https://old.reddit.com/r/EscapefromTarkov/comments/tddil1/eft_needs_tasks_that_unify_the_playerbase_not/
Thoughts? Improvements?
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Timestamps:
0:00 Intro
1:06 How the situation sometimes plays out
2:50 Enter the tag-along stragglers
3:24 Options for the tag-alongs
5:00 The constant tradeoff of "selfish" tasks, there's no "we" in "I"
6:27 How could we fix this? Have squads work toward a common objective?
7:45 Idea - Global tasks
9:16 Idea - Shared incentives
11:28 Idea - Support points
16:39 "Gating" the gear sets allowed for squad missions, that chain together
20:00 Shout-out to the great content in the thread
20:25 Potential concerns
20:43 Concern - Why the "hand hold"? Can't people just make their own fun?
24:05 Concern - What about the solo players?
25:50 What comes to mind for you?
...
https://www.youtube.com/watch?v=OlTxsOvdAiE
Thoughts? Improvements? Thanks for watching!
NOTE: I messed up with the A vs B part. I meant to say something more to the effect of WHICH crowd should BSG listen to? The no-scope chads who are bummed? Or everyone else that benefits?
TarkovTV Stream
https://www.twitch.tv/videos/963863760
Forum Discussion
https://forum.escapefromtarkov.com/topic/149808-part-5-reduce-accuracy-of-mediumlong-range-noscope-kills-by-introducing-free-aim/
Overview of Free Aim
https://www.youtube.com/watch?v=xrYSJs-y1UM
...
https://www.youtube.com/watch?v=X1IlEoTzGgg
What we're focusing on here is what I'm referring to as "flip". This is not to be confused with muzzle rise and a tipping from the stock/shoulder, but rather how the gun is allowed to "rotate upwards" in the shooter's hands.
We take a more detailed look in Part 2: https://youtu.be/p3it9jVv-QU
Check out this series of gifs for a quick rundown...
https://imgur.com/0zvgMzz
https://imgur.com/a/FjRHOkW
This earlier video breaks things down even further..
https://youtu.be/_UBIuQFQpPQ
---------------------------
Rather than "talk over" the video, I decided to ditch my script and let the footage do the talking. What do you think? Do you prefer having some narration and discussion?
---------------------------
Special thanks to 9-Hole Reviews, Garand Thumb, Forgotten Weapons, and Jerry Miculek for your excellent content and reviews/instruction! And to Nikita (aka geneburn) and all the madlads at Battlestate Games for an FPS experience like none other.
https://www.youtube.com/c/9HoleReviews
https://www.youtube.com/c/GarandThumb
https://www.youtube.com/c/ForgottenWeapons
https://www.youtube.com/channel/UChk5eyAGuO3J4rV-CiMNkNQ
https://soundcloud.com/geneburn
https://www.escapefromtarkov.com/
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Start: 0:00
9-Hole in the ret: 0:07
The Se- Garand Thumb: 1:00
AR platform: 1:32
50 cal: 1:51
Kalash pr0n: 2:30
Vector's Victor: 2:39
not 50 cal: 2:44
AK-103: 2:58
Gun Jes- Forgotten Weapons laying pipe: 3:29
Alt 1a - Emphasize horizontal dispersion around center: 4:05
Alt 1b - ...within free aim area: 4:29
Alt 1c - Sharp and quick "fuzz ball" of noisy motion: 4:41
Alt 1d - Influenced by...: 4:48
Thanks for watching: 5:06
Eyyoooooh-AH!: 5:30
...
https://www.youtube.com/watch?v=Iv8UeDhM3_s
Does the FOV setting in Escape From Tarkov affect the recoil? (rhetorical, wait for the full video)
Yep. We're going there.
Coming soon, a new deep dive that radically challenges what we *THINK* we know is going on behind the scenes.
This will be one of my most technical dives to date. There are a LOT of moving parts. BUT! On the whole, the concept is rather simple. The trick, then, is to ELI5 it in such a way that a kid can understand.
I hope you'll stick around, grab a drink, kick up your feet, and join in on the discussion/comments/etc as things progress.
