Originally published on the Project Detonado channel: Link: youtube.com/@ProjectDetonado. Attribution: This video is used under a Creative Commons license from Project Detonado. ... https://www.youtube.com/watch?v=amkgiAt-5OM
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0:00 Intro / Title Screen
0:31 Stage 1: Training Area
1:56 Stage 2: Railcanyon Area
4:46 Stage 3: Ruinwood Area
7:58 Stage 4: Metal Island Area
10:38 Stage 5: Darkcastle Area
12:33 Final Boss
12:53 Ending & Credits
#gamegear #tails #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #projectdetonado #sega #segagamegear #sonic #tailsskypatrol
Originally published on the Project Detonado channel:
Link: youtube.com/@ProjectDetonado.
Attribution: This video is used under a Creative Commons license from Project Detonado.
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https://www.youtube.com/watch?v=TCsRv0uHph8
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#shorts #ps1 #d #game #gameplay #retrogame #retrogaming #retrogamer #retrogamesnostalgia #projectdetonado #horrorgames #90s #ps #psx #playstation #playstation1
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https://www.youtube.com/watch?v=QjMjgvtSYz8
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#segagenesis #afterburner #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #megadrive #segamegadrive #sega #sega32x
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https://www.youtube.com/watch?v=l6zShcANGfI
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0:00 Title Screen
0:13 Scene 1
5:52 Bonus Stage
6:24 Scene 2
12:08 Bonus Stage
12:40 Scene 3
18:31 Bonus Stage
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https://www.youtube.com/watch?v=JsUHI4u9O7k
About the game:
Another World[7][a] is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in November 1991. In North America it was published as Out of This World. The game tells the story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival.
Another World was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game's art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable consoles and mobile devices. Chahi has since overseen release of various anniversary releases of the game.
Another World was innovative in its use of cinematic effects in both real-time and cutscenes, which earned the game praise among critics and commercial success. It also influenced a number of other video games and designers, inspiring such titles as Ico, Metal Gear Solid, Silent Hill, and Delphine's later Flashback. It is now considered among the best video games ever made.
Release Date:
1992
Developer(s): Delphine Software and Interplay (console)
Publisher(s): Virgin Interactive
Genre(s): Action, platform
Source: Wikipedia
#segagenesis #anotherworld #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #megadrive #segamegadrive #sega #outofthisworld
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https://www.youtube.com/watch?v=U-8mbqKHwkk
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#shorts #nintendods #mario #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #nintendo #ds #nds #supermario64 #supermario #supermario64ds #supermariobros #mariobros #mario64
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https://www.youtube.com/watch?v=mIJn1iXtlQ0
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#mastersystem #mario #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia
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https://www.youtube.com/watch?v=MIc9cjwmPxY
About the game:
Taz Mania is the name of several video games based on the Taz-Mania cartoon series. A 2D side-scrolling platform/adventure video game developed by Recreational Brainware and published by Sega on the Sega Mega Drive/Genesis in 1992. Different games were also developed by NuFX and released on the Game Gear and by Technical Wave on the Master System. Other different Taz-Mania games were also published by Sunsoft in North America and by THQ in PAL terrotories and released on the SNES and 2 games on the Game Boy were made too. One from David A. Palmer Productions and published by Sunsoft and another one called Taz-Mania 2 from Beam Software and published by THQ.
The plot of the Mega Drive/Genesis game was actually a twist on the usual "Save the World" story setting for many platform/adventure games. One evening, Hugh Tazmanian Devil was telling his three children (Taz, his sister Molly and his brother Jake) an intriguing tale: Once there were huge giant seabirds that laid giant eggs which could feed a family of Tazmanian devils for over a year. There are also legends that somewhere along the island of Tasmania, there is a Lost Valley, where the giant seabirds still nest. Taz becomes fascinated by the prospect of the potentially large omelet and leaves in search for one of those giant eggs. Thus, the player must direct Taz across various stages in search for the Lost Valley and its Giant Bird.
Recreational Brainware was led by two programmers – Burt Sloane and Jonathan Miller and was based in San Francisco. A semi-sequel to this game in design and concept but unrelated to the Taz-Mania cartoon series was also developed and released by Sega on the same platforms in between 1994 and 1996, entitled Taz in Escape from Mars. An official sequel titled Taz-Mania 2 was planned with an isometric viewpoint, but was never put into development.[8] This is not to be confused with the THQ published Taz-Mania 2 on the Game Boy, which is a standard platform game.
The Mega Drive version was a bestseller in the UK for 2 months.[22] Mega placed the game at #19 in their Top Mega Drive Games of All Time.[23] Mean Machines magazines gave the game an overall score of 81 out of 100 praising the graphics as "visually one of the most stunning megadrive games yet", also praising the game animation although there was criticism on the game difficulty as being too easy concluding "An enjoyable and visually exciting platform game which may not be tough enough for hardened platform veterans, but is still worth a look."[24]
Release Date:
NA: July 1992
EU: July 1992
JP: December 25, 1992
Developer(s): Recreational Brainware
Publisher(s): Sega
Genre(s): Platform, Action, Adventure
Source: Wikipedia
#segagenesis #tazmania #longplay #fullgame #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #megadrive #segamegadrive #sega
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https://www.youtube.com/watch?v=A_0Lo7Q7JNo
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#shorts #snes #tinytoon #game #gameplay #playthrough #retrogame #retrogaming #retrogamer #retrogamesnostalgia #supernintendo #superfamicom #tinytoonadventures
Originally published on the Project Detonado channel:
Link: youtube.com/@ProjectDetonado.
Attribution: This video is used under a Creative Commons license from Project Detonado.
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https://www.youtube.com/watch?v=UCYhLt349Dk