Padded Leather | Substance Designer for Fashion Designers
In this bonus chapter, we will discover how flexible Substance Designer is by creating an entirely new material using our already created leather from the previous video. This will offer us a great base to continue adding parameters which we can enable and disable dynamically, making it a great way to share customizable materials across an entire team. --- 0:00 Intro 1:00 Creating the new height map pattern 7:44 Stitching pattern 13:37 Stitching mask 16:01 Custom parameters 31:21 Exporting texture maps 33:39 Exporting sbsar files --- Gumroad: https://gumroad.com/get_learnt FlippedNormals: https://flippednormals.com/creator/chunck
In this episode, we embark on our journey to better understand textures and the technology/concepts behind their creation and display.
We begin by exploring how pixels use informational "bits" to provide intensities for a pixel's colour channel, ultimately resulting in the representation of a colour.
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https://www.youtube.com/watch?v=sc0zV73gqy0
The first video in our series will show us how to begin developing a Height map for this material. We will look at some techniques to create many rocks at once with relative ease!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
In this episode, we explore a commonly misunderstood occurrence phenomenon of light interaction to surfaces: Fresnel.
EVERYTHING HAS FRESNEL!
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https://www.youtube.com/watch?v=CkOwvrBzu9I
In this video, we explore how we can begin to better unify our entire material by implementing contextual dirt and grunge, as well as adjusting the overall roughness of our material to fit a more cohesive look.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=fYZfpVxCZ3M
In this episode, we compare Lossy and Lossless compression types for images and understand the use-cases for each.
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https://www.youtube.com/watch?v=62X-sccIlLc
This video will tackle channel packing within Substance Painter, and how we can easily and quickly set up a template to pack whatever we want!
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=zGAVGRK0yvM
In this episode of the Substance Designer Pattern Fundamentals, let's look at a classic example of complex patterns: chainlink! From humble origins as a Waveform node, let's look at how we can achieve a pretty complex pattern in under 20 nodes.
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0:00 What's this about?
0:40 Link Side
6:08 Link Gradient
10:37 Finishing the Link Shape
12:25 Tiling the Pattern
16:39 Opacity
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Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
FlippedNormals: https://flippednormals.com/creator/chunck
#SubstanceDesigner #GameArt
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https://www.youtube.com/watch?v=q0WtBVYzBDQ
This video will finish the albedo for our material by looking at our dirt and foliage.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
Here's a quick little tidbit about adding custom nodes, generators or filters into your Substance Designer library for use on any future project!
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=0MCTBAfOeMU