MercTech is back! (kind of) MagnumForceDB has overcome the hurdles of the DLC release of MechWarrior 5: Mercenaries and is again pushing out an playable update of MercTech. It is not finished but there is an update you can download from NexusMods (or go to his discord, link is on the NexusMods page) and jump into the bit has working at the moment. We are going to do that. We are also going take a quick look at 330's Pilot Overhaul mod that we will be using in a future series (future as in tomorrow) and quick rundown at few more mods I will be using going forward. There is a lot of talking in the beginning of this episode but we will be playing two missions as well. Jump to about 28:45 to get right into the action. ... https://www.youtube.com/watch?v=WbIpMA4t0Xw
A lovely city builder with an ancient Chinese style has recently hit early access. The Immortal Mayor is a beautiful game with surprising depth. Let's take our first look at The Immortal Mayor!
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https://www.youtube.com/watch?v=B8zuTRKhZgI
This contract has two options. We can help the farmers OR we can help the mercs and corpos. Today we are the baddies. (tomorrow we will be the good guys)
Thank you to my channel Members:
Erin Baker
Kruchy
M Charles Baker
To become a member, join the channel and get access to your membership perks:
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discord invitation:
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System
AMD Ryzen 7 7700 3.8GHz
64 GB of DDR5 RAM
NVIDIA RTX 3060
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https://www.youtube.com/watch?v=sR2UtDwU-mc
Warhammer 40k Rogue Trader is being developed by OwlCat Games as a CRPG. The game is currently entering its Beta and access was opened up for playtesting for those that preordered the game (and you can still preorder and get access if you so choose). I put about 48 hours into the Alpha pretest and it's time to jump head first into the Beta.
Warhammer 40k is a dark sci-fi/fantasy universe in which humanity is beset on all sides by xenos (aliens), denizens of the warp (demons), and each other. In Rogue Trader we will take the part of the titular Rogue Trader and command a trade empire with its fleets and colonies as we work to uncover a chaos conspiracy threatening our house as well as the Empire of Man. A Rogue Trader is a person who holds a Warrant from the undying Emperor (also called the Corpse God depending on who you are) that allows them to explore the galaxy and gives them a huge amount of freedom and power to do pretty much whatever they please. They generally explore, create colonies and build up their trade empire and personal power with plenty of time left over for other hobbies. The computer game is based on a table top roleplaying game which is itself based on the lore of a table top strategy game. Converting table top RPGs into computer RPGs has been OwlCats party trick to date. Their version of Pathfinder (which included two games) was received very well and while their quality control can be questioned (and should be questioned) their vision and ambition should not. Here's hoping that WH40k Rogue Trader can live up to and hopefully surpass their previous efforts.
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discord invitation:
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System
AMD Ryzen 7 7700 3.8GHz
64 GB of DDR5 RAM
NVIDIA RTX 3060
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https://www.youtube.com/watch?v=o7uEgbR7EK8
Football Manager 2018 | Season 9 - AC Ajaccio | Mellowseven Let's Play
The invincible AC Ajaccio take on Reims today and we have the match draw for the third round of the Coupe de la Ligue.
Links to mods:
The Tempo Skin for FM18: http://www.thehighertempopress.com/tempo-skin-fm18/
Steel Logos Pack: https://www.fmscout.com/a-steel-18-logos-megapack.html
Name Fix: https://www.fmscout.com/a-fm18-real-names-license-fix.html
Links to social:
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https://www.youtube.com/watch?v=U45X3J_-hwM
Another monetization experiment. I've gone with an "unskippable" ad at the beginning and the end of the video and removed the banner ad. Thoughts? Opinions?
More MechWarrior 5: Mercenaries with Yet Another Mech Lab. In this save we will be using salvage to acquire all of our mechs (the store is available for equipment). We've added another restriction on ourselves by only allowing assault mechs up to 85 tons (primarily stalkers and awesomes) as well as the YAML gift mech I received from Zoltan.
If you are a channel member (link below) and would like to name one of the pilots please let me know down below (or in the members section of the community tab) what you would like your characters name and call sign to be. If you are a member and join the discord let me know what your discord handle is and I will promote into the members role on the discord.
