In this video we cover the opposite of the previous video by instead of streaming out, we read a stream the user enters by using cin to get integer and decimal values stored into a variable. ... https://www.youtube.com/watch?v=OcwBEUlnTWM
This video shows how we create our widget for the unlocking/locking the door when we double tap our Interact key.
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https://www.youtube.com/watch?v=8m0e3DljZMc
theres a few issues still to fix and things to add, such as the mysterybox, instead of having a fixed array i want to pull all the weapons from cfgWeapons into an array and sort them, the mysterybox does not always dissapear and move to a new location upon a random amount of uses, and i forgot where i placed juggernog so i was unable to show that.
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https://www.youtube.com/watch?v=6hu1bLaTKx0
READ ME PLEASE to help decide if this plugin is right for you!
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Marketplace Link: https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template
Example Project: https://drive.google.com/file/d/1n0E7mzcjcKeuxOiZzWIXokC1wWzbFMbU/view?usp=sharing
The post that I was referring to that describes the use of this plugin perfectly
"This system gets more awesome the more I use it
so far I have seamlessly gotten easyballistics & ballistic fx + integrated and I'm still learning where things are and how things work with pretty little effort.
This is less like a "kit" like what is traditionally sold -- most kits where you basically just add derivatives of the examples. Like you buy "insert almost any kit here" and you are basically modifying it as an example project. But underneath, it's hard to make it really yours without scrapping almost everything about the kit and nearly defeating the purpose of it.
This is instead more like a foundation and framework to build with.
as such, its very very easy to lift things you dont need or add things you do need.
If you want to make an fps game more in the lines of tactical shooters, and you want it to be your game, this is exactly what you need.
I am in love with it so far and to be honest I can be pretty hard to please with kits. I like to get my hands dirty with them and a lot of times that starts to reveal a lot of problems. I have not been encountering this problem here."
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https://www.youtube.com/watch?v=f-J7UhmtWIg
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we include the senders name to the chat message. In the future this will be changed to use the players custom username and not just Player 1/Host/Player 2 and such.
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https://www.youtube.com/watch?v=-iQz8hc-cH0
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
Download: https://drive.google.com/file/d/1q-l-DYHE2Zgabi-zsR5yJdkK1RpJ1fs_/view?usp=sharing
In this video I just do a quick runthrough with commentary as I create a 5.56x45 casing using blender and marmoset toolbag 4 to use as an asset in a future patron tutorial series.
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https://www.youtube.com/watch?v=sfbRRjlRXsg
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/VUJKzE3
In this video we call the update procedure that we made in the previous video from our Web API for testing.
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https://www.youtube.com/watch?v=72n2s2qXc8o
Ultimate FPS Framework Plugin: https://www.unrealengine.com/marketplace/en-US/product/ultimate-multiplayer-first-person-shooter-template
Patreon: https://www.patreon.com/SneakyKittyGaming
Discord: https://discord.gg/W5g6pZXfjh
In this video I cover templates and show a few use cases.
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https://www.youtube.com/watch?v=OKeZWnPhw5c
In this video we start on making the data table in c++ for our weapons and giving a brief(poorly done) example of what our goals will be in the future for these data tables.
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https://www.youtube.com/watch?v=VUzCdcI--qk