What it says on the title.
Download: https://mega.nz/file/6OIlwSjC#eqfpj70f-JKRf2LlZhoT9BwMLNGChEejB7j5iDVkaSE
Q: How do I install this on my game?
A: Create a ~mods folder inside the game's location EXF/Content/Paks directory and put the file in there. You can look up any guide for installing mods in UE4 games since all share this procedure.
Q: Are all the voice clips from Fighting Layer?
A: Yes, though there's one that I haven't replaced yet (the *WOOH* when he uses his EX Justice Fist/one of the two clips after using the Vaulting Kick throw), but otherwise its all replaced.
Q: Tri-ple-break?
A: The original audio had it faster than the timing here and the game uses three split clips for that super, so I split the original voice which is why it might sound a bit odd. Still would have to test if it works with using one audio and blank the other two, or use the voiceclip from SFEX1 which matches up with the timing.
Q: Is this being released as-is?
A: Well, if you are reading this, then yes; I wrote this here for a reason. No idea if I'll update this sometime later or not but for now this is good enough.
Q: Does this work online?
A: Untested online, try it at your own risk. Feel free to let me know if it does without issues though.
Q: Are you planning to do other voice mods?
A: I wanted to do one for Jack but zero promises there; basically pretend I don't have anything else planned unless I arrive with something already done lol
Q: Are you planning to do a guide on how to do mods like these?
A: That is one I might get to do around just to document the headache I went through so that no one else has to and has it easier to do stuff like this.
Q: Soul Force?
A: FIRE FORCE
...
https://www.youtube.com/watch?v=ajxVecrugPY
STREET FIGHTER EX2 PLUS Arcade
Played on WolfMAME 0.228
ROM: sfex2pu
(With all characters unlocked on NVRAM, replay desyncs if this is not present)
Replay Files (split in two; this video is from Replay 2):
https://drive.google.com/file/d/1TS9xmOqFIZ-QbOzCPyoZPyEdkWpFbvoq/view?usp=share_link
https://drive.google.com/file/d/1HzA7IAoeyc-wUa_l2pmk5RVh-PwUxxYX/view?usp=share_link
Emulator required for the Replay:
https://github.com/mahlemiut/wolfmame/releases/tag/wolf228
...
https://www.youtube.com/watch?v=0rX0JxC2Ndg
Note: The video was recorded with Version 1.0 of this track. The download now points to Version 1.1, which has some fixes listed on the changelog.
Hello everyone! As I knew that this day was coming soon, I finally finished work on this one track, which was started in January, so it pretty much took me 4-5 months (and weeks of procrastination), but finally here it is, for the special day of my birthday!
This is the Big Forest track (also known as the Beginner track) from Virtua Racing, a Formula 1 racing game for arcades by SEGA, which was powered by their Model 1 arcade board, giving it an impressive amount of polygons (but no textures). As this one being a mostly straight conversion of said track, I had to use a lot of detail in order to have it look similar to the original aesthetic, using flats/textures for color shades to simulate shading (as SRB2Kart/SRB2 doesn't have dynamic lightning); as well as Slopes, FOFs...and Sloped FOFs (The trees at the first straight of the course). It took me a long while and several glitched linedefs corrections (in fact you can see 2 or 3 on the video on the road, but I should have those fixed when the download is up), but I've finally done it.
Please enjoy and thanks to LJSTAR for the sky texture, sphere, Latius and many others on the SRB2Kart Discord for support; and of course, the KartKrew staff for making this awesome mod/game.
Download:
https://mb.srb2.org/showthread.php?p=806883
...
https://www.youtube.com/watch?v=xhE1ipsWwIo
basically got a bunch of Dross screams accidentally line up with this while editing the tekken montage; it was supposed to only be the first slap from mario world but then I saw that the rest of the clip I was using somehow lined up with the rest of the audio lmao
you can see that one here:
https://www.youtube.com/watch?v=jg8SltWo9L0
...
https://www.youtube.com/watch?v=YyK4V_V_ZJ0
I had this along with another one in my files, so why not upload it?
Coding by Hetero / LKCC-SAC-DYNASTY
Music by Jozz / Trsi
...
https://www.youtube.com/watch?v=P8DxHXDuMWg
The footage has the track named "SPEEDRD2" because it was the second revision of the track I had made, since the first one used to be final but then tweaked it. I still got the original one there.
Also, heyo people, long time no see huh? I kinda apologize for the absence in uploads, specially in FZX custom tracks (My last custom track uploaded in a video was 2 years ago), so I think today I got a 2-year anniversary of a absence of custom tracks; which I finally break today!
Thanks to Walkman for the feedback as well as the F-Zero Nexus/FZC Discord.
Download: https://yadi.sk/d/C5oSuU6F3YwHaJ
...
https://www.youtube.com/watch?v=vlQvVN71vJs
So I basically spent more than 17 minutes on this (maybe half an hour but the first 15 minutes weren't recorded)...but I finally got my first Douglas/Nora clear without continuing once...sort of.
This was a practice thing where I was attempting to beat the bosses without dying as I learned the boss evading technique...and every time I died, I used a savestate to begin the battle again (which is why its Practice; haven't done this in a proper run yet). Also the difficulty was set in Hardest...
The timestamp is 14:54 where I actually do the no-continue clear; the rest is there as sort of a "livestream" about trying approaches that didn't work and around 3 close calls where I choked.
Greetings to Daiputi-san, 518-san, icuk7 and all the SPIKEOUT players out there; I always love watching their streams and it was through their help that I was starting to learn the boss evade technique.
...
https://www.youtube.com/watch?v=zd88I0lFQlQ
Just Sol Badguy things.
From the first [and as of writing this...last time] I played Guilty Gear XX Accent Core +R since months this year back in January- felt like testing some bronze age ahh editing since watching Bronze Age Akuma 2.5 was entertaining and I had this footage for weeks sitting on my desk.
Yes, there's more matches, but not sitting down for another hour editing right now [see ya]
---
In case you somehow don't know the monkey jam on this video:
Super Smash Bros. Melee - DK Rap
Spikeout Digital Battle Online - Entrance [lock-in'snt]
#guiltygear #ggxxacpr #solbadguy
...
https://www.youtube.com/watch?v=heh9_1PmbQE
Long story short, the game used for LEGOLAND Windsor attraction surfaced...somewhere, and it works on PCs. It included two executables; one for the section for selecting your own character appearance and car build, and another one where you raced with the other guests there. You can find information about the original ride here:
http://www.cllw.co.uk/attractions/beginning/rocketracers.php
The game only had two tracks, no sounds (for some reason) and no music (apparently it played from an external source; I had the music mix playing on the background while recording from foobar), but seems to be pretty functional outside of that, including prompting you about firewall when opening the games (because of the network functions). It also had a windowed parameter and a "single-player" parameter to run the game with yourself and other 7 AI players (which is what I used here).
Interestingly, from both the game's firewall prompt, and some strikingly similar things (like the wobbly wheel appearance, the twisting track design, and the way the countdown happens) it turns out that it is based in a (modified) version of Rollcage Stage II.
If you get your hands on this too, the keyboard works for controls (with the patched exe): Arrows for moving, W for looking backwards, Space for brake, 1 for using items, F1 for framerate toggle, and F2 for wireframe toggle.
...
https://www.youtube.com/watch?v=0L61lQ81ZPQ