I also tested the Super Image Denoiser but the results was the same like OIDN because it uses it in all pases but this scene has only diffuse shading.
The times are based on my machine 5950X and RTX 3090 with Opix enabled
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https://www.youtube.com/watch?v=5cBD0SgNye0
The GREEN Update includes a new RaceTrack and some other cool stuff.
Change log:
- new slide track (GREEN) and leaderboard
- added track selection menu
- added High Dynamic Range Light
- added Indirect Global Illumination
Download for Android: https://play.google.com/store/apps/details?id=de.furay.sliderace
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https://www.youtube.com/watch?v=meW-L0BB_vs
This is my Game-Engine that im programming in c++.
It will be a hybrid Engine between Voxel and Polygon Graphics.
Source Code: https://github.com/FoxelFox/FoxelEngine
The Engine use OpenGL and GLSL to draw the geometry.
I want to use my engine to create a first person shooter with destructible enviroment.
Changes from Pre-Alpha 0.05:
- full GLSL support and Opengl 4.2
- lightning is now based on a GLSL Vertex shader
- Voxels have now a Normal to create smooth shading
- added Model loader from .obj files
- added Level-Editor
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https://www.youtube.com/watch?v=kse0AOaynpQ