of a Melee Combat Component I'm using for my personal project. I will also share it with all Second and Third Tier Patreons as thanks for the support! The AI is inspired by games like Darksouls and other Soulslikes and RPGs.
Note: Specific effects like animations, particles and sounds are not included as most of them are bought assets. The project is a template where you can easily add your own assets. A Tutorial video on how to setup the Component once you have downloaded it will be here shortly!
As always I want to say thanks to all subscribers and viewers! I'm happy for all your support but if you want to go the extra step and become a Patreon the link is here:
https://www.patreon.com/jonatanisaksson
All support will go directly to my own personal game project.
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https://www.youtube.com/watch?v=lPhpK8S2aDQ
Hey All, I am back from Vacation so i promise the channel is not dead :)
we are pretty much at the end of this series. Most of the Inventory functionality seems to be in there and working.
I know a lot of you have requested crafting systems and other things like that but that's unfortunately gonna be too many more videos to get that to work and I kind of want to get into other stuff.
But still please report any bugs that you find and ill get them sorted before we officially end the series.
As always thanks for all of your Support
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https://www.youtube.com/watch?v=TNTNAqykkFc
Hi All and welcome back to the Channel! In this video we will continue improving our combat system by fixing up our Attack rotation as well as adding weapon meshes to our character.
Here is the link to the used weapon mesh: https://sketchfab.com/3d-models/stylized-sword-and-shield-lowpoly-e076a1a9fae84c97b8a6cdd5c9162ca2
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support I have a patron at:
/ jonatanisaksson
All the support will go directly to the development of the channel and my own personal game project.
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https://www.youtube.com/watch?v=Rv5xXCElrlg
Hi All and welcome back to the Channel! In this video we will continue improving with our combat system by making our character rotate towards the input direction when attacking.
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support I have a patron at:
/ jonatanisaksson
All the support will go directly to the development of the channel and my own personal game project.
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https://www.youtube.com/watch?v=br8ODEhftR8
Part 2 of my Darksouls inspired multiplayer combat system. I started recording but then realised my mic wasn't turned on. So this is mostly me walking through how the basics of the combo attacks and dodgerolls works. I also quickly go through the basic movement. I am not really going alot into detail so if you need help with something just ask :)
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https://www.youtube.com/watch?v=TBpJP4Jw0pk
Boring video here so bear with me :) Just gonna fix up some quick errors and we will get the next one up tomorrow!
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https://www.youtube.com/watch?v=pL-8zXO9tp8
Hi All and welcome back to the Channel! In this video we will continue improving our combo system by making it more dynamic with less hardcoding and by reading data from a data table instead.
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support I have a patron at:
https://www.patreon.com/jonatanisaksson
All the support will go directly to the development of the channel and my own personal game project.
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https://www.youtube.com/watch?v=imxq5dvCF0s