Medical simulators allow a risk-free training or rehearsal of surgical procedures for medical students and experienced surgeons. These simulators often utilize virtual reality hardware, such as special haptic devices to provide feedback and 3D input, as well as stereoscopic rendering on various display systems. Obviously, the simulation and rendering has to rely on high quality 3D models. In this presentation we want to demonstrate how Blender can be used as a powerful tool in the development of medical simulators. In a case study, we provide insight into the development of a human heart surgery simulator and how Blender has been utilized in this process. The workflow from medical imaging CT and MRI datasets, the modeling steps in Blender, the export and the integration into the simulator will be described.
About Sebastian Ullrich
Founded in 2004 in Stockholm, SenseGraphics represents outstanding experience in medical virtual reality simulation based on its open source platform H3D API. Photo realistic anatomical 3D models created in Blender, impressive Visual Effects and an immersive Haptic Feedback take medical simulation to the next level. Successful products, research projects and implementations speak for themselves.
The presenter of this talk is a senior software engineer and expert in medical simulation at SenseGraphics. He received his M.Sc. (2005) and Ph.D. (2011) degrees in computer science from RWTH Aachen University. From 2007 to 2008 he worked as a visiting researcher at the National Institute of Informatics in Tokyo, Japan. His research interests are primarily virtual reality, medical simulation with a special focus on soft-body physics simulation and haptic rendering. Since 2008 he is a member of the Web3D consortium and part of the Medical working group.
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https://www.youtube.com/watch?v=heW1ADla5JI
Let's get together to celebrate the 10th anniversary of Cycles!
Join Brecht, Sergey and Pablo for a livestream, and a special announcement.
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https://www.youtube.com/watch?v=awMjwhJVRMw
Project Durian continues on! This is the second directorial address from Colin, reporting on the state of affairs at the Blender Institute.
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https://www.youtube.com/watch?v=JLtcEEhlJwQ
"Distributed rendering with Flamenco v3" by Sybren A. Stüvel
Blender Conference 2022
2022-10-27 16:00 at the attic.
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* Music by @Thaehan
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BLENDER TODAY #202
Blender 3.2.2 https://www.blender.org/download/
Blender LTS 2.93.10 https://www.blender.org/download/lts/2-93/
SIGGRAPH
NEW COMPOSITOR
* Realtime Compositor: Add evaluator and engine https://developer.blender.org/rB624b0a
* Add basic input nodes https://developer.blender.org/rB865204
* Add basic output nodes https://developer.blender.org/rB365fbb
* Add basic color nodes https://developer.blender.org/rB6109ad
* Add basic convert and vector nodes https://developer.blender.org/rBb5df7a
* Add basic matte nodes https://developer.blender.org/rBc01402
* Add basic distort nodes https://developer.blender.org/rB40c459
SCULPT/PAINT
* Sculpt: Support gradient color mode in sculpt paint brush https://developer.blender.org/rB6f62a3
NURBS
* Surfaces: Enhanced edit mode extrude tool for NURBS https://developer.blender.org/D15524
CYCLES
* Cycles: add new Spectrum and PackedSpectrum types https://developer.blender.org/D15535
* Cycles: improve ray tracing precision near triangle edges https://developer.blender.org/D15559
* Cycles: Improve denoiser update performance when rendering with multiple GPUs https://developer.blender.org/D15657
* Cycles holdout depends on world transparency https://developer.blender.org/T99179
* Cycles: simplify handling of ray differentials https://developer.blender.org/rBe949d6
GREASE PENCIL
* GPencil: Allow import several SVG at time https://developer.blender.org/rB670ced
* Fix T100171: GPencil toggle caps operator does not support multiframe https://developer.blender.org/rB1ffb01
* LineArt: Usability improvement for "Enclosed Shapes" https://developer.blender.org/D15327
GEOMETRY NODES
* Geometry Nodes: Speed up reading attribute with different type https://developer.blender.org/rB43918e
* Nodes: Disable link drag search for deprecated nodes https://developer.blender.org/rBbae2ce
LIBRARY OVERRIDES
* Outliner: Use UI names and grouping for library overrides properties https://developer.blender.org/rBd2a30a
* LibOverride: Rework Outliner contextual menu https://developer.blender.org/rBc73cc1
* LibOverride: Add 'editable/clear' toggle to ID template https://developer.blender.org/rBe4dd64
CORE
* GPU: replace GLEW with libepoxy https://developer.blender.org/rBa296b8
* Attribute Math: Improve performance of mixer in some cases https://developer.blender.org/rB55a332
* Depsgraph: Optimize evaluation of dependencies of disabled modifiers https://developer.blender.org/rBf12f78
I/O
* obj: support importing multiple files at once https://developer.blender.org/rB4cbd79
* USD import: Handle material purpose https://developer.blender.org/rB0fade9
* T90535: import UDIM textures from USD https://developer.blender.org/rB4655dd
UI
* Render: remove camera shift hard limits https://developer.blender.org/rBf9589f
* Timeline marker names are not correctly clipped in some cases https://developer.blender.org/D14819
* BLF: Adjustments to Static Font Details https://developer.blender.org/D15678
* UI: Improve circle drawing of cursor for uv sculpting https://developer.blender.org/rB18377c
* Image: Display GPU layout in `uiTemplateImageInfo` https://developer.blender.org/D15575
* I18n: make several parts of the UI translatable https://developer.blender.org/rBaa53ec
* I18n: translate recent files and bookmarks in the file browser https://developer.blender.org/rBe79312
* I18n: make more parts of the UI translatable https://developer.blender.org/rBaf59e3
FIXES
* Voxel Remesher text is resized based on object scale https://developer.blender.org/T99294
* Fix T92099: No undo when moving viewport with camera locked to view https://developer.blender.org/rBbefe38
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https://www.youtube.com/watch?v=G2j8t6Uupuc
We are in Bug Tracker Curfew times, so not a lot of development going on. Let's hangout!
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BlenderToday Links:
* Chat: https://blender.chat/channel/today
* Community: http://blender.today
* Twitter: https://twitter.com/BlenderToday
* YouTube - https://www.youtube.com/BlenderCommunity
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Pablo Vazquez Links:
* Instagram - https://instagram.com/pablovazquez.art
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* YouTube - https://www.youtube.com/PabloVazquez
* ArtStation - https://artstation.com/pablovazquez
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#Q&A #BlenderToday #b3d
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