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Mods: (A - Z) (Updated!)
A Note Easily Missed
A World of Pain for Fallout 3
Abbreviated Effects
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM
Cinematech
Conelrad
Custom Clouds Textures by myself
Darkened Interiors
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition
Flora Overhaul (Dead Edition)
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls
GNR Enhanced
GOAT Perks
Gore Guts Retexture
Hectrol Lock Interface
Hellfire DX
Immersive Hud
Impact
Imperfection - The Definitive Creature Mod
Impervious Power Armour
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Eletronics
New Uniques (NEW!)
New Vegas Anti Crash (NEW!) TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack (Large)
Omnis Hires Pip-boy 3000
Out of Pip Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patchs for FWE, EVE, WMK are still needed even with Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade Framework 1.1.0 http://reshade.me/
Safe Regulator HQ (Very useful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (must have)
Vaul 87 Redesigned
Wasteland Violence
Weapon Mod Kits
Vault 13, talking deathclaws and the GECK.
Follow the timestamps:
- 00:32 - From Redding to the Raider Hideout to loot what I left behind.
- 02:34 - First-Aid skill book.
- 04:34 - Boring inventory management.
- 07:37 - Again, inventory management.
- 09:27 - Heading to the NCR.
- 10:28 - I will buy and sell things for the next five minutes.
- 14:36 - Selling more useless stuff that was in the car trunk.
- 18:57 - Heading to Vault 13.
- 20:24 - Talking Deathclaws appear out of thin air.
- 21:36 - Asking about the GECK.
- 22:20 - Offering help to gain their trust.
- 23:45 - Elevator to 2nd floor.
- 23:50 - Talking to Dar.
- 24:37 - Meeting Gordon. I asked him about the deathclaws and other things.
- 26:35 - Meeting Matt. I also asked him about the deathclaws.
- 27:48 - Talking to the older man. Talk about a miserable life.
- 30:47 - Taking the elevator to the third floor.
- 31:28 - Meeting Ariel. Maybe the first question to ask was the second one since it disappeared afterward. Anyway, I ask her about the deathclaws.
- 32:48 - Talking to Dalia, that woman from The Squat.
- 35:00 - Talking to Valdis.
- 36:31 - Meeting Goris. I agree to tell him about my adventures if he answers some questions.
- 41:22 - Interacting with the computers just in case.
- 42:33 - Meeting Jim. I ask him about the computer system and the deathclaws.
- 44:39 - Trying to repair the computer.
- 45:12 - I remembered that I bought that Vault-Tec module back in New Reno.
- 46:18 - Opening the machine and looking inside it.
- 46:42 - I installed the Vault-Tec module to repair the computer.
- 47:22 - Informing Gruthar that I repaired the vault computer.
- 47:43 - Asking about the GECK. Finally found it.
- 48:05 - Level Up.
- 48:56 - Meeting Joseph. He tells me his story.
- 51:44 - Leaving Vault 13 with the GECK.
Next episode, delivering the GECK to Arroyo, at least that was the plan.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
The sixth part of the walkthrough. Are you interested in working on the Wasteland Survival Guide project??
Timestamps below:
- 01:20 - Talking with [**Moira Brown**](https://fallout.fandom.com/wiki/Moira_Brown), owner of [**Craterside Supply**](https://fallout.fandom.com/wiki/Craterside). She is doing research for a book called [**The Wasteland Survival Guide**](https://fallout.fandom.com/wiki/Wasteland_Survival_Guide). Her face is different because of the [**Fallout 3 Redesigned mod**](https://www.nexusmods.com/fallout3/mods/6341).
- 01:51 - I tell Moira how was my life in the vault. The [**Armored Vault 101 Jumpsuit**](https://fallout.fandom.com/wiki/Armored_Vault_101_jumpsui) is the reward.
- 06:00 - Wasteland Survival Guide: [**Poisoning myself with radiation (600 rads for best results)**](https://fallout.fandom.com/wiki/Wasteland_Survival_Guide_(quest)#Contract_radiation_sickness). FWE increases the amount of radiation you receive, making things go faster.
- 08:35 - The [**Rad Regeneration Perk**](https://fallout.fandom.com/wiki/Rad_Regeneration) and some chems as a reward. Hmm, not bad.
- 09:36 - Wasteland Survival Guide: [**How to find food (and medicine)**](https://fallout.fandom.com/wiki/Wasteland_Survival_Guide_(quest)#Find_food_at_the_Super-Duper_Mart).
- 13:20 - Ammo box and a skill book (Chinese Army: Special Ops Training Manual) in the ruined house between Megaton and Super-Duper Mart.
- 16:41 - Leveling up in this walkthrough will be much slower than in the vanilla game. [**FWE allows you to adjust the pacing**](https://sites.google.com/site/fo3wanderersedition/detailed-changes/01character#TOC-Leveling-Experience-and-Pacing) of level progression.
- 17:54 - The way you handle crippled limbs is different with the FWE installed, and the Wasteland Doctor perk is needed to treat that type of injury.
