The game is now abandonware, you can get it online for free with a bit of research.
Harry Potter and the Philosopher's Stone (released in the United States as Harry Potter and the Sorcerer's Stone) is an action-adventure video game with platform elements published by Electronic Arts. It is based on J.K Rowling's 1997 novel of the same name and the 2001 film adaptation. Philosopher's Stone was initially developed for the Game Boy Advance, Game Boy Color, Microsoft Windows and PlayStation in November 2001, and was re-made two years later for the GameCube, PlayStation 2 and Xbox in December 2003.
The story follows protagonist Harry Potter, who, after discovering he is a wizard, is sent to Hogwarts School of Witchcraft and Wizardry where he makes friends and receives magical training, and along with his friends stop Lord Voldemort from returning to power. The game received mixed reviews. Critics commented on the game's accessible gameplay and its unimpressive graphics (2003 versions) while others said the game's license would be the only thing to draw in fans.
In the PC versions, the game is played like a third-person action and puzzle game. The story follows a linear progression, separated into levels with a specific end goal. Spells are learned progressively via lesson levels, and unlock increasingly complex puzzles. The spells featured are as follows: The Flipendo Jinx, which can be used to stun enemies and push objects around; The Alohomora Charm, which unlocks doors and chests; Wingardium Leviosa, which can levitate objects; Lumos, which causes platforms of light to appear; Incendio, which can disable aggressive plants. The storyline follows Harry through the main elements of the book's plot, including rescuing Hagrid's dragon Norbert, advancing through the various protections around the Philosopher's Stone, and eventually defeating Lord Voldemort. There are also several levels in which Harry can fly on a broomstick and play Quidditch - this gameplay can also be independently accessed through the start menu.
I never liked the newer version of Doom 3 that Bethesda have made, I really think it ruins the experience of what made Doom 3 great. This could be nostalgia, but to me, 2004 is the one that everyone should play, and if necessary, adding a few mods if you prefer a more modern experience without removing the horror aspect of the game. Sure this game is very dark, you have to rely on your flashlight, and this is what makes it scary. You become defenseless, It's a matter of... do you prefer to see, to kill, or run until you can find a spot where there's a bit of light to be able to see? Playing this with lights off and with headphones on is just awesome. It may not be a great doom game, but I still love it.
This one was quite hard to earn but I finally did it. It took me a few hours to unlock this achievement because each time you restart the entire world changes. You have a small time limit, only 30 seconds, so you have to go fast, by going fast you have more chances to get killed by the traps and enemies, if you try to be too careful then the reaper will slice you with his scythe, which will remove you one life. You only have 5 lives on Ninja difficulty, and finding hearts is difficult. If you are unlucky you won't get any of the special items that make you stronger and give you an advantage. On Ninja difficulty you won't have your rage mode either.
The best way to do this achievement is by keep playing, over, and over, and over... until you start to fully understand how the enemies moves, knowing where all the traps are located, using your projectiles on some tougher enemies so to reduce the chances of getting hit, don't be afraid to use your bombs to destroy some of the traps, such as lasers and saws. And ALWAYS pay attention to the floor below you before jumping down since there might be a saw underneath.
There are no tricks, you just need to be patient and dedicated, that is why it has a very small % of people who completed it. It's a good challenge, not the toughness on the list but close enough.
This game is fun! I've almost unlocked all the achievements. Only 9 left!
Enjoy and I hope it helps if you are also playing this game yourself.
You can buy the game here:
https://store.steampowered.com/app/41050/Serious_Sam_Classic_The_First_Encounter/
https://www.gog.com/game/serious_sam_the_first_encounter
Serious Sam: The First Encounter is a first-person shooter video game developed by Croteam and originally published by Gathering of Developers. First released on Microsoft Windows on 21 March 2001. It had been in development since 1996 and had videos showing its early gameplay in 2000. The First Encounter was originally developed by Croteam as a demonstrator for their engine and the reason why some countries saw its initial release priced at less than half the price of other games in the genre. This game was followed by a sequel, Serious Sam: The Second Encounter released 11 months later.