Hopefully I can knock the final video out during short bursts of free time this weekend. Until then, here is a trailer :)
Thanks for watching. Please like, subscribe, and share, this one is going to be LIT!
https://forum.escapefromtarkov.com/topic/168404-a-deep-dive-into-field-of-view/
**UPDATE:** Now part of the FOV Dolly Zoom playlist. Get yours today while supplies last!
https://www.youtube.com/playlist?list=PLdn_Tks_N9LVlBCXXsV7eeVAxHFh2rHQX
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Music: https://www.chosic.com/free-music/all/
...
https://www.youtube.com/watch?v=ENW5wgghraI
An extended look at comparing sight pictures across different FOV settings in Escape From Tarkov. Can you see the dolly zoom doing its thing? It's there :)
For those "new" to the dolly zoom concept, be sure to check out Part 1 for the introduction to what it is and how it is used:
https://www.youtube.com/watch?v=oloGCW5mNoM&list=PLdn_Tks_N9LVlBCXXsV7eeVAxHFh2rHQX&index=2
---
Now, just to clarify... If we want to be SUPER sticklers (raises hand, "I do!"), then the dolly zoom seems to come into effect at *ALL* weapon positions when the FOV is set to anything greater than 50*. But even at 75*, for all intents and purposes the position shift is practically imperceptible unless you really know what to look for (cough cough pay attention to the motion differences when ADS-ing to an highly elevated non-magnified/non-variable sight). For the sake of simplicity, I don't split those hairs in this quick little mockup.
---
**UPDATE:** Now part of the FOV Dolly Zoom playlist. Get yours today while supplies last!
https://www.youtube.com/playlist?list=PLdn_Tks_N9LVlBCXXsV7eeVAxHFh2rHQX
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Timestamps
ON 1: 0:00
ON 2: 0:07
ON 3: 0:13
ON 4: 0:19
OFF 1: 0:25
OFF 2: 0:31
vs 1: 0:38
vs 2: 0:45
...
https://www.youtube.com/watch?v=vznKx4zq2xc
Thread: https://old.reddit.com/r/EscapefromTarkov/comments/um1ney/rear_sight_misalignment_yet_another_response_to/
TimeToGetTheBread's Reddit discussion: https://www.reddit.com/r/EscapefromTarkov/comments/uki927/can_someone_explain_how_this_makes_any_mechanical/
Thanks also to @taeyeoff for giving his take and continuing the discussion further! (And sorry again for butchering your name!)
Link to his video: https://youtu.be/Jbgu3GToSco
Here's to hoping that, regardless of the actual cause, these sorts of issues get resolved :)
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Timestamps
Intro: 0:00
Example - SCAR w Carryhandle: 0:23
taeyeoff's response video - Intro: 0:42
taeyeoff's guess at weapon rotation shifts: 1:25
Clear up misunderstanding - Trajectory is about angles, not bounding boxes/I-beams: 1:56
What else might be going on, then?: 2:47
Animation of how the different recoil elements come together, can cause rear sight to appear misaligned: 3:06
The End: 4:15
...
https://www.youtube.com/watch?v=nuXJTpIO1wc
Correction: @4:35-ish I called it foreground, meant to say background. Same near @13:45-ish.
A scene by scene breakdown of recent test facility footage, showcasing how the dolly zoom effect can distort where the muzzle of the weapon appears to be pointing.
Bonus: More props! More illustrations! More... Understanding? Hopefully!
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Timestamps
Intro: 0:00
YADZI (yet another dolly zoom illustration): 0:18
YAADZI (yet another another dolly zoom illustration): 1:18
Test Facility Breakdown: 1:40
"Real" weapon vs "Dolly" weapon: 12:31
YAAADZI overlayed!: 13:58
...
https://www.youtube.com/watch?v=eyWWZ4ttqSE
Full video here: https://youtu.be/_UBIuQFQpPQ
Pay attention to right at the start of the volley of fire, how the weapon tips upward a bit (easier to notice if you compare how much of the top rail or dust cover is visible to the "before" sight picture).
And again, the main question being asked here is, "Should a stocked weapon's weapon handling profile be derived from modifying (read: applying buffs) to its non-stocked state? How might things be improved if, instead, the addition of a stock ushered in an entirely separate recoil profile?"
Stamps:
1: 0:00
2: 0:10
3: 0:36
4: 1:04
5: 1:16
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...
https://www.youtube.com/watch?v=_sWo0AiwAZU