- 18:48 - Random encounter: [**Wounded Deathclaw**](https://fallout.fandom.com/wiki/Fallout_3_random_encounters#Wounded_Deathclaw). In the settler's inventory, one can find the schematics of the [**Deathclaw Gauntlet**](https://fallout.fandom.com/wiki/Deathclaw_gauntlet_(Fallout_3)).
- 19:32 - I got a hunting rifle. Yay!
- 20:42 - The 5.56mm SMG is added by the [**RH Iron Sights**](https://www.nexusmods.com/fallout3/mods/6938) (New Weapons for BETA) mod. The new weapons still exist in [**The Merges**](https://www.nexusmods.com/fallout3/mods/16787?tab=description) (formerly Paradox Merged) mod.
See you in the next episode. The Super-Duper Mart awaits.
---
Mods: (A - Z) (Updated!)
A Note Easily Missed
A World of Pain for Fallout 3
Abbreviated Effects
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM
Cinematech
Conelrad
Custom Clouds Textures by myself
Darkened Interiors
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition
Flora Overhaul (Dead Edition)
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls
GNR Enhanced
GOAT Perks
Gore Guts Retexture
Hectrol Lock Interface
Hellfire DX
Immersive Hud
Impact
Imperfection - The Definitive Creature Mod
Impervious Power Armour
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Eletronics
New Uniques (NEW!)
New Vegas Anti Crash (NEW!) TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack (Large)
Omnis Hires Pip-boy 3000
Out of Pip Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patchs for FWE, EVE, WMK are still needed even with Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade Framework 1.1.0 http://reshade.me/
Safe Regulator HQ (Very useful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (must have)
Vaul 87 Redesigned
Wasteland Violence
Weapon Mod Kits
[**Bad things**](https://fallout.fandom.com/wiki/Blood_Ties) happened in [**Arefu**](https://fallout.fandom.com/wiki/Arefu). Where is Ian West?
The full playlist is now available on [**Youtube**](https://youtube.com/playlist?list=PLywUlYBrpVO4kJdsZoG_NnvH8eKllT2yJ) and [**Odysee**](https://odysee.com/@DCGhoul101:3/Fallout-3-Walkthrough-%28Modded%29---No-Commentary:a).
Here are the timestamps:
- 00:35 - Meeting [**Evan King**](https://fallout.fandom.com/wiki/Evan_King).
- 01:19 - Passing a Speech check.
- 02:51 - Checking the [**Ewers residence**](https://fallout.fandom.com/wiki/Ewer_residence).
- 03:26 - Talking to Ken Ewers.
- 04:59 - Talking to Brailee Ewers.
- 05:52 - Checking the [**Schenzy residence**](https://fallout.fandom.com/wiki/Schenzy_residence).
- 06:14 - Talking to Karen Schenzy.
- 07:49 - Lockpicking the door to Evan King's house.
- 08:11 - The Repair Bobblehead.
- 08:52 - Entering the [**West residence**](https://fallout.fandom.com/wiki/West_residence).
- 09:04 - Finding and analyzing the dead bodies of the [**West family**](https://fallout.fandom.com/wiki/Medical_analysis_of_West_corpses).
- 10:05 - Informing Evan King that the Wests are dead.
- 11:06 - Asking about The Family hideout.
- 12:08 - A copy of Pugilism Illustrated is inside that inaccessible house on the left. "[**The house is only accessible**](https://fallout.fandom.com/wiki/Arefu#Notable_loot) after negotiating the protection of Arefu by The Family and informing both sides of the agreement."
- 13:06 - Mirelurks and Venomlurks (The Mantis Imperative mod) in the water.
- 13:49 - Mirelurk Overlord (Imperfection mod).
- 15:15 - Dogmeat is trying to help.
- 17:21 - Triggering a Random Encounter nearby, the [**Human Bomb**](https://fallout.fandom.com/wiki/Fallout_3_random_encounters#Hunters_and_robbers).
- 18:16 - Looting the boat and crossing the river.
- 20:16 - Swimming to the small island in the middle of the river. There was supposed to be a Scavenger here, but maybe he (or she) was killed by one of the creatures.
- 22:35 - Watch as I struggle to finish that mirelurk off.
- 24:16 - And now the mirelurk started swimming outside of the water.
- 25:30 - Discovering [**Northwest Seneca Station**](https://fallout.fandom.com/wiki/Northwest_Seneca_Station).
- 25:55 - Entering the Free Clinic, added by [**The D.C. Interiors Project**](https://www.nexusmods.com/fallout3/mods/5573).
- 26:32 - The electrical sparks were not just decorations.
- 28:11 - Going to the clinic's second floor and killing the Cutter.
- 32:00 - Talon Company ambush. Keep calm, take cover and throw grenades.
I will explore the area in the next episode.
