A livestream I did right after IEM and the first PUBG LAN experience talking about how things could be improved and how "we" had addressed issues in our broadcasts and other online tournaments dealt with the issues as well.
Do note this is from a significantly earlier build of PUBG and we did not have access to the spectator tools we have today.
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I (MTarget) talk about production value in esports and how we can get lost in our attempt to get the most out of it. In this episode I talk about the debacle of the Observers and Producers trying to get too much out of their production value in the ESL PUBG Invitational