It's a short video because this really looks like this is all the game has to offer. I could be very wrong, but talk about empty. 6 minutes and nothing has happened, plus I'm already tired of wandering aimlessly in this castle. No special abilities, no map, no loot, no powerups...there's just nothing here. Definitely nothing crazy.
The title screen says it all. It's a licensed title for Universal to promote one of their Monsters. If they really needed help doing that, I have so many more ideas than whatever this is. I actually still think they need the help.
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https://www.youtube.com/watch?v=9jo7WanFnFU
Update: Copyright ding before I got this out the door, but it's for the final track in the video. I'm not cutting it out...they deserve it. It's a good track.
I swear, I have this game or something an awful lot like it somewhere on either this or the SNES playlist. It's a mixed bag, but I have mostly positive things to say about it provided that you only pick the female fighter. The men somehow control like bricks, and the game has a few flow issues as it is. Maybe it's all in my head, but they seem to lock in place and have a short attack range. When you're playing as Flame...because apparently the name needed to be changed from Rosa in order to line up with Streets of Rage...the action is closer to Final Fight than you'd think. It gets things mostly right and it has all of the combat capabilities that make good beat-em-ups work. In fact, the super moves don't take health away, so you're actually encouraged to use them rather than hold off for an emergency. To balance out how good Flame is compared to the others, her super is nearly impossible to land since an enemy pretty much has to be on top of you to connect.
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https://www.youtube.com/watch?v=QBrEA_sTJ1k
Thankfully, it's just breakout, so the lack of appropriate controls didn't exactly ruin anything. You know what to expect. I just find it fascinating for some reason since it looks like a low FPS computer game.
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https://www.youtube.com/watch?v=05y_yXDtfBw
It's really just a pile of randomness. Enemies spawn from wherever they want and you're spending your time spinning around and just hoping you don't get spawn killed. I hope I'm not the only one seeing that.
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https://www.youtube.com/watch?v=nA588qrSkKc
This is really a neat case study of the Game Gear and handhelds in general. On the Game Boy, devs had a limited set of hardware to work with and while that could be pushed to near NES quality, at first it was seen as limited. Ports were changed to fit the handheld mold. Often, the core gameplay would be present but with a major change in how it was presented.
With the Game Gear, it WAS a Master System. It was console quality with color from the start. That gave devs a lot of leeway on what they could do porting a Genesis title. This often meant that devs swung for the fences trying to replicate the console experience. This was awesome when it worked, but when you're not playing to the handheld format's strengths (and weaknesses), you can seriously screw up a game.
Gunstar Heroes has a little bit of both the strengths and the weaknesses of that last bit. At first glance, it seems to be going for a 1:1 port of the Genesis version. This is great, although the cramped area and the LCD ghosting really mess with the experience. It needs a little more resolution, but it's fine.
Then...you notice that it's not a 1:1 port. Things are changed. The strangest thing about it, however, is that the changes don't seem to have been made to adjust to the handheld experience. It doesn't feel like it was made for anything other than that Genesis pad. The cramped areas just make this into a stiffer, harder version of the game. But it is at least a good game. So while some of the design choices confuse me, it still sort of works. That means Gunstar Heroes on the go...at least for 2 hours until the batteries give.
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https://www.youtube.com/watch?v=XWMNGcP0DPQ
Is it just me or does this game seem a bit easy?
Normally, it would come with the gimmick of a periscope, but unfortunately, you can't have every arcade accessory in the world.
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https://www.youtube.com/watch?v=rPGNFtYHOw4
Does it look the best? No. Not even close. But it's passable enough and it controls about the same way as the others. Does the upgrade to a 32X end up being worth it? Eeeehhh....
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https://www.youtube.com/watch?v=SjH-d6Ts0uc
Had Bubble Bobble on the mind. No bobble. Only a ghost that blows a bubble around. Pretty much what it says on the tin.
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https://www.youtube.com/watch?v=2vwzLRfhwP0
A weird Konami toward defense-ish game. I don't like it because it doesn't move when you want it to...it takes encouragement and patience for the up and down to happen. Then there's the whole "bait" thing that took me a while to figure out how to even get. You have to move up one more after you reach the top to get it, but then using it...it's...not supposed to be a weapon, but it doesn't really do any actual baiting as far as I can tell. Maybe the arcade game makes more sense.
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https://www.youtube.com/watch?v=N1ImcqVpjZ0