Patrons decided, through the future topic poll, that the next video be wind-themed so in this video we'll be making procedural feathers blowing in the wind!
This is a continuation of the first video in this series. In this video we make the effect more pleasing to the eye.
Be sure to check out part 1 here:
https://youtu.be/xh61Ol2X4GA
========== Social Media Links ==========
Twitter: @The_ArtOfCode
Facebook: https://www.facebook.com/groups/theartofcode/
Patreon: https://www.patreon.com/TheArtOfCode
ShaderToy: https://www.shadertoy.com/user/BigWIngs
PayPal Donation: https://paypal.me/theartofcode
========== Other videos to watch ==========
ShaderToy for complete beginners: https://youtu.be/u5HAYVHsasc
Part 1of this video:
https://youtu.be/xh61Ol2X4GA
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https://www.youtube.com/watch?v=1nDlYawrdqI
In this video we'll lay the groundwork for my ShaderToy "The Drive Home"
Follow me on Twitter: @The_ArtOfCode
Support me on Patreon: https://www.patreon.com/TheArtOfCode
Live code for part 1:
https://www.shadertoy.com/view/4djfR1
Video of final effect:
https://www.youtube.com/watch?v=WrxZ4AZPdOQ
Live version of the final effect:
https://www.shadertoy.com/view/MdfBRX
Music:
Mr. Bill - Cheyah (Zefora's digital rain remix)
https://soundcloud.com/zefora/cheyah
For an in-depth explanation of camera setup check these out:
https://www.youtube.com/watch?v=dKA5ZVALOhs
https://www.youtube.com/watch?v=PBxuVlp7nuM
...
https://www.youtube.com/watch?v=eKtsY7hYTPg
Twitter: @The_ArtOfCode
Facebook: https://www.facebook.com/groups/theartofcode/
Patreon: https://www.patreon.com/TheArtOfCode
PayPal Donation: https://paypal.me/theartofcode
I did an effect a little while ago that shows rain dripping down a window. I figured it could be good to use in a game perhaps but since it was made in ShaderToy, and ShaderToy is not used for game development, I figured I would do a better version of the original effect, in Unity! So, if you are making a game or any kind of interactive program in Unity, you can now add a nice 'Rainy Grey Sunday' effect to it ;)
In this video we'll code a rain-on-window shader from scratch in Unity. This is part 1, in which we'll make the drops.
ShaderToy Live Version:
https://www.shadertoy.com/view/ltffzl
Music:
Buddha by Kontekst https://soundcloud.com/kontekstmusic Creative Commons — Attribution 3.0 Unported— CC BY 3.0 http://creativecommons.org/licenses/b... Music promoted by Audio Library https://youtu.be/b6jK2t3lcRs
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https://www.youtube.com/watch?v=EBrAdahFtuo
My attempt at a spiral galaxy. Made from a bunch of ellipses.
I got the idea when I read about new theories concerning spiral galaxy formation. The standard idea of the spiral arms just orbiting around the center doesn't work because it would 'wind up' the spiral with every rotation. This would very quickly (on cosmological scales) lead the spirals to would wind up to the point where they'd dissapear. This is not what we observe so a different theory is needed. One such theory, called desnity wave theory, is that we are actually looking at lots of overlapping and rotated elliptical orbits, which I tried to emulate here.
Playing around with this made me realize that a galaxy is just a big vortex of dust, where every dust particle is a star! I threw in some super big & bright stars to make for a more interesting image. There is also the occasional supernova thrown in. Though in reality super novae happen in our galaxy about once every 50 years and since one orbit takes about 250 million years it should have about 150,000 super nova flashes per second if we look at it at this time-scale!
