Corridor 7 (a.k.a. Corridor 7 - Alien Invasion) is a first-person shooter developed and published by Capstone Software. It was later re-released by Gametek, Expert Software and Ziggurat Interactive. This video shows footage from the disk version of the game. The CD-Rom version contains more enemies, weapons and levels.
The story is set in 2012, and someone has beaten Elon Musk for decades in sending a spaceship to Mars. The ship returned with a small object of unknown origin. It was taken for research to a special underground research facility and secured in its lowest labs, down "Corridor 7". When the object got exposed to gamma radiation, it opened a portal to alien world, and its inhabitants began coming through the portal in order to invade Earth. You're an unnamed Special forces agent who gets sent down to Corridor 7 and deal with the problem.
Corridor 7 uses an enhanced version of the Wolfenstein 3D engine. Hence it also has no different heights, maps are built on rectangular grids and ceiling and floor are not textured. Unlike most classical shooters, the goal is not reaching the exit. Instead you have to kill all enemies in the level. You an elevator to get to each level, and once you have killed all enemies, you can use the same elevator to go down to the next level. Not all items are lying on the floor, medpaks and ammo are usually received from dispensers in the wall. There are no keycards, but you get access to certain doors when using certain computer terminals which can be found in the level. There is also a healing chamber in each level which restores your health, but has also finite resources. You also have heat- and nightvision which can charge at certain stations.
Note: I accidentally loaded up part 4 as part 3. This is the real part 3.
Corridor 7 (a.k.a. Corridor 7 - Alien Invasion) is a first-person shooter developed and published by Capstone Software. It was later re-released by Gametek, Expert Software and Ziggurat Interactive. This video shows footage from the disk version of the game. The CD-Rom version contains more enemies, weapons and levels.
The story is set in 2012, and someone has beaten Elon Musk for decades in sending a spaceship to Mars. The ship returned with a small object of unknown origin. It was taken for research to a special underground research facility and secured in its lowest labs, down "Corridor 7". When the object got exposed to gamma radiation, it opened a portal to alien world, and its inhabitants began coming through the portal in order to invade Earth. You're an unnamed Special forces agent who gets sent down to Corridor 7 and deal with the problem.
Corridor 7 uses an enhanced version of the Wolfenstein 3D engine. Hence it also has no different heights, maps are built on rectangular grids and ceiling and floor are not textured. Unlike most classical shooters, the goal is not reaching the exit. Instead you have to kill all enemies in the level. You an elevator to get to each level, and once you have killed all enemies, you can use the same elevator to go down to the next level.
Not all items are lying on the floor, medpaks and ammo are usually received from dispensers in the wall. There are no keycards, but you get access to certain doors when using certain computer terminals which can be found in the level. There is also a healing chamber in each level which restores your health, but has also finite resources. You also have heat- and nightvision which can charge at certain stations.
Sengoku Basara 2 Heroes is a beat'em up developed and published by Capcom. It was only released in Japan. The game also came out for Playstation 2.
Sengoku Basara 2 Heroes is an add-on for Sengoku Basara 2, introducing three new character stories and five side stories, along with new game modes.
They Call Me ... The Skul is a vertically scrolling shoot'em up developed by Byron Preiss Multimedia and published by The Learning Company and SoftKey Multimedia.
Attempting to play through the whole game.
The Hidden Below is a first person shooter. It was developed and published by German company Soft Enterprises, with distribution by Kingsoft. You take the role of a private investigator who sneaks into a factory during his investigation of a case of industrial espionage. However, it turns out that vicious aliens reside inside the factory, and so you have to fight your way through all floors right to the top to get rid of all the aliens.
The game has somehow a place in history due to the features of its engine. It was released in 1994, shortly before Doom II, but already featured slopes, the ability to look up and down, the ability to jump, crouching, diagonal elements and Duke Nukem 3D-stlye security monitors.
In terms of gameplay, the game plays a bit slower than other shooters at the time. Enemies are fewer and you need to find an item in each of the spacious levels, so you do more exploring. This gives the game a small hint of Action-Adventure
Scapeghost is an illustrated text-adventure game developed and pousblihed by British company Level 9 Computing. It was also released for C64, Amiga, Atari ST, Amstrad PCP, Amstrad PCW, ZX Spectrum, Atari 8-bit and BBC Micro.
Indiana Jones and the Last Crusade - The Graphic Adventure is a point-and-click adventure game developed and published by Lucasfilm Games (later LucasArts). It was also released for FM Towns, Amiga, Atari ST, CDTV and classic Mac.
Note: There were two games released based on Last Crusade when the film was released, an action game and an adventure game. Hence this game is referred to as "the graphic adventure".
The game first came out in an EGA version. This video shows a later version supporting VGA. The graphics have been adapted, and the sound has been improved.
After finding the Cross of Coronado, Indiana Jones is contacted by wealthy collector of antiquities, Walter Donovan. Donovan is in search for the Holy Grail. He has obtained a part of a stone tablet which contains the location of the Grail. Indy's father, who is the world's leading authority regarding the Holy Grail, was hired by Donovan to search for the information on the missing part of the tablet. Unfortunately, Indy's father has gone missing, and now Donovan asks Indy to continue the search.
Coffee Crisis is a beat'em up developed and published by Mega Cat Studios. It is a commercial, unlcensed Mega Drive/ Genesis game and was also published for Linux, PC, Mac, PS4, Xbox One, Nintendo Switch and Browsers.
The game is about a pair of baristas, Nick and Ashley, who fend off an alien attack on Earth. You can play in co-op or in single player. If you play alone, you can choose between either Nick or Ashley. Nick is armed with a sack of coffee beans, Ashley with a coffee pot. You can punch enemies if they are in close range or swing with your standard weapon. Somehow you can also grab and throw smaller enemies. There are weapons in each level which can be picked up. They disappear after you landed a certain amount of hits, and weapons get knocked out of your hand once you take a hit. You also jump and jump-kick. Every few levels, there is a bonus game where compete against the other character to drink as much coffee as possible without being too fast or too slow.
There is also a password feature to access stages individually.
Project Paradise is an action game, a top-down shooter, to be precise. The game has a cyberpunk scenario with some fantasy elements, like Shadowrun. After a nuclear apocalypse and devastation by biological weapons, the world fell under the reign of the Cyberlink corporation. This corporation now starts the eponymous Project Paradise, which consists of poisoning the earth's atmosphere to kill all humans apart from those they bring to colonized planets. You play a group of three rebel trying to save mankind from destruction.
Your group consists of a fighter, a mage and a hacker. You control one character at a time and switch on the fly between them. All characters have different abilities. The fighter is best with conventional weapons. The mage fights with spells and can see magical enemies, which are invisible to the other characters. The hacker can use terminals to unlock doors etc., and he can see the power line connecting terminals with mechanisms.
Establishing contact.
The Settlers II - Veni, Vidi, Vici is mix between an economical simulation and a strategy game. It was developed and published by German company Blue Byte. It was also released for classic Mac.
A group of Ancient Romans is travelling by ship and blown to the shores of an unknown island by a horrible storm. Their ship got destroyed, so they gather what they have to build a new home on the island.