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( Arcade Game ) Crazy Climber ( Nichibutsu // Nihon Bussan 1988 )
"CRAZY CLIMBER2" is an action game released by Nichibutsu in 1988.
It was a well-received sequel to the popular first installment in the CRAZY CLIMBER franchise.
This time the game takes place in America, with even better traps and troublemakers standing in your way as you climb up the building.

The "Arcade Archives" series has faithfully reproduced many classic Arcade masterpieces.
Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.
Please enjoy the masterpiece that built a generation for video games.

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Crazy Climber (クレイジークライマー, Kureijī Kuraimā) is a vertically scrolling video game produced by Nichibutsu (Nihon Bussan) and released for arcades in 1980. In North America, the game was also released by Taito America. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.

With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character's body, the other the right) Crazy Climber was the first in a "climbing games" genre which includes Nintendo's 1981 Donkey Kong. The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in Crazy Climber.

Crazy Climber was the third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, Crazy Climber 2, was released for arcades in 1988.

Gameplay

The player assumes the role of a climber attempting to reach the top of four skyscrapers. The climber is controlled via two joysticks.

Obstacles

Windows that open and close.
Residents who throw objects such as flower pots, buckets of water and fruit in an effort to knock the climber off the building.
A condor, who drops eggs and excrement aimed at the climber.
A giant ape whose punch can prove deadly.
Falling steel girders and iron dumbbells.
Live wires which protrude off electric Nichibutsu signs.
Falling Crazy Climber signs.
Some of these dangers appear at every level of the game; others make appearances only in later stages. Should the climber succumb to any one of these dangers, a new climber takes his place at the exact point where he fell; the last major danger is eliminated.

One ally the climber has is a pink "Lucky Balloon"; if he is able to grab it, the climber is transported up 8 stories to a window. The window onto which it drops the climber may be about to close. If the window that the climber is dropped onto is fully closed, the balloon pauses there until the window opens up again. The player does not actually earn bonus points for catching the balloon, but he is awarded the normal 'step value' for each of the eight floors that he passes while holding the balloon.

If the climber is able to ascend to the top of a skyscraper and grabs the runner of a waiting helicopter, he earns a bonus and is transported to another skyscraper, which presents more dangers than the past. The helicopter only waits about 30 seconds before flying off.

If the player completes all four skyscrapers, he is taken back to the first skyscraper and the game restarts from the beginning, but the player keeps his score.

The difficulty level of any game was modified to take into account the skill of previous players. Hence if a player pushed the high score up to 250,000 any novice player following would get thoroughly wiped out for several games, due to the increased difficulty level, and have to play until it dropped back down.

Musical cues used throughout the game include "Baby Elephant Walk", "The Pink Panther Theme", and "The Entertainer".

If the climber is not moved for several seconds, a voice says "Go for it!"

The Family Computer version had a special controller that could be used with it.

In Japan, Crazy Climber was the third highest-grossing arcade game of 1980, just below Pac-Man and Galaxian. Crazy Climber was also Japan's eighth highest-grossing arcade game of 1981.

In North America, Crazy Climber was among the top ten highest-earning arcade games in the summer of 1982.
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