Ways To Support the Channel
Leave a tip! If you are using the Brave Browser you can send me BAT. I am a certified Brave content creator!
CryptoBitcoin: 3CsTHvPc1Pg8fPMKLqQcvYt3cVW2WVAniL
Ren: 0x556cFC48125404A17418a5bDD46B6bd116b6E9c5
Ethereum: 0x8990461Cfeb5344Aa4383911e3531DD4463ddd72
Basic Attention Token: 0xFD36b47Fae9b1717f1760261ED2719E63fa5ce60
Mafia II is the third-person shooter sequel to Mafia. The game was developed by 2K Czech, previously known as Illusion Softworks, and published by 2K Games. Development was announced on August 21, 2007 at the Leipzig Games Convention.
The game is set in 1940s - 1950s Empire Bay, a fictional city based on New York City, and is available for PC, Playstation 3, Xbox 360. The game was released on August 24, 2010 in North America and August 27, 2010 in Europe. The Mac OS X version of Mafia II: Director's Cut was published by Feral Interactive and released on December 1, 2011.
The game experience of Mafia II involves realistic controls featuring a standard action and violent action button, as well as context sensitive situations. The game introduces a cover mechanic not seen in the game's predecessor which allows the player to hide behind objects while in a shootout. There are over 50 highly detailed vehicles, including sports cars, city buses, tractor trailers, station wagons, and more. The game also introduces new weapons and includes a few from the original game. Empire Bay's radio stations complete the experience with a wide variety of popular music from the era.
...
https://www.youtube.com/watch?v=i_gYN2olXfY
Ways To Support the Channel.
Like and subscribe to the channel or you can leave a tip! If you are using the Brave Browser you can send me BAT. I am a certified Brave content creator!
Crypto
Bitcoin: 3CsTHvPc1Pg8fPMKLqQcvYt3cVW2WVAniL
Ren: 0x556cFC48125404A17418a5bDD46B6bd116b6E9c5
Ethereum: 0x8990461Cfeb5344Aa4383911e3531DD4463ddd72
Basic Attention Token: 0xFD36b47Fae9b1717f1760261ED2719E63fa5ce60
Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.
The story takes place almost 70 years after Master of Arena. Following the colonization of Mars, a powerful organization called the Frighteners overthrows the government at the behest of their leader, the enigmatic Leos Klein. The player is a mercenary who is tasked with dismantling the Frighteners and defeating Klein.
Armored Core 2's gameplay is largely similar to that of its predecessors. Players take control of powerful machines called Armored Cores and engage in dangerous missions or fight in the Arena against other pilots. Like earlier games, Armored Core 2 features a local multiplayer mode that includes a console linking feature and allows two players to fight each other with their own custom Armored Core.
...
https://www.youtube.com/watch?v=p7_eYPSRiqc
ays To Support the Channel.
Like and subscribe to the channel or you can leave a tip! If you are using the Brave Browser you can send me BAT. I am a certified Brave content creator!
Crypto
Bitcoin: 3CsTHvPc1Pg8fPMKLqQcvYt3cVW2WVAniL
Ren: 0x556cFC48125404A17418a5bDD46B6bd116b6E9c5
Ethereum: 0x8990461Cfeb5344Aa4383911e3531DD4463ddd72
Basic Attention Token: 0xFD36b47Fae9b1717f1760261ED2719E63fa5ce60
Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.
The story takes place almost 70 years after Master of Arena. Following the colonization of Mars, a powerful organization called the Frighteners overthrows the government at the behest of their leader, the enigmatic Leos Klein. The player is a mercenary who is tasked with dismantling the Frighteners and defeating Klein.
Armored Core 2's gameplay is largely similar to that of its predecessors. Players take control of powerful machines called Armored Cores and engage in dangerous missions or fight in the Arena against other pilots. Like earlier games, Armored Core 2 features a local multiplayer mode that includes a console linking feature and allows two players to fight each other with their own custom Armored Core.
...
https://www.youtube.com/watch?v=y6IKrhuzYuk
Ways To Support the Channel.
Like and subscribe to the channel or you can leave a tip! If you are using the Brave Browser you can send me BAT. I am a certified Brave content creator!
Crypto
Bitcoin: 3CsTHvPc1Pg8fPMKLqQcvYt3cVW2WVAniL
Ren: 0x556cFC48125404A17418a5bDD46B6bd116b6E9c5
Ethereum: 0x8990461Cfeb5344Aa4383911e3531DD4463ddd72
Basic Attention Token: 0xFD36b47Fae9b1717f1760261ED2719E63fa5ce60
Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.
The story takes place almost 70 years after Master of Arena. Following the colonization of Mars, a powerful organization called the Frighteners overthrows the government at the behest of their leader, the enigmatic Leos Klein. The player is a mercenary who is tasked with dismantling the Frighteners and defeating Klein.
Armored Core 2's gameplay is largely similar to that of its predecessors. Players take control of powerful machines called Armored Cores and engage in dangerous missions or fight in the Arena against other pilots. Like earlier games, Armored Core 2 features a local multiplayer mode that includes a console linking feature and allows two players to fight each other with their own custom Armored Core.
...
https://www.youtube.com/watch?v=P_NOxiBRS0M
Ways To Support the Channel.
Like and Subscribe!
Leave a tip! If you are using the Brave Browser you can send me BAT. I am a certified Brave content creator!