Serious Sam: The First Encounter's gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time in wide-open arena-like areas and thus is relatively simple. The game's story establishes the reasons and methods for how the player travels from chapter to chapter through the game's menu system called NETRISCA. Enemies spawn frequently and attack in large waves from across the game map, and the player is intended to dodge their projectiles and charges by jumping and strafing rather than by taking cover. Health and armor are non-regenerative on all difficulty levels except for the easiest and instead are replenished with the health and armor packs which are littered throughout the game. Available health is represented by a percentage number on the screen. The combat is high-paced and frenetic: The levels typically consist of a series of elaborate arenas, in which the player will defeat a set number of re-spawning enemies before proceeding to the next. Enemies consist of soldiers with rocket launchers, charging bulls, gigantic robots that fire lasers and rockets, and shrieking suicide bombers without heads.
The player can carry a number of weapons, including shotguns, a minigun, a rocket launcher, a quad laser gun, and a cannon. Ammunition is scattered across levels that the player must pick up, but players are also suggested to explore the level's environments to find secret items including more health, ammo, and weapons that are obtainable regularly in later levels. Unfortunately, some items are trapped and may trigger a spawn of more enemies.
[Mortal Kombat 1 Arcade](https://odysee.com/@Luc_Larabie:e/Mortal-Kombat-Arcade:c)
[Mortal Kombat 2 Arcade](https://odysee.com/@Luc_Larabie:e/mortalkombatii:c)
Mortal Kombat 3 might be my least favorite of them all (also counting Ultimate) because this is where they added running, it often feels like the A.I is cheating at times in this game and especially with Mortal Kombat 3 Ultimate when you're fighting Jade and other characters. This is why it took me longer to upload. I am not saying I don't like it, I really did back when I was a kid playing with the SNES emulator and memorizing every single fatalities.
It has good music, some fatalities are amazing, the graphics looks better in some areas, the friendships are fun to do. If there was a Mortal Kombat 3 arcade in a theater or something and I had someone to play with I would immediately say yes, but playing with A.I's... meh. I no longer find it fun.
But yeah still a good game.
All my videos are exclusive and I upload regularly. If you enjoy, please don't hesitate to follow or even giving a little ? to show your appreciation. Thanks :)
**Platforms I'm on and still using**
[Steam](https://steamcommunity.com/id/chaotikcrow)
[Deviantart](https://www.deviantart.com/artfoyosouls/gallery)
**Trophies and achievements**
[Retroachievement](https://retroachievements.org/user/chaotikcrow)
[PSNProfiles](https://psnprofiles.com/legrandachieveur)
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Hypnospace Outlaw is a simulation video game developed by Tendershoot and published by No More Robots. Set in an alternate-history 1999, the game takes place inside a parody of the early Internet that users visit in their sleep called Hypnospace. The player assumes the role of an "Enforcer" for the company Merchantsoft—creator of Hypnospace—and seeks to police illegal content, copyright violations, viruses, and cyberbullying by users on the service. In the process, the player engages in detective work and puzzle-solving. It was released for Microsoft Windows, macOS, and Linux in March 2019, and for Nintendo Switch, PlayStation 4, and Xbox One in August 2020.
There's a discount on Steam, it will end the 20th September. Go grab it quick!
You can use FlowScape to create custom maps for your DnD games, to use in your game, import your own models you created in your 3D software, you can use FlowScape professionally, as long you don't use anyone's models over the net that you have no permission. You can even import transparent PNG files to combine it with your scene.
I bought this yesterday, and after watching only a few tutorials and trying the tools, I got the hang of it quite easily. It is very powerful and it's quite relaxing.
Buy the game here:
https://store.steampowered.com/app/1043390/FlowScape/
All my videos are exclusive and I upload regularly. If you enjoy, please don't hesitate to follow or even giving a little ? to show your appreciation. Thanks :)
**Platforms I'm on and still using**
[Steam](https://steamcommunity.com/id/chaotikcrow)
[Deviantart](https://www.deviantart.com/artfoyosouls/gallery)
**No longer collect much trophies or achievements, just sharing my collection.**
[Retroachievement](https://retroachievements.org/user/chaotikcrow)
[PSNProfiles](https://psnprofiles.com/legrandachieveur)
###### Any issues with the videos on Odysee? Please use the LBRY app to have better quality and faster loading time, if all fails, consider trying a VPN.