Marvel's Avengers - Captain AMERICA | starting post campaign (gameplay)
AVENGERS. POST CAMPAIGN GAMEPLAY. SOLO Captain America. FUN GAME with Destiny style loot. In this video, I solo one of the missions on Challenging II. I will be upping the difficulty once I gear out. I died twice before completing the final encounter. 01:21 mission begins, 07:24 death 1, 09:40 death 2, 15:55 mission complete, 16:16 final thoughts and gear management.
Hero: Captain America Level: 18 Power: 36 Difficulty: Challenging II
POE. EARLY MAPPING BUILD. Video shown is at 22 hours played, and just starting to map. Very easy to play, and has a LOT of growth left. Will be progressing into the late end game. 00:22 character sheet, 00:32 map selection, 00:46 map 1 begins, 04:28 enter boss 1 arena, 04:56 boss 1 dies, 06:02 showing the scuffed armor setup, 07:06 my cool cosmetic hat, 07:28 second map, 08:10 map 2 begins, 08:32 successful cassia, 13:39 enter boss 2 arena, 13:50 boss 2 dies, 14:20 begin going over build, 14:38 talents, 17:37 damage stacking discussion, 19:39 ascendancy, 22:25 final thoughts.
Link to talents and gear: https://imgur.com/a/bSfQKfM
"MORE" multipliers info: https://imgur.com/bgFyA4l
The idea is to queue up a huge bleed by stacking as many "more" multipliers as possible.
Just put down a totem, buff with a warcry, and then hit earthquake (EQ). Stay mobile, and tap EQ as you run around. Very easy to play, and runs smooth. Gear in the video is super scuffed. WILL update as I progress.
update(1): I had Brutality support slotted with EQ. I have since swapped it out for Melee Phys support, since I need to run further tests with bleed damage. Once I get a 6-link chest, the last slot is still open for discussion. In the bleed calculation above, I use melee phys support.
update(2): I had originally thought a critical strike from a physical attack causes a bleed (in addition to the separate stat "chance to inflict bleeding"). I'm not sure if this is true anymore, according to the wiki " A critical strike that deals elemental damage also inflicts elemental ailments: ignite from fire damage, freeze from cold damage, and shock from lightning damage.", but it does not mention a physical hit causing a bleed from a critical strike.
update(3): slotted out phys reflect reduction nodes (still died at 13% phys reflect immediately), went over and got the dirty techniques 3 nodes (includes 20% more bleed chance). Up to 90% bleed chance now.
update(4): swapped out the two crit nodes areas for HP nodes on the talent tree, few other talents rearranged. **updated imgur link to include the new talent nodes as of this update.
Path of Exile is free to play! And is on steam.
https://www.pathofexile.com/
https://store.steampowered.com/app/238960/Path_of_Exile/
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https://www.youtube.com/watch?v=13OQVXB2PU8
Day 2. First actual boss encounter. Really great fight. He almost got back up at the end.
Live stream timestamp: https://youtu.be/ycvFKU1aW-4?t=5453
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https://www.youtube.com/watch?v=55ZcUrXC5yQ
This was the earlier part of the squad Chicken Dinner #2 video. We had a number of great engagements from the dump truck on the bridge. In this encounter, the jeep exploded and flew up in the air a LOT higher than usual. Made for a great show. Michael Bay.
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https://www.youtube.com/watch?v=PVrnQjY4E-U
WOW classic has CHALLENGE.
A full 33 minute video, showing a front to back experience in WoW classic. LVL 16 Human Warrior gameplay (I hit lvl 17 in the video). Running around in Redridge Mountains, showing the difficulty of the game. I also give some of my thoughts as I play through. Death one 1:22. Death two 5:16. Grouped up with Warlock 14:22.
Having a lot of fun playing this game again, what at TRIP. This world is full of social interactions again! It's great to see everyone back.
Vanilla WoW and DaoC were essentially the birthplace of my PVP experience. It was in those two games that I learned how to PVP in an MMORPG. I can't wait to get back in there, and start dueling people! hahaha.
I will be playing a Warrior and Rogue in classic. I usually play melee characters in MMOs, and in the original Vanilla WoW, I went Ret pally.
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https://www.youtube.com/watch?v=suylKi8Lwec
First duo chicken dinner with Parker. We fucking EARNED this one. 9 KILL VICTORY with a clutch rez from Parker out of the blue zone.
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https://www.youtube.com/watch?v=vhocJ9ac-0s
LVL 50 SS/Invuln Brute, Battle Maiden Arch-Villain kill (SOLO, NO DEATHS). 8-man setting, at +4 difficulty. Setting difficulty 1:19. Battle Maiden death 7:37.
