Death Grip BTS: Long Takes
We show you all the work involved in doing one long, complex shot of choreography.
With Eric Jacobus and Alvin Hsing
Death Grip also stars Johnny Yong Bosch, Nathan Hoskins, and Rebecca Ahn.
www.deathgripmovie.com
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https://www.youtube.com/watch?v=MoF6qjeOans
Eric Jacobus is a stuntman who is very serious about his TEKKEN training. Watch him kick Katsuhiro Harada's fighting game into real life!
Contact Eric Jacobus at theericjacobus@gmail.com
Special thanks to Dot ESports for the piece.
Subscribe here: http://full.sc/1pI9PSy
Check out all the Tekken movelists here: https://www.youtube.com/playlist?list=PLKvT1cdaRn7-9HxSgD5S9JjJUMwEbdHIS
Eric Jacobus is a California-based stuntman and filmmaker and founder of The Stunt People.
- Training materials sponsored by Blitz Sport and Tiger Claw
- Pants by Prana
▼ Follow me...
Facebook: http://facebook.com/theericjacobus
Twitter: http://twitter.com/ericjacobus
Snapchat id: ericjacobus
Website: http://ericjacobus.com
Email: theericjacobus@gmail.com
IMDB: http://imdb.me/ericjacobus
Check out more videos: https://www.youtube.com/playlist?list=PLKvT1cdaRn78_mU0VqBvD_lJVQsRsX2g3
Buy Merch: http://stuntpeoplestore.bigcartel.com
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https://www.youtube.com/watch?v=eYryqg4cISA
We tried out the Dragonfly virtual camera for filming an action scene in Unity, motion captured with Xsens. In the end, we were able to quickly shoot dozens of shots from a single take of motion capture. The SuperAlloy team has titled this process 3Viz, which allows for fast iteration of action design.
Performers: @DavidTorok @JADE XU
SuperAlloy Team: Eric Jacobus, Mark Johnson, Cordero Roche, Zac Swartout
Music: Sport3000 - specter - 09 sector
Technical notes:
Motion Captured with @Xsens MVN
Edited in @Unity
Virtual Camera: GlassBox Dragonfly
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https://www.youtube.com/watch?v=QzgzWq8Fyzc
Bruce Lle takes on The King!
No stunt doubles and no wires, this is pure Bruce Lee Kung Fu!
Watch the high quality version at
http://www.thestuntpeople.com/films/entergavin.php
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https://www.youtube.com/watch?v=qByImycZu6U
Larry Leong was an early member of the Zero Gravity action team, known for films like the Title Pending and Damn series. He also directed the feature action comedy Yeah, Sure, Okay. You can see his YouTube channel here: https://www.youtube.com/@UCJwF-hQCBZVJFIsRrSMHP4w
Edited by Milan Swagers
Action Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5
Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2
Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319
Telegram: t.me/ericjacobus
My studio SuperAlloy: www.superalloyinteractive.com
Blog: www.ericjacobus.com
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https://www.youtube.com/watch?v=frOqaf8V4g8
Christopher Troy is a stuntman, actor, and a filmmaker. Marvel and Star Wars shows as a fight coordinator, he's worked on Tenet and Shameless, he makes amazing short films on Instagram (https://www.instagram.com/christophertroyofficial/?hl=en) and you can see his IMDB here: https://www.instagram.com/christophertroyofficial/?hl=en
Edited by Ian Volner
Action Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5
Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2
Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319
Telegram: t.me/ericjacobus
My studio SuperAlloy: www.superalloyinteractive.com
Blog: www.ericjacobus.com
00:01:38 Chris Troy: Today
00:06:24 What are the actor guilds fighting for?
00:12:35 Do you see a parallel with the studios of yesterday and the streaming services of today?
00:15:07 Acting and Stunts: How do you manage the two?
00:20:21 What do you think editors are looking for when it comes to choreo?
00:23:27 What "skills" are needed for commercial acting?
00:26:56 Separating the actor from the human, how easy is it?
00:28:07 From Dancing to Stunts
00:33:18 Learning to fall "ugly"
00:37:23 How does your experience inform your performance?
00:39:00 What do you think makes a solid editor?
00:45:18 Pre-Visis to Production: challenges faced by choreographers
00:47:59 Previs work for auteurs: Is it an amicable process?
00:49:55 Working on Tenet: Nolan's witnessed process
00:54:17 Doubling Back: What do you look for in the actor you'll be doubling
00:59:44 Doubling: Getting into your actor's headspace
01:03:33 Why does comedy stunting hurt so much more than action stunting?
01:04:51 Working on Dayshift
01:08:54 Social Media as an engine for your career
01:11:25 Cultivating your mythos
01:21:00 Innovation in Movement: The Sell
01:24:36 Shorts on socials to short films: What do you set out to accomplish in short form storytelling?
01:27:10 Directing action and camera on "Suppression"
01:30:13 Action Designing with the Camera In-Mind: How much do you consider the camera and the edit in your choreo?
01:32:14 Have you always considered the camera in movement? When or where did it start?
01:33:57 How do you look at movement? With an intention to innovate or...?
01:37:36 From Short to Shoot: Have you travelled the distance from youtube short to feature film?
01:40:51 What was the reception to your feature?
01:43:22 The future of indie action comedy
01:50:21 What are you watching these days and what do you look for while you watch?
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https://www.youtube.com/watch?v=MHiYVSqcZRY
Kensuke Sonomura / 園村健介 a director and action designer known for films like Hydra, Baby Assassins, and Bad City. He talks about how he created his unique action style. You can see his IMDB here: https://www.imdb.com/name/nm2338317/
Edited by Yutaka Nozawa
English Voiceover by Phill Kismartoni
Action Talks on YouTube: https://www.youtube.com/playlist?list=PLKvT1cdaRn78tV4vF78InER7GhxCKaxU5
Action Talks on Spotify: https://open.spotify.com/show/7D289YtkiQIkSVhNLDX8O2
Action Talks on iTunes: https://podcasts.apple.com/us/podcast/action-talks-with-eric-jacobus/id1686666319
Telegram: t.me/ericjacobus
My studio SuperAlloy: www.superalloyinteractive.com
Blog: www.ericjacobus.com
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https://www.youtube.com/watch?v=Fz7W5WkFSh0
Stan Hom is a character animator for video games (Callisto Protocol, 2022), motion capture director (Mafia III, 2016), martial artist, and Hong Kong movie fan. He talks about how Hong Kong cinema affected his animation style and motion capture process. You can find his Moby Games profile here: https://www.mobygames.com/person/428574/stanley-hom/
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https://www.youtube.com/watch?v=NfdQNgcHfA4