Let's Play Commander Keen 5: The Armageddon Machine 21: The "Good" Ending (Finale?)
So yeah, this is what the good ending looks like. Neato. Bee-Arby with the "bad" ending. I suppose that will be the actual final finale of this game. But this video contains my concluding thoughts, if there are such things.
"Keen 5: The Armageddon Machine is the second episode in the Goodbye, Galaxy! series. In this episode, Keen confronts the Shikadi and attempts to destroy the Omegamatic, a device the Shikadi are building to destroy the galaxy. " from http://www.shikadi.net/keenwiki/Keen_5:_The_Armageddon_Machine ... https://www.youtube.com/watch?v=55ULBiZPgPs
Behold the boss battle. Bilsy Beezlebubb. Spelling?. I think that will do it on this one.
"Jazz Jackrabbit 2: Holiday Hare ’98 was the first add-on for the game Jazz Jackrabbit 2, denoted by its version number, 1.23x. The game, unlike previous Holiday Hare installments, had to be purchased. This is also the only ‘add-on’ to not include a JCS. HH ’98 included three new single player levels created by Jon MacLellan, a new tileset (with a day, an evening version, and a night version), and three reskinned bad guys. The enemies are: Xmas Float Lizard, Xmas Lizard, and Xmas Turtle. The ‘add-on’ also includes a new piece of music composed by Alexander Brandon.
Jazz Jackrabbit 2: Holiday Hare ’98 was only released in the United States, but also formed the basis for the European add-on The Christmas Chronicles, which was basically Holiday Hare ’98 released with the 1.24 engine."
https://www.jazz2online.com/wiki/Jazz_Jackrabbit_2%3A_The_Christmas_Chronicles
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https://www.youtube.com/watch?v=ZTuwg9wTwEE
Ecco enters the lagoon to find that more dolphins have been trapped in undersea caves. It was profitable enough last time. Let's see if I can find them all.
This is the "Fixed and Enhanced" version of Ecco the Dolphin for PC. You can find more info (and download links) at http://web8.orcaserver.de/ecco/downloads/games/index.php
Great Job!
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https://www.youtube.com/watch?v=qLd_H1f6L-U
Our hero, Rage Crackrock, awakens after a lengthy camping stint, rested and ready for action; the down is discovered, and the attack of a zombie bodes ill of things to come.
I explain about how I haven't updated this Let's Play in a year. Gugh.
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https://www.youtube.com/watch?v=BKPE8STTd8I
Things get a little more eventful for our hero, Rage Crackrock. Meanwhile, Dr. Brontosaurus becomes frustrated trying to sync the audio. (I think I'll try using Fraps instead of DOSBox's native capturing system, but I'll have to find more 1/8th inch male-male TRS cables...)
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https://www.youtube.com/watch?v=MwQwJvkcyRw
Commander Keen discovers the teleporter that one psychic statue guy in the shrine was talking about. It leads to a hidden city.
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https://www.youtube.com/watch?v=MSVPGTktnz4
In this episode I find another leaky base and repair it pretty quickly. I then steal some crystal from some giant octopi.
"With FarSky, you take the role of Nathan who got lost in the Ocean after the crash of his submarine. You need to learn how to survive in the depths of the Ocean.
Use the environment to gather resources, build a base to refill your oxygen and manage all your items, craft equipment and weapons to explore and protect yourself in the Ocean depths, create an in-base farm or go fish hunting to feed yourself,...
Your ultimate goal is to find all the pieces of your submarine, fix it and reach the surface. You can also choose to play in Sandbox mode to enjoy the game freely with a wider map!
All maps are randomly generated to immerse you in an unknown world."
http://www.farskyinteractive.com/farsky/
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https://www.youtube.com/watch?v=EodBpxg740Q
The signature tune from "A Night at the Roxbury" greets Keen as he treks out from his backyard. Meanwhile, bloody spear-points protruding from the floor make a mockery of Dr. Brontosaurus' platforming skill.
More on the mod can be found
http://www.shikadi.net/keenwiki/Commander_Keen%27s_Valentine_Bash
and
http://www.pckf.com/viewtopic.php?t=2616
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https://www.youtube.com/watch?v=LOmb_Py8lvc
Missle impacts seem to rock me more like a fuckin' hurricane. Also I didn't know a mech could fit under that dock area in this map. GG all around.
I want that new hero mech, but come-on guys, 30bux? for 1 mech? shiiit I ain't made of money, just tryna play a game or two here... It's gotta be on sale sometime right mother fucker? Better be...
Patch Notes September 3rd, 2013
Open Beta Update #25
Upcoming Patch - Tuesday September 03rd @ 10AM -- 1PM PDT
Patch Number: 1.2.240
Change Log
UPDATE
[...]
Performance
- Made various improvements to host state rewinding system and hit detection overall.
Bug Fixes
- Fixed an issue where the 'Mech walk animation wouldn't adjust correctly to the Engine Rating.
- Hanging cockpit items will now move when the 'Mech walks.
- Fixed an issue where the Kintaro's lower center torso would clip through the upper center torso when twisting.
- Weapon door light indicators in the cockpit are now working correctly.
- Fixed a number of stuck bugs in River City, Frozen City, and Forest Colony.
- Fixed some geometry clipping issues in Alpine Peaks.
- Fixed bug where BlackJack's rear center torso would incorrectly apply damage to rear side torso.
- Fixed bug where Kintaro ragdoll would react wildly upon death.
- Fixed a hang that could happen to certain users during combat.
- Fixed a desync bug for the UAC5 where the client would incorrectly fire a shot right before jamming, where the server wouldn't.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
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https://www.youtube.com/watch?v=nCAH2kfUbjw