Bueno, pues estaba yo ahora haciendo pruebas sin sentido (para no decir estúpidas), y me topé con eso. Entonces decidí grabarlo. Para hacerles el cuento un poco más largo, diré que yo me esperaba ciertamente 1.un error de mapa no encontrado o 2.unos cuantos tiles tirados al "azar", pero me hizo gracia que quedaran unas flechas con tiles que el mapa ni siquiera usa xD.
Los scripts usados, por si les interesa saber, son el Mode7 de MGCaladtogel (optimizado por Blizzard) y el ContinousMaps de Blizzard.
This is a test for a battle system I'm doing, that I wanted to do since some time ago. Mostly complete, it has the key-features from Romacing SaGa. The way the battle is displayed and the skill/weapon selection (you can equip up to 4 weapons simultaneously, but you don't use them simultaneously just so you know!).
By now, I need to make the Formation/GroupChange menu (I have done already a group management screen before, so I'm going to use it as a base). And add just some graphical tweaks here and ther to make it look a little more like Romancing SaGa (those vivid poses that the characters did before and after selecting an option).
Be warned though, this BS is ActiveTime, unlike all SaGa systems which are TurnBased (from MakaiToushi to Frontiers and whatever else). It¡s probably easy to change though, because ATB is given by Xiderowg's BattleCP script.
And second warning, I just did a battler example (and just one pose!) because by now graphics aren't my priority. All poses and graphical character stuff are being managed using Minkoff Animated Battlers, from Dervvulfman. I'll better give proper credits below...
CREDITS:
-Better Positions System, by gerkrt/gerrtunk, orochii, wecoc, pokepik
-FinalFantasy Damage Display, by Squall
-Atoa's Multipop script collapse capabilities, by Atoa. These were "extracted" and independized by me. But most code is still from Atoa.
-Animated Battlers by Minkoff and Dervvulfman
-XRXS BattleCP by Xiderowg (or something like that?).
-The video shows NeoMode7, but it has not anything to do about the battle script. Anyway, NeoMode7 is from MGCaladtogel.
-Bestiary and Item Book by ColdStrong (gives multidrop capabilities C:! -and some nice content books!-).
-SkillPreview by Pokepic
-Anything else, mine. Orochii Zouveleki
And that's it. Enjoy this not-very-flashy-visuals features demo video!
(Extra note: The EXP is managed sepparately by a script of mine too, for using percental EXP -see Live a Live as reference-. It will be possible to use without that, but will remain as an add-on).
AND SORRY ABOUT THE SOUND.
...
https://www.youtube.com/watch?v=R6xg4fvaWTY
Lo hice en una tarde y algunos días de arreglar algunos errores, por lo que no molesten. En fin, es el sistema de minería que usaré en mi proyecto. No es nada super elaborado porque 1.no es un juego de minería y 2.intento dejarlo lo más "lowlevel" posible por la razón 1. Osea, ni siquiera como minijuego sino como subsistema para la forja.
Espero que no les desagrade ):D.
Nota: Los picos ya están implementados, pero bueno me daba pereza ir a conseguir uno (por ahora imposible porque no he terminado el quest xD) o regalármelo, además de que quiero terminar la animación del héroe. Cómo odio que no haya "animar parado" en el mover evento ¬¬... en fin.
...
https://www.youtube.com/watch?v=ZtvXbICgrGI
Just a couple days before some event. :'D
Puzzle game is functional, now due to reasons I want a 2 player mode. It will have all characters you've played against in the single player mode, plus some basic ones. Right now characters have no difference tho. I'll decide that later.
...
https://www.youtube.com/watch?v=MELARMm_kic
This title screen was initially made to mimic (kind of) Final Fantasy 13's title screen. Except for the particle stuff and other fluff. Sorry! Not gonna do that!
Only important thing it is missing is the New/Load/Config window. I mean I left it default as feck.
No need for acreditation. Use it under CC0. And be happy!
DL link: http://share.cherrytree.at/showfile-31412/oz_ff13plugin.zip
...
https://www.youtube.com/watch?v=QpCZlzck4-o
Joke video, but things aside, please buy either an SNES or MAYBE the SNES mini, depending if its lineup has all the stronk RPGs :D. IDK, whatever.
Also PS is thresh, and I'll not even care to say a thing about the boner thing. But PC master race. Unless SNES. But yes SNES due to emulation. Unless illegal ROMs *winkyface*.
Unless but yes and/or equals nil.
All things said in this thing are meant to be taken as jokes.
Characters are a weird array of random memes, some original, some not. Please don't ask, I play casually this shiet. Dunno what is who. Look up for a DIO, a JoJo, and a motherf-- arinana gr. Thanks.
...
https://www.youtube.com/watch?v=Le7HaoZk1aE
Éste tutorial trata sobre cómo hacer animaciones personalizadas usando el sistema de batalla default de RPG Maker 2k3. También puede ser usado para más que eso, como skills especiales con fórmulas complejas, y más.
Y una de esas cosas que pueden hacerse es justamente un sistema de combos. La forma en que operan los combos, pues a gusto propio jajaja.
Para descargar la demo:
https://dl.dropbox.com/u/13006190/Animaci%C3%B3n%20y%20combos%20RM2k3.rar
Vídeo referencia del tutorial: http://www.youtube.com/watch?feature=player_embedded&v=m2sDuNFIRrM#!
Un usuario llamado HollowMaker en MundoMaker preguntó cómo hacer eso, y pues ese es el motivo de éste tutorial. Ojala les sirva C:.
...
https://www.youtube.com/watch?v=WyFW3Til0nk
Game is unplayable but will be fixed after the voting process ends.
Go and give it a uh look around. At the Jam thing, I mean. For the game, wait until I can reupload it goddammit xD.
Salute!
https://itch.io/jam/this-is-costa-rica
...
https://www.youtube.com/watch?v=RiDKhnRrRJE
En este capítulo (?) se trata cómo trabajar isometría tanto en 2D como en 3D.
¿Qué es isométrico, isometría? Es un tipo de proyección donde no se emplea perspectiva. Las lineas no fugan, y por tanto, las cosas se ven de una forma distinta. Osea, es hacer que Da Vinci se retuerza. ❤
Ejemplos de juegos en isométrico: Final Fantasy Tactics (PSX, GBA), Onimusha Tactics (GBA), Landstalker (Genesis), Transport Tycoon (PC/DOS), Roller Coaster Tycoon (PC/Windows)... Y la lista sigue. Se solía utilizar para simular 3D en consolas y plataformas donde era imposible. Ahora se puede considerar una estética, y tiene sus usos. :)
¿Porqué usar vista isométrica en 3D? ¯\_(ツ)_/¯
...
https://www.youtube.com/watch?v=TiumYUZkSSw