1 On a Pale Horse (1983), 2 Bearing an Hourglass (1984), 3 With a Tangled Skein (1985), 4 Wielding a Red Sword (1986), 5 Being a Green Mother (1987), 6 For Love of Evil (1988), & 7 And Eternity (1990). Incarnations uses its premise to ponder questions regarding the nature of life. As each character goes from a mortal life to the "office" of an Incarnation, they are forced to contemplate their actions on a daily basis. Each Incarnation may use their office, within limits, as they see fit. This system humanizes what would otherwise be impersonal forces, leading to both extensive considerations of the effects of the incarnation's work and the impact it has on not only humanity but also the other offices of immortality as well. Another humorous side of Incarnations is the portrayed magic/technology duality. Most series emphasize one or the other means of understanding and manipulating the world, but in Incarnations each method is equal in usefulness and respect. This leads to a number of amusing parallels, such as competition between automobile and magic-carpet manufacturers. By the future time period of Norton, magic is referred to as the Fifth Fundamental Force, with its own primary particle, the Magicon (similar to a graviton). A few other series have used the technology/magic combined motif, notably Apprentice Adept, another series by Piers Anthony, and Four Lords of the Diamond by Jack Chalker, although that book had an actual technological basis for the explanation of its magic, in contrast to Piers Anthony's work. Anthony uses the number five extensively, often with things that exist in fours in our world. The five Incarnations are associated with the five elements (Death with Earth, Fate with Water, War with Fire, Nature with Air, and Time with Void), and often other items with fives (the previously mentioned Book of Five Rings). There are five fundamental interactions, magic being the fifth.
New York Times–bestselling author: The much-awaited story of master assassin Artemis Entreri and the first installment in a new series set in the Forgotten Realms universe
Surrounded by dark elves, Artemis Entreri tightens his grip on the streets of Calimport. While he urges caution, his sponsor grows ever more ambitious. The assassin will soon find himself on a path his most hated enemy has walked before him—a path that leads to a place where someone like Entreri would never be welcome.
Drow leader Jarlaxle has ascended from dark Menzoberranzan with only civil intentions. The malevolent Crystal Shard’s influence on him intensifies until even the drow agents he brought with him grow fearful. When his own company begins to turn on him, Jarlaxle will be forced to find a savior in the man he’s come to enslave.
Servant of the Shard is the first book in the Sellswords trilogy and the fourteenth book in the Legend of Drizzt series.
Okay, so maybe I've been living in the woods too long, where you can't even get a decent cup of klava first thing in the morning. So who should turn up but Lady Teldra, the courtly servant of my old friend the Dragonlord Morrolan?
Teldra wants my help, because Morrolan and Aliera have disappeared, and according to Sethra Lavode, it looks like they may be in the hands of the Jenoine. Do I want to mess with them? The guys who made this place? And I thought I had problems before...
Oh well, what's a little cosmic battle with beings who control time and space? It's better than hunkering down in the woods without even so much as a drinkable cup of klava.
Amid chaos, tyranny rises. Freedom demands a price...
As the United States unravels, the town of Fall Creek, Michigan struggles to survive. Hannah, Liam, and the others have endured the brutal winter and ruthless adversaries, but the threat has never been greater.
Enemies from within have wrested control of the town--including what little remains of the food. Isolated, overpowered, and on the verge of starvation, the townspeople are faced with a desperate choice.
To be free, Fall Creek may have to sacrifice more than they ever thought possible.
When the country goes dark, ordinary people find themselves facing the end of the world as they know it. As society collapses before their eyes, they'll have to risk everything to protect their home and the people they love.
From USA Today Bestselling Author Kyla Stone comes the Edge of Collapse series, a gripping EMP apocalypse story featuring flawed, complex characters and high-octane action adventure. A survival thriller perfect for fans of Ryan Schow, Grace Hamilton, Harley Tate, and Jack Hunt.
With mythic sweep and epic scope, David Gemmell’s bestselling novels of magic and adventure feature brooding heroes who fight to preserve all that is good and honorable in themselves and in the worlds through which they stride like lonely giants. In times of terror and despair, theirs are the swords that carve a shining path, inspiring others to follow. Even after their deaths, their names live on. . . .
A thousand years after they fell in battle, two heroes—Druss and Skilgannon—are revered throughout the war-torn lands of the Drenai. Yet men and women live in abject fear of the Joinings, abominable meldings of man and beast, and of their mistress, the dark sorceress known as the Eternal. None can stave off these ruthless foes.