#battletech #yaml #mechwarrior
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---Mod List---
Mod Options / Bobbert
XenoAI
XenoPax Art Optimizer
XenoPax Optimize
XenoPax Foliage / xenoargh
TTRulez AIMod2
TTRulez LanceMateOrderz / Oraeon1224
NoArtilleryCameraShaking for DLC3 / Lifeforce
Larger Markets 3 / Merc
330's PilotOverhaul / Wpnx330
SMMO_V3_06 - Logos / JGood121
Cockpit Glass / Nek
Expanded Logos / G3n.Zer0
Better Lighting - Minimal Fog / SankaraSamsara
Lore Map / MercTech and Pirates Templar teams
YetiJSAnimRem / Yeti
Lore-Based Mech Variants - YAML / Mace24de
Missions_YAML
Yet Another Weapon Clan
Yet Another Weapon
Yet Another Mechlab Mechs
Yet Another Mechlab / cszolee79 and trueg
Mech Bundle / CAB team
Community Asset Bundle
MW5 Compatibility Pack / Magnum GB
OmniCore - Lore-Friendly / Snafulator
Better Spawns / TrooperManiac
Full_InstantAction / Merc
Glass Break / MagnumGB
Brighter Laser
Glowing Cockpit
Portrait Remover / Lt-47
Stacked Crates / Puff
vonHud / vonSeiten
Quad Mechs / Zombeh
Ultra Visual and Weather / Lt-47
War FX / lordwedggie!
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https://www.youtube.com/watch?v=Vujw8wxgDIg
Pathfinder: Kingmaker is a CRPG based on the Pathfinder pen and paper franchise. Pathfinder itself, is essentially a fork of Advanced Dungeons & Dragons. The CRPG had real-time with pause combat at launch. Recently a mod came out that converted the game to turn-based. Despite the fact that players have been asking for turn-based combat since before the game launched the developers ignored their customer base right up until the mod came out and was very popular. (imagine that) It single handedly restored interest in Pathfinder: Kingmaker. The developers decided they really wanted to get credit for this new interest in the game and so they finally caved and added turn-based combat into Pathfinder: Kingmaker. The patch adding this content is still in Beta and so there may be some bugs. The game launched about 2 years ago and despite being finished is still very much unpolished. The developers are still actively bug squashing but they are paying the price for a complete lack of any thing even resembling quality control before the launch. I've played many early access games with better fit and finish than Pathfinder has two years after launch. (Banners of Ruin is one such that I played and posted a video on just a couple of days before this series went up.) So expect bugs.
Pathfinder does support modding. We will not be using any mods on this save as I feel that the beta branch we are playing on is risky enough for recording purposes. We will be playing the Varnhold's Lot storyline mission which was added in as DLC and can tie into the main storyline campaign if you so wish. The basic premise is that we are part of a mercenary company that took the Swordlords up on their offer and carved out one of the three Baronies they were offering to support. Our primary character is an advisor to the Baron rather than the Baron himself. As such we have less control over the path of the story but hopefully don't have to deal with any of the realm control mechanics of the game (which i hated at launch but have subsequently been updated. i haven't had the energy to try them since then however.)
#turn-based, #pathfinder, #bugs
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https://www.youtube.com/watch?v=g67dWV90KRQ
A quick(ish) channel update to start the year and let you know what my plan is going forward. Also to let you know about some upcoming changes to the channel due to my other job. :)
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https://www.youtube.com/watch?v=RTttNd1O4MY
So begins a deeper dive into MechWarrior 5: Mercenaries. I am interested in the AI. Specifically does it get better at the higher levels and what does that "better" look like? Is it dramatic? Is it even noticeable? Is it quantifiable? Let's play video games for science! :)
MechWarrior 5: Mercenaries is a first person / sim game based on the Battletech tabletop universe. At launch it will include a campaign mode as well as solo and co-op instant action scenarios and custom scenarios. Modding will be supported. It is a fast paced, entertaining window into the Battletech universe from the makers of Mech Warrior Online. As I type this, it is in closed Beta accessible to pre-orders. It launches on Dec 10, 2019 and is available on the Epic Games Store.
Youtube: http://www.youtube.com/c/MellowSevenGaming
Twitch: https://www.twitch.tv/mellowseven
System Specs
cpu - AMD Ryzen 7 2700X cpu
motherboard - ASUS ROG Crosshair VII Hero
graphics - NVIDIA GTX 1070
ram - 32GB Corsair Vengence 3000mhz
drives - 1TB Crucial M.2
250GB SSD
1TB Western Digital Harddrive
2TB Western Digital Harddrive
keyboard - Corsair K63 Wireless
mouse - Corsair M65 Pro
monitor - LG 34WK500 - P (2560 x 1080 75hz)
microphone - Shure 48
microphone interface - Behringer UMC22
camera - Logitech c922 Pro Stream
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https://www.youtube.com/watch?v=tDGGSyEcc3A
Today we are continuing our look at the Alpha access of OwlCat's Warhammer 40k: Rogue Trader.
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System
AMD Ryzen 7 2700X 3.8GHz
32 GB of RAM
AMD Radeo 6700XT
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https://www.youtube.com/watch?v=7irxTkdv2yA