A short car cinematic made in Unreal Engine 5. A side project made in my spare time. I used assets from Unreal Engine marketplace and created the particle system from scratch.
I learnt a few key elements in relation to car cinematics from creating this. Primary consideration is that when creating car cinematic/advert you need a high poly car model(s) with smooth edges.
I used a car asset that was made for video games and whilst it's a great model, its lower poly optimised mesh has an effect on the realism of the car and the scene. I was not able to do some close ups I wanted as the mesh edges were noticeable and also some of the reflections were not as smooth as they would be in real life.
Although I am happy with the outcome and what was great was that it didn't take me long to do. It was made over a few evenings and using Unreal engine meant the renders were super quick.
A short cinematic sequence I created using one of the heightmaps from a fantasy landscape heightmap pack that I recently created and released.
This cinematic didn’t take long to set up and was around a couple of hours. The longest part of the production process was the rendering which took about 14 to 15 hours. This scene was created in Blender and composited in Davinci Resolve.
Fantasy Landscape Heightmap Pack: https://www.motionforgepictures.com/fantasy-landscape-height-maps-pack-10-maps-plus-1-bonus-map/
Created and rendered in Ultrawide Screen 2.37:1 at 4k
If you wish to read a more about ultrawide ratios see my post here: https://www.motionforgepictures.com/aspect-ratio-and-resolution-for-21-9-and-16-9/
Music: Nordic Freya Cut 30 by Ovani Sound.
...
https://www.youtube.com/watch?v=2kTnf0UKMQQ
A short speed design video using Unreal Engine and assets from Quixels Megascans.
Final Result: 8:00
I used 4K tga textures and fairly high poly models for the scene. It's not something for use in-game, but in a cinematic sequence or other such video. It took me a couple of hours to create and for this particular piece of work I didn't work off any reference images or sketches (although usually I do!).
-------
Music:
"Keys of Moon - The Epic Hero" is under a Creative Commons license (CC BY-SA 3.0)
"Spirit of The Dream - Inspiring Epic Music" Commons license (CC BY-SA 3.0)
https://creativecommons.org/licenses/...
Music promoted by BreakingCopyright: https://bit.ly/b-epic-hero
-------
...
https://www.youtube.com/watch?v=QLwr05u8iys
I could feel my skin tingle when the sight of the tavern met my eyes. I had been walking for so long I wasn't sure I would ever find it, but there it stood in front of me. The grand figure of William Reynard's tavern. However whether he was still alive and the tavern inhabited by friendly folk I was still to find out.
-----
A medieval tarvern in the woods, created in Unreal Engine 5 and edited/post production in DaVinci Resolve.
Having made this cinematic I now feel it could lead into a short ghost story and not just fade out at the end. Although my intention was just to make a medieval tavern in the woods scene. Perhaps if there is enough interest I could make a ghost story out of this cinematic.
-----
Music by Dark Fantasy Studio: Composer Nicolas Jeudy
Underworld.
Haunted.
-----
A note of 21:9 ratio as I spent so time digging into it:
This video has a ratio 21:9 and resolution 4k: 21:9 at 3840x1646 (4k)
Apparently YouTube recognizes 21:9 at 3840x1600 (4k) so next time I may try this ratio. Also I can't add an end screen as it says this is an unsupported aspect ratio.
21:9 works out at 2.33:1
So to go for the cinematic widescreen of 2.35:1 will make the video slightly wider.
21:9 Video Resolutions:
- HD: 1280 x 549
- FHD: 1920 x 823
- UHD: 3840 x 1646
...
https://www.youtube.com/watch?v=Q-ec1uzBjfU
A time lapse speed design video of a deserted old church. Modelled in Blender and textured in Substance Painter.
This model is part of some test models I have been building for an animation. This animation will be a low poly style ghost story called - 'Ghost Town.'
I have created a few other buildings using different styles or approaches and seeing what looks best for the animation. Whilst this one was okay, I preferred some of the other buildings I created where I followed a modular approach.
I also used the addon boxcutter which is a super useful tool for blender.
The UV unwrap took me a little longer than expected and I had a few issues with texture stretching. I found that where I had used boxcutter to create the bevels around some of the edges I had to make some amends to the edges due to the stretching.