But what if the soul of one such hero could be called back from the void, his bones housed again in flesh? An ancient prophecy foretold that Skilgannon would return in his people’s darkest hour. To most, this is a foolish hope. But not so to Landis Kan. For years, as the power of the Eternal grew, Kan searched for the tomb of Skilgannon the Damned. And at last, he found it, gathering up the bones and performing the mystic ritual.
But the reborn hero is an enigma: a young man whose warrior skills are blunted and whose memories are fragmented. This Skilgannon is a man out of time, marooned in a world as strange to him as a dream, remote from all he knew and loved.
Or nearly all. Before bringing Skilgannon back, Landis Kan experimented upon other bone fragments found in the hero’s tomb. That ritual resulted in a surly giant who possessed astounding strength, but no memories. To Kan, he was a dangerous failure. But to Skilgannon, this giant represented their last hope. For as the ageless evil of the Eternal threatens to drown the Drenai lands in blood, two legendary heroes will once again lead the way to freedom.
The international best seller! A masterful gothic thriller set against the turbulence of medieval Italy.
The year is 1327. Franciscans in a wealthy Italian abbey are suspected of heresy, and Brother William of Baskerville arrives to investigate. But his delicate mission is suddenly overshadowed by seven bizarre deaths that take place in seven days and nights of apocalyptic terror.
Brother William turns detective, and a uniquely deft one at that. His tools are the logic of Aristotle, the theology of Aquinas, the empirical insights of Roger Bacon - all sharpened to a glistening edge by his wry humor and ferocious curiosity. He collects evidence, deciphers secret symbols and coded manuscripts, and digs into the eerie labyrinth of the abbey where "the most interesting things happen at night".
As Brother William goes about unraveling the mystery of what happens at the abbey by day and by night, listeners step into a brilliant re-creation of the 14th century, with its dark superstitions and wild prejudices, its hidden passions and sordid intrigues. Virtuoso storyteller Umberto Eco conjures up a gloriously rich portrait of this world with such grace, ease, wit, and love that you will become utterly intoxicated with the place and time.
"Danifae Yauntyrr, former battle-captive of House Melarn, has come too far to stop now. She has regained her freedom after years of servitude, but has yet to exact her revenge. Though she has grown in both power and ambition, Danifae still needs to kill Halisstra Melarn. But how can she when she's followed by Quenthel and Pharaun into the heart of Lolth's reformed domain, a hellish world of demonic spiders bent on eating each other, and anything else stupid enough to get in their way - including the chosen vessel of Lolth herself." Halisstra has come to Demonweb Pits with a very different agenda. In her hands she holds the fabled Crescent Blade, a sword she believes will grant her the power to kill the Spider Queen herself - but only if she finds Lolth before the goddess fully completes her mysterious resurrection.
The conclusion to the bestselling Heroes of Phlan series: The son of Shal and Tarl sets off on a quest for the missing Warhammer of Tyr
The holy hammer of the Church of Tyr was captured by the evil god Bane and his dark minion, Hammerwarder, two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a young paladin just before his birth: Kern Desanea, the son of Phlan’s two great heroes and spellcasters, Shal and Tarl.
Now, the young warrior must fulfill his destiny, find the Warhammer, and return it to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey—a journey that will lead him to the ultimate pool.
It is now six years since the secret disaster at Jurassic Park, six years since the extraordinary dream of science and imagination came to a crashing end - the dinosaurs destroyed, the park dismantled, the island indefinitely closed to the public.
But there are rumors that something has survived.
The New York Times best-seller, now in audio! This edition expands on the civil upheaval among the drow, one of the most popular races in the Forgotten Realms. Best-selling author R.A. Salvatore wrote the prologue to Annihilation and continues to consult on the series, lending his expertise as the author who brought drow society to the forefront of the Forgotten Realms mythos.
A journey through the unforgiving expanse of the endless Abyss awaits. At the end of that journey a ragged band of dark elves hope to find Lolth herself. Though they've managed to survive the fall of Ched Nasad, the demon-haunted ruins of Myth Drannor, and the vicious cunning of aboleth slave-masters, the Underdark is child's play compared to the chaotic infinity of the Demonweb Pits. They'll go to find the truth but may well find only… Annihilation.