Upcoming 1.4.2 will have a fully customisable particle system. You'll be able to fine tune parameters and load your own textures. This video demonstrates some of the built-in presets of the particle system. ... https://www.youtube.com/watch?v=B-WzxB4-H6c
Music timing information is very important for all the procedural motions because it is used to match the motion with the music. Without it the BPM (beats per minute) is default at 120 and it won't be in sync with the music.
In the 1.3.3 release we will include a new "tap beats" functionality for you to easily set timing information accurately.
What you need to do is to play the music, and then tap on the button every time a beat drops. The program requires about 4 taps to calculate the average BPM and offset value for you. You can tell from the glowing ring on the floor that the light dots can match the music beats perfectly when it is set correctly. It is fine if you didn't get it right the first time, just continue tapping the beats until everything looks right.
Previously we have a command line tool bundled with the application to parse each music file in the library and generate the timing information, that method still works but is a little hard to use and only supports WAV format and not able to read from ZIP.
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https://www.youtube.com/watch?v=m6U7wYCqfYk
In version 1.3.4 you'll be able to easily adjust materials for skin, hair, eyes, lips and others without needing to drill down into the material list and change them one by one.
The program will check for certain keywords in the material names and categorise them into different groups. Previously we have overall control for skin and hair materials. In version 1.3.4 we are adding categories for eyes and lips and everything else falls under the "others" category. You can now change material settings for the entire category in one place.
The old material list is still there if you need to adjust a particular one and the old settings should be carried over to the new version as well.
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https://www.youtube.com/watch?v=xazXOlls5mM
We are also updating physics interpretation in 0.5 release, here is the comparison between the 2 versions.
The main improvements are
* Collision groups are corrected
* Corrected collider shape & size
* Adjusted joint parameters
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https://www.youtube.com/watch?v=sHc62pcSH0Q