Mods: (A - Z) (Updated! 01/15/17)
A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.6 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (Film Grain at Medium)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Eletronics
New Uniques (You may want to adjust the values of weapons and armors to match the FWE standards.)
New Vegas Anti Crash TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patchs for FWE, EVE, WMK are still needed even with Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very useful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vaul 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)
Mods: (A - Z)
A Note Easily Missed
A World of Pain for Fallout 3
Abbreviated Effects
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr Manchester
A Quest for Heaven 1 - Secrets from The Past
A Quest for Heaven 2 - Like a diamond in the sky
A Quest for Heaven 3 - Deep Blue
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM
Cinematech
Conelrad
Darkened Interiors
DarNified UI F3
DC Interiors Project
Dramatic Clouds (Skyrim!! You need to rename the files) http://www.nexusmods.com/skyrim/mods/4910/?
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE - Lost and Found
EVE
EXcalibr Ammo EXpanision /mods/11684
Existence 2.0
Fallout 3 Redesigned/mods/6341
Flora Overhaul (Dead Edition)
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
Fallout Wanderers Edition
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Ghoul Hires Retexture
Glowing Ghouls
GNR Enhanced
GOAT Perks
Gore Guts Retexture
Hectrol Lock Interface
Hellfire DX
Immersive Hud
Impact
Imperfection - The Definitive Creature Mod
Impervious Power Armour
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Eletronics
NMC Texture Pack (Large)
Omnis Hires Pip-boy 3000
Out of Pip Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patchs for FWE, EVE, WMK are still needed even with Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Safe Regulator HQ (Very useful)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (must have)
Vaul 87 Redesigned
Wasteland Violence
Weapon Mod Kits
Stealing the Vertibird plans and returning to San Francisco. Then, I return to the military base to eliminate the super mutants.
Here are the timestamps:
- 01:51 - Taking the elevator to the ground level.
- 02:46 - I couldn't figure out how to steal the plans without alerting the whole base. I had to google it: "To get this, go to the vertibird hangar to the west and speak to Raul. He will tell the player character how busy he is. Then, return to the room by the sergeant with the two techs and speak to either of them about the vertibird plans. Speak to the sergeant, and he will "volunteer" the player character for guard duty; this is in the area the player character needs to be. At this point, return to Quincy and inform him that Raul needs the plans. He will then tell the player character that the plans are in the locker behind him (the one on the right)."
https://fallout.fandom.com/wiki/Get_the_vertibird_plans_for_the_Brotherhood_of_Steel
- 06:58 - Leaving Navarro and returning to San Francisco.
- 07:15 - Random encounter: Toxic Waste Dump.
- 09:42 - The moment I started receiving doses of radiation, I thought it was deadly, so I ran away as faster as possible. Lol.
- 11:39 - Delivering the Vertibird plans to Matthew.
- 12:33 - I will choose the perk later. I wasn't sure which one to choose.
- 14:34 - Entering the Brotherhood of Steel bunker.
- 15:18 - Talking to ACE.
- 16:34 - Asking ACE about the Enclave.
- 17:14 - Telling ACE I need medical assistance. I only then realized that those modules I collected in some places allowed ACE to increase some of my stats.
- 17:25 - Increasing my intelligence.
- 18:23 - I have yet to find the Perception module.
- 18:35 - Increasing my Charisma.
- 20:55 - Back to Sulik and Vic.
- 21:35 - Choosing the Tag perk and distributing skill points. I want to use big guns.
- 24:56 - Car trunk management.
- 25:44 - Buying and selling things.
- 27:37 - Cleaning Sulik inventory a bit.
- 28:15 - Cleaning Vic's inventory a bit.
- 29:43 - Car trunk management (again).
- 32:06 - Taking the Power Armor in the locker and giving it to Sulik.
- 39:16 - The inventory was filled, and the car trunk soon reached maximum capacity.
- 40:31 - Taking the elevator to the third level.
- 44:04 - Fighting a group of super mutants.
- 49:53 - Killing the last mutant on the third floor. Leveling up again.
Continues in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
It's the fifth part of my Fallout playthrough (mostly blind). I'm still walking around Junktown, this time fighting the Skulz.
Follow the timestamps below:
- 01:54 - I waited until the night to see what's was going on in the bar. Well, a fight started.
- 08:56 - After the fight, I went back to the hotel to rent a room and rest.
- 08:51 - Someone took a woman hostage and used my speech skills to resolve the situation.
- 11:51 - Even though Gizmo is gone, more info about his activities appears.
- 17:40 - After that situation at the bar, I decided to get rid of the Skulz and a fight starts.
- 25:54 - With the fight over, I talked to Sherry to convince her to testify against (what is left of) the Skulz.
- 28:05 - I delivered the good news to Lars. The Skulz are totally screwed now.
- 33:41 - Buying some stuff before leaving the town. Killian has a skill book in his inventory.
- 35:13 - Random encounter while traveling.
Fallout Fixt (using fixes only) - http://www.nma-fallout.com/resources/fallout-fixt-full-all-fixes-and-mods.8/