The game loop is very satisfying. Find new blueprints and tech, use them to find even more blueprints and tech. Only thing I dislike is the scanning, feels a bit like busy work.
Devs Discription: Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.
Credits song - Point Being - Go By Ocean _ Ryan McCaffrey
Get the oil wells up and running, they appear to be stable so far and they are the smallest variant I have ever made. Lets see how they hold up long term. After laying any enormous amount of gas and liquid pipe we are at full sustainability so long as I can keep the water balance from the Industrial power sauna. Worst case I have a salt water geyser that can tide us over. After that it's straight into decor and I go ham on sprucing up the place. This should max out all dupes at +12 moral from decor for the rest of the game. All in all a constructive session. Next up will be building up the transport grid and maybe clearing out the rest of the map and sweeping up all the debris before heading to space. I'm going to cut the lets plays back to three a week as five was just not sustainable. I'll add in a few tutorial as I go I like doing them and they are not as labor intensive.
Save file from end of video.
https://drive.google.com/open?id=1L2WD4hM_asdsLEPGvlgt8KKmp5w5MOBm
...
https://www.youtube.com/watch?v=LUoshIF4iyU
Update
The hydrogen in the generator room gets overwritten by the CO2 so don't bother trying to fill the room with hydrogen and just live with the CO2. The Steam turbine has been modified since this video so it run a little differently. Check our the below video for an updated guide.
https://www.youtube.com/watch?v=OlzfMNGCb4E
Decided to condense Oil down into this one tutorial, my meandering approach to this guide series made for difficult comprehension when dealing with something that has so many interconnected parts.
Organised.. ish list of time stamped links to multiple tutorials
https://forums.kleientertainment.com/forums/topic/104546-tutorial-list-with-links/
An Attempt at an up to date tutorial for ONI, I try to include the relevant game mechanics when possible to help players make informed decisions. Am avoiding utilizing any vents or geysers to demonstrate how to survive to mid game without a friendly map start.
Link to a copy of the save game files if you wish to have a look around the map and check settings or constructions I did not cover in enough detail or omitted in the video.
Cycle 276
https://drive.google.com/open?id=10HjSuduQyowaHWx7kNMCB4JTW-kRg08B
Cycle 143
https://drive.google.com/open?id=1ICcjwW7Y0vkotenER2yPAxJRzKDU490X
Cycle 164
https://drive.google.com/open?id=1Z1iLN-Q-6-sWG6kAuU34UGbJh_-CJNsv
...
https://www.youtube.com/watch?v=EZyxvjm8ndw
A massive power up this episode. All our plans come together and we max out our recruitment.
With all our prep work done we recruit like crazy while simultaneously building all the necessary infrastructure to support it all.
If we can keep up this kind of momentum we will be finished far sooner than I though.
https://www.patreon.com/FrancisJohn
Credits song - Taps Bugle Call - The U.S. Army Band
Added Pawns
86 Steven Curran
87 Kevin Clark
88 WhiteFox
89 Holly Jessome
90 Snathro
91 Chetyri
92 Alard de Boer
93 Jason Moggridge
94 Vicky Radcliffe
95 Boidhre
96 Zaughon
97 Paul Bruere
98 shoftee
99 mtt
100 Kevin Cinq-Mars
101 Eric Schoneveld
102 Adam Kristensen
103 Compiled
I know I know, it was 1 in the morning when I recorded this.
103 TriPhoenix
104 BeaumontTaz
105 Skyler Manning
106 Tia Lucas
107 Ghostipedia
108 Peter Varner-Howland
109 Dekoth
110 Nate Tenczar
111 Daniel Eggert
112 Kyle B
113 Spooky
114 Kenflaw
115 J Powell
116 Henry
117 RalfDieter
118 utdrmac
Quick Stockpile creation - slofa
Complex jobs - FrozenSnowFox
Camera+ - Brrainz
Dubs Mint Menus - Dubwise
Show draftees weapon - Targhetti
Color coded mood bar - PorqueNoLosDos
Replace Stuff - Uuugggg
Achtung! - Brrainz
Simple Search Bar - gguake
TradeHelper - TimmyLiang
RimHUD - Jaxe
Dubs Mint Minimap - Dubwise
Blueprints - Fluffy
Numbers (patched) 1.2 - Mehni
Numbers Trait AddOn - telardo
Allow Tool - Unlimited Hugs
Colorblind Minerals - tiagocc0
Animal Tab - Fluffy
Tainted Renaming - Divinorium
Rename Colony - Weibyte
Drop all inventory - Captian Muscles (Nathan Harbour)
Ground Targeter - AncientGammoner
Remove Weather Overlays - FishieFishie
Better Pawn Control - VouLT
Quality Builder - Hatti
LWM's Deep Storage - Little White Mouse
Better Bed Assignment : legodude17
Fixable Mood Debuffs alert : fyarn
LTO Colony Groups : DerekBickley
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https://www.youtube.com/watch?v=zLI9QGcNOUo
A quick run down of this game and a few tips and tricks.
