Highlight from stream #3 on twitch. At the end of a 14x streak, had a good run, and the final guy got ONE punched. SWEET.
Having a lot of fun pvping right now.
link to channel: https://www.twitch.tv/realinsan3d
link to clip: https://www.twitch.tv/realinsan3d/clip/MoistInquisitiveOctopusArgieB8
info about Destiny 2 and SHADOWKEEP: https://www.reddit.com/r/DestinyTheGame/comments/dc9v8q/destiny_2_shadowkeep_new_light_information_hub/
Destiny 2 is now FREE TO PLAY on STEAM
...
https://www.youtube.com/watch?v=tpRPjVpVr-c
When the spray above a downed teammate is....just right. Not even one bullet on burst fire mode hits mike.
...
https://www.youtube.com/watch?v=IfueKleRBZo
QUICK LOOK. In this video I discuss my thoughts on a BIG change to the loot in Destiny 2 called "sunsetting" (power cap), and showcase my favorite pvp TITAN build of all time. The build itself has undergone a number of nerfs, and it is far from the current META. However, it is still INSANELY fun to play. 00:59 favorite load out, 03:19 sunsetting, 09:12 classic mix starts, 11:21 invisible titan, 14:32 payback, 15:25 x5 streak, 16:00 x10 streak, 17:28 final score board, 17:46 final thoughts on build.
*tip for MT - aim for the feet, then spray
Gear and talents - https://imgur.com/a/0eGPfS1
**thoughts on sunsetting: It's a bad system to add to the game. Will still play. THE END.
Key game info: https://www.bungie.net/
Steam link: https://store.steampowered.com/app/1085660/Destiny_2/
*Destiny 2 is free to play on Steam
...
https://www.youtube.com/watch?v=oXOUW5K8u5o
A quick look at my Ranger build. I discuss the logic behind each decision I made selecting gear, and share a few ideas for further optimization. (screenshot of build below) UPDATE: I have posted an updated video guide that includes 4 minutes of GM2 gameplay: https://youtu.be/MTnit_Z5Zr4
UPDATE1: I will need to run a few more tests on the "support" slot, mainly testing Q: %dmg increase compared with %combo damage increase. There may have been a few extra elements skewing the results when I was testing the damage numbers. Originally it appeared that Q: %dmg was yielding much smaller numbers than it should be. UPDATE2: With the upcoming changes for the 3/12 patch, this build will be able to push into GM3 with minimal gear upgrades.
This build can handle up to GM2 currently, and I plan to continue pushing it into GM3. The gear will need further stat optimization to achieve this.
If you have any questions about the build, feel free to ask.
Screenshot of build: https://imgur.com/a/AEVdw3r
Benefits of blast damage: https://youtu.be/Ps3_oU9vORU
Text version of build below:
-build requirements-
venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction
-quick overview-
most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets.
spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).
...
https://www.youtube.com/watch?v=XD_N7i-agr0
GM2. THE TEMPLE OF SCAR FINAL BOSS PRACTICE (NO DEATH). This clip shows a potentially optimal strategy in the later GM tiers. It looks like you can keep the boss permanently stunned between phases. UPDATE: after extensive testing on GM2, I can confirm that the boss is stunned from a blast explosion on his front protective plate. the sticky grenade needs to land directly on the front plate for the stun to go off. the boss will then fall to the ground, and hunch over, leaving his human form exposed for increased weak point damage. you can do this for the entire fight, all the way to the end. Build listed below.
CONSUMABLES USED: YES (3 PURPLE)
I plan to further push the build into GM3.
Screenshot of build: https://imgur.com/a/AEVdw3r
Build guide: https://youtu.be/MTnit_Z5Zr4
-build requirements-
venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction
-quick overview-
most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets.
spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).
...
https://www.youtube.com/watch?v=Ps3_oU9vORU