The Ghost King: Transitions, Book 3 Legend of Drizzt Book 22 By R.A. Salvatore Narrated by Mark Bramhall
In the gripping conclusion to the New York Times–bestselling Transitions trilogy, Drizzt Do’Urden comes face-to-face with a power that will change Faerûn forever
With the collapse of Mystra’s Weave and the onslaught of the Spellplague, all of Faerûn is thrown into chaos. But as magic turns more dangerous and unreliable, an even greater foe presents itself: the Ghost King, an entity that contains the combined might of a dragon, a mind flayer, and the Crenshinibon—the demonic crystal shard thought to be destroyed years ago. When Jarlaxle, a drow mercenary, is targeted by the Ghost King, he knows his life hinges on finding the Deneir priest Cadderly Bonaduce. But to find Cadderly, he must travel to the cathedral in Spirit Soaring, the very place from which he is banned. And to enter Spirit Soaring, he must first recruit his old enemy Drizzt Do’Urden to his cause.
When Catti-brie is struck by an errant strand of the Weave, Jarlaxle is able to convince Drizzt and Bruenor that their plights are one and the same. Together, they travel to Spirit Soaring, where the priests and mages of Deneir—led by Cadderly—rush to arm themselves against the Ghost King. But with many losing faith and time quickly running out, the battle ahead looks more than dire than ever.
The Ghost King is the third book in the Transitions trilogy and the twenty-second installment in the Legend of Drizzt series.
Find a dungeon.
Build defenses.
Fight the monster that comes....
Kai is finally becoming the hero he's always dreamed of. As the enemy pursues, he's forced to accept his complicated identity and the power that comes with his blood.
Rhona can endure a blow to her pride. But when that blow comes from the vile Hastings, she has to strive to match his savagery and save her friends.
Ban discovers the ultimate prize for an Earth Core. Secrets, magic, and an incredible housewarming gift can be attained in an ancient keep once home to his ancestors. But can he defend the territory he's taken?
Listen to The Guild Core's second installment, where our band of heroes endures to restore the world to an age of dragons, heroes, and honor.
The Guild Core 2 is a novel by TJ Reynolds Fantasy LitRPG author of Eternal Online books one through three. The Guild Core was inspired by the Divine Dungeon series, the Wheel of Time, and classic films like The Labyrinth and The Neverending Story.
This story takes place in an epic-fantasy world governed by gaming mechanics. It contains light to moderate LitRPG, gamelit, cultivation, and dungeon core elements. Features realistic violence, three MC POVs, and more than a few quaint jokes. Language and adult content is appropriate for teen listeners.
The famous duo has been split! Watson has been banished from Holmes' company. Despite the interference of his horrible wife, Mary, Watson tirelessly insinuates himself into every magical adventure he can. Together, he and Holmes face a man with a twisted...everything, some very questionable juice-drinking Germans, Garrideb the Devourer, and the estimable Irene Adler. Yet, nothing can prepare them for Moriarty's new form and the terrible moment they must face their Finality Problem at the edge of the Reichenbach Falls.
An instant classic, Brian Lumley's astonishing feat of imagination spawned a universe that Lumley has explored and expanded through more than a baker's dozen novels and novellas. Millions of copies of Necroscope and its successors are in print in a dozen languages throughout the world. Nominated for the British Fantasy Award, Necroscope has inspired everything from comic books and graphic novels to sculptures and soundtracks. This new edition of Necroscope uses the author's preferred text and includes a special introduction by Brian Lumley, telling how the Necroscope saga came to be.
Harry Keogh is the man who can talk to the dead, the man for whom every grave willingly gives up its secrets, the one man who knows how to travel effortlessly through time and space to destroy the vampires that threaten all of humanity.
In his 30th rollicking chronicle of the enchanted land of Xanth, Piers Anthony reveals unexplored new dimensions of his magical realm. Stork Naked tells the tale of Surprise Golem, an expectant mother who has just lost her brand-new baby!
For in Xanth, little ones are actually delivered by storks! And the Stork assigned to deliver Surprise's eagerly awaited Bundle of Joy has inexplicably refused to surrender it, flying off instead through a hole in the fabric of reality.
Now, to track down her offspring, Surprise must lead an ill-assorted assemblage of confederates on a desperate quest through dozens of different Xanths. But sinister, unseen forces are determined to stop her. And in order to find her child, Surprise may have to lose her heart.
Sherlock Holmes is an unparalleled genius. Warlock Holmes is an idiot. A font of arcane power, certainly. But he’s brilliantly dim. Frankly, he couldn’t deduce his way out of a paper bag. The only thing he has really got going for him are the might of a thousand demons and his stalwart companion. Thankfully, Dr. Watson is always there to aid him through the treacherous shoals of Victorian propriety… and save him from a gruesome death every now and again.
The first comprehensive history of the Nazi concentration camps
In a landmark work of history, Nikolaus Wachsmann offers an unprecedented, integrated account of the Nazi concentration camps from their inception in 1933 through their demise, seventy years ago, in the spring of 1945. The Third Reich has been studied in more depth than virtually any other period in history, and yet until now there has been no history of the camp system that tells the full story of its broad development and the everyday experiences of its inhabitants, both perpetrators and victims, and all those living in what Primo Levi called "the gray zone."
In KL, Wachsmann fills this glaring gap in our understanding. He not only synthesizes a new generation of scholarly work, much of it untranslated and unknown outside of Germany, but also presents startling revelations, based on many years of archival research, about the functioning and scope of the camp system. Examining, close up, life and death inside the camps, and adopting a wider lens to show how the camp system was shaped by changing political, legal, social, economic, and military forces, Wachsmann produces a unified picture of the Nazi regime and its camps that we have never seen before.
A boldly ambitious work of deep importance, KL is destined to be a classic in the history of the twentieth century.
Fury 161 is a wretched planet - a penal colony and an industrial complex manned by violent prisoners. When an escape pod from the USS Sulaco crash-lands there, Ellen Ripley appears to be the only passenger left alive.
Then inmates begin to die, all at the hands of another survivor - a creature which encounters Ripley and spares her life! Desperate to know why, she seeks out an answer - and discovers terror unlike any she's ever known.
First a pack of vile, smelly goblins snatch Simon. Then a band of elves try to entrap Jared. Why is the entire faerie world so eager to get their hands on Spiderwick's Guide? And will the Grace kids be left alone, now that the Guide has mysteriously disappeared? Don't count on it.
At school, someone is running around pretending to be Jared, and it's not Simon. To make matters even worse, now Mallory has disappeared and something foul in the water is killing off all the plants and animals for miles around. Clues point to the old abandoned quarry, just outside of town. Dwarves have taken over an abandoned mine there. And the faerie world's abuzz with the news that a creature with plans to rule the world has offered them a gift to join with him -- he's given them a queen...
It is twenty years since the once-magical land of Thimhallan was shattered by the forging of the Darksword. The survivors of that catastrophe now live on Earth, bereft of magic and hope, forbidden to return home.
Only Joram remains behind on the world ravaged by his Darksword. Although the magic weapon has been destroyed--and with it, Joram's power--rumors have risen that Joram has forged a second Darksword.
Now, as a merciless alien race threatens Earth with annihilation, Earth's desperate leaders look to Joram as their only hope. But even as his old friend Saryon begins the perilous journey to seek his aid, the embittered Joram has his own plans for the weapon.
And Joram is not the only one. Soon a new menace looms, foreshadowing betrayal, enslavement, and death to humans and Thimhallans alike.