Previously named Mars Saga, this science fiction game from Westwood features clunky combat, monotonous mines and messy menus; and one, important lesson. For the curious, you can play this game for free from sites hosting abandoned games, but you will need to pay attention to the documentation to answer copy protection questions.
"Cool Ride" and "Beautiful Daughter" Creative Commons Music by Jason Shaw on audionautix.com
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https://www.youtube.com/watch?v=lVLjjhQrA6I
We found Minsc, an old friend of Jaheira's, robbing the vault beneath the Counting House. It seems he's being manipulated by the cult. After escaping a trap laid by the city's guildmaster, Nine-Fingers Keene, he teleported away. We should search the vault for clues as to where he went.
00:00 ➠ Great Ranger
04:39 ➠ No Gold in Here
08:34 ➠ Cultists
24:07 ➠ Find Minsc
31:22 ➠ Doppleganger
34:09 ➠ Notes
35:33 ➠ Guildhall
37:47 ➠ Grey Harbour Docks
39:28 ➠ Gardener's Basement
41:15 ➠ Cistern
48:29 ➠ Back to Your Old Ways
1:07:34 ➠ Rashemaar Berserker
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https://www.youtube.com/watch?v=ZeSzrFhkis0
Name: El Mostacho
Character: The Engineer
• Building is faster and costs less
• Objects built are stronger
Recorded: 01-01-19
Edited: 01-02-19
Render Time: 49m 40s
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https://www.youtube.com/watch?v=5Gpfu7eV604
And with this, our desert chapter comes to a close.
Recording: 12-12-19
Edited: 03-14-19
Render Time: 56m 00s
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https://www.youtube.com/watch?v=JVQDyJaIpfM
Norland is a medieval kingdom sim that generates stories. Manage your noble family and face with class society, crime, slave revolts, religious conflict, economic issues, personal relations, treachery, secret murders, and spectacular battles.
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DAY 0, MORNING
1. Remove one servant and one trader. Encourage migration from the nearest town (southeast).
2. Construct a warehouse.
3. Construct a library and lumbermill.
4. Research the iron mine. Construct a tavern and a second dormitory.
5. Queue a farm, a third dormitory, and a mine (if possible). Research remaining technologies and designate finances.
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DAY 0, EVENING
6. Permit all jobs and trade if available.
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DAY 1, MORNING
7. Queue the mine (if missed), a second lumbermill, rye and hop fields (if available).
8. Queue/construct a barracks, a slave dorm, two lord's manors, and a second barracks, in that order. Allow your future commander to recover his mood meters before evening.
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DAY 1, EVENING
9. Trade if available. Decide if you want to maintain your peasant population or if you want to convert them into extra soldiers; also decide if you want to stay as a vassal. Then save the queen.
10. From here on out, build up your gold & wood reserves; make sure you're producing food & drink; and build a scaffold.
00:00 ➠ Family Settings
02:03 ➠ Day 0, Morning
09:32 ➠ Day 0, Evening
16:29 ➠ Day 1, Morning
19:05 ➠ Day 1, Evening
30:49 ➠ Don't Negotiate
33:48 ➠ Day 2, Morning
Additional music added with permission; from the Rimworld Workshop item, P-Music.
Protect Our Home, Serene Night, Lovely Day, and Valiant by Peppsen.
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https://www.youtube.com/watch?v=-vNs2S26t-Y