Unreal Engine 5.1 Project Files - Building System #unrealengine #unrealengine5 #gamedev
I've been practicing how to make a structure building and placement system similar to Ark, and it worked out pretty well so i thought i would release the project files so anyone can download and take a look at it. it's available here for free (or if you're feeling generous that options available XD but absolutely zero obligation)
CHARACTER ASSETS USED;
https://gamejolt.com/games/TutorialFolder/464704
FREE LEARNING ASSETS;
https://opengameart.org/
starting off the RPG series, the first thing we need to do is decide which engine we're going to use, I'll be using #unrealengine5 but #unrealengine4 will work perfectly well for everything we do (and if anyone is using #ue4 let me know and i'll go over some of the features it requires that 5 doesn't)
We'll get our project set up, fix up the layout and get everything ready to start tweaking our character in the next video. so we'll fix things to make it easier to navigate our content browser, and get the character imported as well as her animations (or whichever character you intend to use) and update the character BP
In the next one we'll set up the animation blueprint so that we can start running and jumping around our little level
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https://www.youtube.com/watch?v=hCxB7EQU47Q
Now that we can buy and sell, we need to update our shop widget to reflect the price of items we can buy, and the value of things we sell! so we'll update them to do that now :D
Plus a little bonus feature of a shop cam, so you can add a little extra flair to your shopping excursions :D
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https://www.youtube.com/watch?v=Y4o15G63-Rs
coming back into the series after such irregular uploading, but we'll get back to it with some harvestable items that people have been requesting, and some tool tips for the items! a a sneak peek at the WIP enemy, he's still being fleshed out but he should be done soon and we'll move on to another enemy type.
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https://www.youtube.com/watch?v=9XHF41Y4rwM
so we can equip weapons, but we can't "equip" weapons... so let's fix that! i know this one's a bit long.. but we'll go over quite a bit including animations, blend spaces, animation notifies, some checks and balances to make sure we're only equipping at the right times, etc.
ANIMATION PACK:
https://gamejolt.com/games/TutorialFolder/464704
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https://www.youtube.com/watch?v=5Uqy7rqLp4Y
trying a slightly different format as to save ya'll some time and deliver the effect, a jetpack! with a fuel system that you can customize the deceleration rate of, the rate of height increase through the thrust, the fuel drain amount and rate, all in less than 7 minutes!
if you'd like to see a full recreation of this let me know, or if you enjoy this style of video let me know that too :D
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https://www.youtube.com/watch?v=TgknMjcvK0M
the president of Square Enix released a new years statement, and touched on how the company would be pursuing NFT's moving forward because he felt it was a great opportunity. this sparked some outrage in the gaming community but also quite a bit of confusion, causing some gamers to think that they'd be able to transfer items from one game to another..
That's borderline impossible, and building towards that future, where assets are transferable, would kill ingenuity and creativity by requiring ALL games that utilized that tech be made in exactly the same way. same naming conventions, scaling, item structure, data management... this would be a HORRENDOUSLY monumental feat, would require a much heavier workload on the game developers at the bottom of the totem pole in those companies, and it likely still wouldn't even work.
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https://www.youtube.com/watch?v=ZQ1GYOkXTGY
It's finally time to get started swinging our sword around! We'll set up our animation sequences, show how we can get them to blend with our walk animations so that we can attack on the go, and some quality checks to make sure we can only attack at the right times (IE when we're not jumping, if we're already attacking we don't want to try and fire through the attack system again, etc)
next up, we'll start organizing our players' graph so that we can navigate easier and find functions quicker!
see you soon :D
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https://www.youtube.com/watch?v=X86uujHJeII
I'm not the best at explaining this new stuff lol, i just recently learned about this one myself, but hopefully this will help illuminate things a little more. if not, @Ryan Laley has a really good video on map variables and their uses. link to that video here: https://youtu.be/3mHjybsLhc0
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https://www.youtube.com/watch?v=MSHqXTn994o
i've had a few comments about some issues in the series, and i can't seem to recreate them. one being an issue with the quests, where they are auto completing but i think that's just an issue on the data table not being filled out. i'll go over that in this video to show how to do that.
the other issue was about the enemy spawner, but it seems to be working on my project some i'm unsure what the issue may be.
in case you'd like to take a look at the project files and make comparisons, it's available to download for free at this site:
https://gamejolt.com/games/TutorialFolder/464704
sorry that i'm unable to help, but hopefully the BP in the project files adds some clarity.
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https://www.youtube.com/watch?v=BwvUE6Ohw1E