Crypto
Bitcoin: 3CsTHvPc1Pg8fPMKLqQcvYt3cVW2WVAniL
Ren: 0x556cFC48125404A17418a5bDD46B6bd116b6E9c5
Ethereum: 0x8990461Cfeb5344Aa4383911e3531DD4463ddd72
Basic Attention Token: 0xFD36b47Fae9b1717f1760261ED2719E63fa5ce60
Final Fantasy Tactics is a tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice. The story follows Ramza Beoulve, a highborn cadet placed in the middle of a military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom.
Production began in 1995 by Yasumi Matsuno, a newcomer who had created the Ogre Battle series at Quest Corporation. Matsuno's wish was for an accessible tactical game with a storyline focusing on class-based conflict and the rewriting of history. Matsuno acted as director and writer, Final Fantasy creator Hironobu Sakaguchi was producer, and the battles were designed by Hiroyuki Ito. Multiple other staff members were veterans of the Ogre Battle series, including artists Hiroshi Minagawa and Akihiko Yoshida, and composers Hitoshi Sakimoto and Masaharu Iwata.
The game received critical acclaim from gaming magazines and websites and has become a cult classic since its release. It sold about 1.24 million units in Japan during 1997, and sold over 2.4 million worldwide by August 2011. It has been cited as one of the greatest video games of all time. The world of Ivalice saw the setting for multiple other titles, including other Tactics games and the 2006 mainline entry Final Fantasy XII. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of the Ivalice Alliance project.
...
https://www.youtube.com/watch?v=NxYQYePBJKQ
Ways To Support the Channel.
Like and Subscribe!
Leave a tip! If you are using the Brave Browser you can send me BAT. I am a certified Brave content creator!
Crypto
Bitcoin: 3CsTHvPc1Pg8fPMKLqQcvYt3cVW2WVAniL
Ren: 0x556cFC48125404A17418a5bDD46B6bd116b6E9c5
Ethereum: 0x8990461Cfeb5344Aa4383911e3531DD4463ddd72
Basic Attention Token: 0xFD36b47Fae9b1717f1760261ED2719E63fa5ce60
Final Fantasy Tactics is a tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice. The story follows Ramza Beoulve, a highborn cadet placed in the middle of a military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom.
Production began in 1995 by Yasumi Matsuno, a newcomer who had created the Ogre Battle series at Quest Corporation. Matsuno's wish was for an accessible tactical game with a storyline focusing on class-based conflict and the rewriting of history. Matsuno acted as director and writer, Final Fantasy creator Hironobu Sakaguchi was producer, and the battles were designed by Hiroyuki Ito. Multiple other staff members were veterans of the Ogre Battle series, including artists Hiroshi Minagawa and Akihiko Yoshida, and composers Hitoshi Sakimoto and Masaharu Iwata.
The game received critical acclaim from gaming magazines and websites and has become a cult classic since its release. It sold about 1.24 million units in Japan during 1997, and sold over 2.4 million worldwide by August 2011. It has been cited as one of the greatest video games of all time. The world of Ivalice saw the setting for multiple other titles, including other Tactics games and the 2006 mainline entry Final Fantasy XII. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of the Ivalice Alliance project.
...
https://www.youtube.com/watch?v=1VyeVQ1pQdU
Sangmanee Aumkatongchiangmai (130lbs,RED) vs Superlek Kiatmoo9 (130bs,BLUE). Sangmanee and Superlek fight on the "Jitmuangnon" promotion at Rajadamnern Stadium, Bangkok.
https://www.vice.com/en/article/wnmzwm/superlek-vs-sangmanee-an-instant-muay-thai-classic
...
https://www.youtube.com/watch?v=OIpi9jRW5hw
Ways To Support the Channel.
Like and Subscribe!
Leave a tip! If you are using the Brave Browser you can send me BAT. I am a certified Brave content creator!
Crypto
Bitcoin: 3CsTHvPc1Pg8fPMKLqQcvYt3cVW2WVAniL
Ren: 0x556cFC48125404A17418a5bDD46B6bd116b6E9c5
Ethereum: 0x8990461Cfeb5344Aa4383911e3531DD4463ddd72
Basic Attention Token: 0xFD36b47Fae9b1717f1760261ED2719E63fa5ce60
Final Fantasy Tactics is a tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice. The story follows Ramza Beoulve, a highborn cadet placed in the middle of a military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom.
Production began in 1995 by Yasumi Matsuno, a newcomer who had created the Ogre Battle series at Quest Corporation. Matsuno's wish was for an accessible tactical game with a storyline focusing on class-based conflict and the rewriting of history. Matsuno acted as director and writer, Final Fantasy creator Hironobu Sakaguchi was producer, and the battles were designed by Hiroyuki Ito. Multiple other staff members were veterans of the Ogre Battle series, including artists Hiroshi Minagawa and Akihiko Yoshida, and composers Hitoshi Sakimoto and Masaharu Iwata.
The game received critical acclaim from gaming magazines and websites and has become a cult classic since its release. It sold about 1.24 million units in Japan during 1997, and sold over 2.4 million worldwide by August 2011. It has been cited as one of the greatest video games of all time. The world of Ivalice saw the setting for multiple other titles, including other Tactics games and the 2006 mainline entry Final Fantasy XII. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of the Ivalice Alliance project.
...
https://www.youtube.com/watch?v=oXxcmYs3ljw