This video is about a simple algorithm to experiment with basic AIs.
Thanks to Alexislouis for the music! @alexislouis2320
I will release the code of demo shown in the video later.
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https://www.youtube.com/watch?v=EvV5Qtp_fYg
This demo has been made in C++ and SFML.
Github https://github.com/johnBuffer/Smoke
00:00 Intro
00:16 Particles Motion
00:53 Particles Transformations
02:15 Explosions
02:40 Examples
03:36 Ending
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https://www.youtube.com/watch?v=n-tLlBNgS3g
Trying to render voxels in real time using CPU only.
Running ~15fps on i9-9900K in 720p (sorry for low res), room for optimization.
C++ and SFML used as backend.
Github https://github.com/johnBuffer/CpuVoxelRaycaster
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https://www.youtube.com/watch?v=qn7QWuU2duo
Little typer shooter with a Zombie theme written in C++ and using SFML.
Music used https://freepd.com/music/Action%20Strike.mp3
Github https://github.com/johnBuffer/ZTyper2
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https://www.youtube.com/watch?v=gJpAUL37ncY
Colliding bodies simulation running on CPU (1 thread). This demo features 50K bodies interacting.
Performances: 12ms per frame (i5-7300HQ) and 150MB of memory used
Rendered using SFML.
Currently the solver cannot handle high pressure very effectively resulting in bodies being violently ejected from heavily stressed areas.
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https://www.youtube.com/watch?v=JmUO5UnTwDM
Brute force GLSL raytracer shader.
The number of bounds of each light ray can be modified live making reflections appear
Rendered using SFML
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https://www.youtube.com/watch?v=Bke_onIg_oQ