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The ongoing game of "He Said, She Said" going on between Improbable and Unity continues today, with Improbable releasing a blog post announcing just exactly how their cloud service works and how much they use the Unity engine. On their end Unity Technologies promise an update on their ToS/EULA later this week.
Links
https://improbable.io/games/blog/how-spatialos-works-with-game-engines
https://www.gamefromscratch.com/post/2019/01/10/SpatialOS-For-Unity-Shut-Down-By-ToS-Change.aspx
https://www.gamefromscratch.com/post/2019/01/10/Unity-Responds-To-Improbables-Shutdown-Post.aspx
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https://www.youtube.com/watch?v=OAXR8hSIALs
Phaser, possibly my favorite HTML game development framework, just turned 10 and to celebrate they released Phaser 3.60, the biggest release yet. If you are looking to create browser based games, I highly recommend checking out Phaser.
Links
https://gamefromscratch.com/phaser-turns-10-release-3-60-version/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=SYSzuksxaIY
Looking to create terrain for you game? You really should check out TerreSculptor, an amazing powerful (but also free) height map creation tool. Originally developed for Unreal Engine, TerreSculptor should be able to quick create worlds for any game engine or 3D software.
Link:
https://www.gamefromscratch.com/post/2020/02/03/TerreSculptor-World-Building-Tool-Hands-On.aspx
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https://www.youtube.com/watch?v=BrI3i5FfmLc
ZBrush, the most popular 3D sclupting application, has just been acquired by Maxon, the makers of Cinema4D, Redshift and more.
Links
https://gamefromscratch.com/zbrush-maker-pixologic-acquired-by-maxon/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=ffVuDuWmVPw
If your game or game engine is giving you terrible performance and you are running on a Laptop using NVIDIA graphics, there is a very good chance Windows and Optimus are choosing the wrong GPU. If you want to get maximum performance out of your machine, you want it to selected the dedicated GPU. If you want more then a few minutes of battery life while unplugged, you want it to select the integrated GPU. Unfortunately, Windows doesn't always get it right... AND Microsoft changed the way you specify which GPU to use. So this tip/tutorial will show you how to choose the graphics card for your game or game engine to run on.
So if you found old instructions telling you to right click the EXE, or change something in the NVIDIA Control Panel, those are out of date and will no longer work. Microsoft is running the show now and the process is kinda trash... but we show you how in this tutorial.
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=Rqj7Qn57Ku8
In our ongoing Haxe and HaxeFlixel tutorial series, today we are going to cover input handling. The code for this example is available here:
http://www.gamefromscratch.com/post/2017/03/30/HaxeFlixel-Tutorial-Keyboard-Input.aspx
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https://www.youtube.com/watch?v=9KR6ozvLggM
LDtk, or the Level Designer Toolkit, is a free and open source 2D level editor from the creator of Dead Cells. It runs on Windows, Linux and now MacOS. Several new features, including improved autotile creation and multi world support, has been added since we last looked at this Haxe powered tool.
Links
https://gamefromscratch.com/ldtk-level-designer-toolkit-in-2023/
Bundle Used in This Demo:
https://www.humblebundle.com/software/rpg-asset-mega-bundle-software?partner=gamefromscratch
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=iCIx42csAH0
Today we are checking out The Forge from Confetti. An open source cross platform (PC, Linux, iOS, Android, XBox, PS4, Stadia, Switch) graphics framework with low level lego style building blocks for providing game features such as scripting, ECS, model loading, input, audio and more.
If you are looking to build your own game engine but don't want to do everything yourself, The Forge might be perfect for you.
Link:
https://www.gamefromscratch.com/post/2020/02/05/The-Forge.aspx
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https://www.youtube.com/watch?v=uFDa4M4ZBPs