I decided to have some fun, and see if I could come up with an alternate set up to my FARM build, although not much has changed. I rotated in a few new incarnates, including... carnies. I know.
The goal was to see if I can run in, and solo the AV. Prior attempts failed to break through the regen, and it wasn't until I found these (expensive) Ultimate Enhancements, which are rewards and can be purchased for Reward Merits also (not efficient for farming the AV, but cool to use. ALSO GREAT for tanking in trials).
link to build video: https://youtu.be/uFhZwxlf8KE
UPDATED BUILD** at vet level 156 https://imgur.com/a/A8WkFEc
Things that have changed -
Incarnate powers:
Alpha - Musculature
Judgement - Void
Interface - Diamagnetic **
Lore - Carnies ** (this may change in future optimization for AV killing)
Destiny - Ageless
Hybrid - Melee
Set bonuses wiki: https://paragonwiki.com/wiki/Enhancement_Sets
Sets to aim for (endgame): Hetacomb, Armageddon, Apocalypse, Brute Archetype sets, Luck of the Gambler x 3+, Shield wall, Unbreakable Guard.
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
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https://www.youtube.com/watch?v=fh5zBjrtyWk
We only saw one other team parachute to the Military base (via Jeep they stole from Mike). The circle was going to push them back off the base, over the bridge. I was waiting for them. They ended up delivering ALL the military base loot right to us.
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https://www.youtube.com/watch?v=QHKPai2z088
ENDGAME BUILD. GR 187 shown in the video (expedition level 187). Build focuses on RCR and CDR, and ailment stacks. 00:38 - map modifiers, 01:07 - skill modifier overview, 02:32 stats page, 04:12 expedition begins, 10:28 boss fight starts, 10:39 boss fight ends, 11:02 talent tree overview, 14:59 gear overview.
NOTE: this expedition was run AFTER the nerf to Bane of Tyranny, the broken shield node. This is a current build as of 2/22/20. The gear is not fully optimized, and has a few scuffed pieces.
**update: 2/24/20 - will test the build after the upcoming changes listed in the patch notes below - get that farming done and have fun with the build in the mean time :) https://wolcengame.com/forum/announcements/official-news/1040-known-issues/
**update: 2/26/20 - patch notes with Bleeding Edge changes are listed below. Two part nerf, added a cooldown to "unstoppable momentum" (axe continues to spin node) and decreased the ailment node damage bonus from 20% per ailment to 2% per ailment (x10 factor, for comparison the "bane of tyranny" shield node nerf was a factor of x100). I will run a few tests today and see how it looks in the 187 rift. Preliminary testing shows that we can now switch 1 node on Bleeding Edge to compensate for these changes (switch "unstoppable momentum" with "will-o'-the-wisp". This also allows bleeding edge to apply Stasis !! SWEET)
https://wolcengame.com/forum/announcements/patch-notes/1050-patch-notes/
**update: 2/26/20 - I put together a quick video update to show the exact same build in action AFTER the patch. I will link this below. I only swapped 1 node in bleeding edge (unstoppable momentem switched to will-o'-the-wisp), and swapped my belt/ring gems to Transfer Time reduction. https://youtu.be/AX1v4Q8-Mp0
**update: 2/28/20 - Added the skill node setup, updated as of the 2/26/20 patch. https://imgur.com/a/maOVhQq
The GR 187 expedition boss on the first floor had 148 million HP. It took around 10 seconds to kill the boss - around 14 million DPS. It can be further optimized for longer fights. This build will work with/without the ailment node on bleeding edge, due to the amount of multiplicative modifiers the spec has. This is essentially NERF prevention. The build would take a serious overhaul of game mechanics to fully nerf.
Will be linking the build planner link and screen shots of build below -
Gear screen shots - https://imgur.com/a/nD3RQqb
BUILD PLANNER copy/paste: https://wolcen.dev/#v2b2059_eJy9ldtu4jAQhl8lyjWlJE1o4Kq0ZSnasq2g2l4QFLmJgWgTG9lOq6rqu3ewMxNeYJGQ9XnmnwMzRnz5Nwdm9v7YV1yPLy9Xe6Z4f1f4Pf9GN2+tT7N3nmmjmtyAIwdNJqThGlzrfbCZC6NkAc5SivUlGFLxtyy4HHt7Yw6Q9VM2pnnj/VzWqUjFeh9unpXUoA1Be+EtmNblO/fuWc12HCV3UnSSWQWanAkhhfMHm2cXpduSq39lVXmrA4fTJfK2pdLGY6LwtjJvtCeFl6vSeBUzvOhjngk0DsVtPCZ7apR
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https://www.youtube.com/watch?v=YbxnyM5BlOk