Music:
Bay Street Billionaires - Squadda B
Burbank Late Nights - Squadda B
Space Age Hustle - Squadda B
OSA Dress Code - Squadda B
...
https://www.youtube.com/watch?v=0-Rhgs8UQhs
Low Poly Sports Car - Created In Blender 2.8
Rendered using Eevee
All materials are procedural and no texture files used
...
https://www.youtube.com/watch?v=1RHHVTDtCNI
An short speed design creation in Unreal engine 5 that I pulled together over a few hours. An abstract creation with the idea of contrasting different elements not usually put together, but here within the same scene. I like the concept of a completely white studio space with a nature scene within it.
Final Result: https://youtu.be/LMg5PUE5ti8?t=430
Unfortunately the reflection in the panels has come out looking really bad, and it's something I will investigate, but didn't have the time to re-render. But whilst it hasn't come out quite as good as I had hoped, it is a try for something new and a decent start.
I also started with the idea of just an emission shader in the ceiling panels, but was not getting any shadows, or at least the strong shadow's I wanted, so switched to some point lights.
Made in unreal engine using Megascans assets.
Music:
Envato: Background Beat
Author: UrbanGodzilla
Envato: Meditation
Author: cinematic_alex
...
https://www.youtube.com/watch?v=LMg5PUE5ti8
1950s style flying saucer captured footage. Created using Blender, Gaea and Editing, Post Processing effects in Davinci Resolve.
The Initial scene was blocked out and created in Blender. I modelled the building, car park and used some pre-made props. The Mountains I created in Gaea.
Ultrawide Screen ratio 2.35:1 and UHD 4k: 3840 x 1634
YouTube doesn't recognised this ultrawide screen ratio - hence the resolution selection doesn't match the video and has the black lines at top and bottom.
For Further info on Ultrawide Screen Ratio see the post here: https://www.motionforgepictures.com/aspect-ratio-and-resolution-for-21-9-and-16-9/
I've been watching the X-Files again from season one and it give me the inspiration to make a short captured footage clip. Originally I wasn't planning for it to be a 1950s old style footage, but as I created the composition, I thought this would be something slightly different from the CG work I usually do.
https://www.motionforgepictures.com/
...
https://www.youtube.com/watch?v=Y5IMXCqK4sQ
Space Craft Landing - Short Cinematic.
A short cinematic I made in Blender and editing / compositing was done in Davinci Resolve. The initial prep and creation of the scene was pretty quick and done in about 5 to 6 hours. Although I didn't model anything in this scene and used Kitbash3d and CGtrader models.
The longest part was the actual rendering which took about 12 to 14 hours (although I re-rendered some of the frames again after tweaking the scene so that added time to the rednering). The scene has volumetric fog which also added to the long render time.
I found a couple of great blender addons for adding rain, rain drops, and rain water running down the side of the craft.
https://blendermarket.com/products/procedural-rain
https://blendermarket.com/products/rain-generator
For more details I've written up a blog post here: https://www.motionforgepictures.com/sci-fi-space-craft-landing-scene/
Sounds Effects: Pond5 and Youtube.
Models: Kitbash3d and Cgtrader.
Rain: https://www.fxelements.com/free/rain
Hacker Code Free Video: https://www.youtube.com/watch?v=D_OPcPXlI7g&t=3s
...
https://www.youtube.com/watch?v=wXW75NuKfKU
I created this scene and rendered out using Unreal Engine 5. I created the landscape height map using Gaea and exported it out at 4k. I am really happy with the results I get from Gaea and would recommend it for anyone looking for a good landscape creation tool.
I experimented with a couple of different landscape materials, but settled on one that gave a really good level of detail and a deep mix of different textures to created a rugged effect.
The water was fairly simple to set up and I added several reflection spheres to really bring out the reflections in the scene. In the project settings I also increased the reflection resolution from 512 up to 2028 and this made quite a difference in the details from the reflections. Although this would be expensive in a game, it works great for cinematics.
I didn't realise I also had to build the reflections before exporting out the video (which I did as EXR image sequence) and after the first export I didn't get any of the reflections I was seeing in the viewport!
As this was a landscape scene I was went for a wide cinematic look and used a 21:9 aspect ratio which is the first time I have used such a format - but I really liked the width and grandeur it added to the scene.
The music was downloaded from Envato Elements - "Dream Sonata Inspiring Piano."
...
https://www.youtube.com/watch?v=Yu8D_bQDDtk