00:00 What is the game
00:10 The games mechanics
01:35 Planning out sectors
03:14 Summary of game
04:50 tips and tricks
05:00 Research
08:45 Policy Injury
11:18 Waste Economy
13:37 Late game tips
With Earth on the brink of ecosystemic collapse, DOLOS A.E.C. leads efforts to find a new home for the human race. Whether by chance or fate, its prototype space station, the Tiqqun, finds itself cast adrift, a disintegrating ark upon which the remnants of humanity must find sanctuary – and you, Administrator, are at its helm.
IXION is a city-builder that requires you to be vigilant, to constantly assess and reassess, to learn and adapt. If you and your crew are to endure, you must confront the perils of space, while at the same time uncovering its secrets and extracting its resources. Danger, however, will come from within as well as without; you’ll need to establish, maintain and develop the Tiqqun’s infrastructure while managing the station’s population, deciding how best to answer their pleas so as to maintain their trust in you and the mission.
There are no simple solutions; your actions will have repercussions, now or further down the line. How you deal with those repercussions will be the difference between survival and extinction.
...
https://www.youtube.com/watch?v=bjT4Gbwz9Rc
Perfectly sustainable before cycle 100 allows you to just run a full time gym. Run all night long we have a squad of high speed dupes with excellent engineering skills. Technically our progress is slow due to cycle count, but it feels so much faster.
Save game file from end of video (No spoilers please)
https://drive.google.com/file/d/19ibru86pBgC43qjZsqqIyxcDWecOpgEW/view?usp=sharing
https://www.patreon.com/FrancisJohn
Credits song - Aaron Kenny - Happy Haunts
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https://www.youtube.com/watch?v=KY_TQ6cUunM
Having only one life definitely adds a bit of tension.
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the five biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
A wasteland to explore
Procedurally generated maps make every journey to the Forest, Mall, or Makeshift Camp different, with ever-changing hiding spots, loot locations, and layouts. Adapt and learn the secrets of each map to get in, get out, and get better.
Full weapon modification
Hunt in a way that suits your playstyle, with over 30 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
Looting and questing
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
...
https://www.youtube.com/watch?v=QlasXvqrUY4
The bugs are drawing a bunch of heat away from our nomads, this has allowed us to get in some hardcore training. We are nearly at max wizards and everyone now has minimum melee and ranged training. We are getting close to endgame.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
Simple Sidearms
Quick Stockpile creation
Complex jobs
Camera+
Dubs Mint Menus
Show draftees weapon
Color coded mood bar
Replace Stuff
Numbers
Achtung!
Simple Search Bar
TraderHelper
RimHUD
Dubs Mint Minimap
Blueprints
Numbers (patched) 1.2
Numbers Trait AddOn
Allow Tool
Colorblind Minerals
Animal Tab
...
https://www.youtube.com/watch?v=d825XtjX0ZE
That was way to much fighting in the open, I don't like it when all the enemies avoid each other. You would think at least one of them would have tried killing each other.
Playlist
https://youtube.com/playlist?list=PLS-hAL3jgjOvI-Hg8MudMY1aJfywwRx9D
https://www.patreon.com/FrancisJohn
Discord server : https://discord.gg/4unUzJSB5h
Save game file
MODS
Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Camera+ - Brrainz
Allow Tool - Unlimited Hugs
RimHUD - Jaxe
Dubs Mint Minimap - Dubwise
TradeHelper - TimmyLiang
Quick Stockpile creation - slofa
Colorblind Minerals - tiagocc0
Level Up! : krafs
Range Finder - Brrainz
Numbers - Mehni
[NL] Facial Animation - WIP : Nals
Vanilla Textures Expanded - [NL] Facial Animation : Oracle of Thessia
Work Tab - Fluffy
AutoExtractGenes : Nibato
Random's Gene Assistant : RandomCoughDrop
Farhenheit and Celsius : Kosaro
Minimal Light Control : Kapitan Oczywisty
[FSF] More Quests : FrozenSnowFox
Pick Up And Haul : Mehni
Visible Raid Points : 1trickPwnyta
Ground Targeter : AncientGammoner
What's for sale : Kikohi's
LTO Colony Groups - DerekBickley
Show Weapon Tallies : kathanon
ResearchPowl : Owlchemist
Statue of Colonist : tammybee
DDI - Deep Drill Indicator : Harry Körner
...
https://www.youtube.com/watch?v=psBYAUPro1s
It's amazing how much functionality you can cram into those little capsules.
I tried to cover the main designs I use for the bulk of of the game covering exploration, science and colonization.
https://www.patreon.com/FrancisJohn
Credits song - Aaron Kenny - Happy Haunts
...
https://www.youtube.com/watch?v=ccuqnWtiEo8