Twitter: @The_ArtOfCode
Facebook: https://www.facebook.com/groups/theartofcode/
Patreon: https://www.patreon.com/TheArtOfCode
ShaderToy: https://www.shadertoy.com/user/BigWIngs
PayPal Donation: https://paypal.me/theartofcode
Live version:
https://www.shadertoy.com/view/WsyBDz
Music: Yearning by Michael fk - Artlist
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https://www.youtube.com/watch?v=LaRCG5Ek1sc
Live Version:
https://www.shadertoy.com/view/3d23z1
Twitter: @The_ArtOfCode
Facebook: https://www.facebook.com/groups/theartofcode/
Patreon: https://www.patreon.com/TheArtOfCode
PayPal Donation: https://paypal.me/theartofcode
Value Noise is the little sister of the famous Perlin Noise and is very useful in procedurally generated content to give all kinds of things a more rough and natural appearance. In this video we will build this algorithm from scratch so you can understand how it works and use it in your own creations.
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https://www.youtube.com/watch?v=zXsWftRdsvU
In this video we'll make the streetlights for my ShaderToy "The Drive Home"
Live code starting point:
https://www.shadertoy.com/view/4djfR1
Previous video:
https://www.youtube.com/watch?v=eKtsY7hYTPg
Video of final effect:
https://www.youtube.com/watch?v=WrxZ4AZPdOQ
Live version of the final effect:
https://www.shadertoy.com/view/MdfBRX
Music:
Mr. Bill - Cheyah (Zefora's digital rain remix)
https://soundcloud.com/zefora/cheyah
PayPal Donation: https://paypal.me/theartofcode
...
https://www.youtube.com/watch?v=tdwXMtnuuXg
Got inspired about psychedelics after listening to an interview with Michael Pollan on the Joe Rogan podcast.
PayPal Donation: https://paypal.me/theartofcode
Music - Jason Burruss Remixes - Terrence McKenna Mashup
https://soundcloud.com/jason-burruss-remixes/terrence-mckenna-mashup
PayPal Donation: https://paypal.me/theartofcode
Live version with source code can be found here:
https://www.shadertoy.com/view/lscczl
Twitter: @steinrucken
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https://www.youtube.com/watch?v=GAhu4ngQa48
A while ago I made a little doodle while playing with Gyroids and I decided to polish it up to make a nice effect and then make a tutorial about it. In the first part of this series we'll go over the modeling and shadowing of this object.
========== Social Media Links ==========
Twitter: @The_ArtOfCode
Facebook: https://www.facebook.com/groups/theartofcode/
Patreon: https://www.patreon.com/TheArtOfCode
ShaderToy: https://www.shadertoy.com/user/BigWIngs
PayPal Donation: https://paypal.me/theartofcode
FXHash Generative NFTs: https://www.fxhash.xyz/u/The%20Art%20of%20Code
========== If you want to follow along ==========
Starting point:
https://www.shadertoy.com/view/WtGXDD
The finished effect:
https://www.shadertoy.com/view/tlcXWX
========== Other videos to watch ==========
ShaderToy for complete beginners: https://youtu.be/u5HAYVHsasc
Writing a ray marcher: https://youtu.be/PGtv-dBi2wE
Smooth minimums: https://www.youtube.com/watch?v=YJ4iyff7zbk
...
https://www.youtube.com/watch?v=b0AayhCO7s8
In this video we'll code a ray marcher inside of a shader in Unity that allows you to render 3d objects on the surface of other 3d objects, like a hologram!
Twitter: @The_ArtOfCode
Facebook: https://www.facebook.com/groups/theartofcode/
Patreon: https://www.patreon.com/TheArtOfCode
ShaderToy: https://www.shadertoy.com/user/BigWIngs
PayPal Donation: https://paypal.me/theartofcode
A Unity package with the shader is available for everyone on Patreon.
Ray Marching is explained in detail here:
https://www.youtube.com/watch?v=PGtv-dBi2wE
Sphere, Torus and other distance function are explained here:
https://www.youtube.com/watch?v=Ff0jJyyiVyw
...
https://www.youtube.com/watch?v=S8AWd66hoCo