Have you ever wanted to see the ending for "1942" [NES], but didn't have the time to play it through all the way? No worries, The DesertPunk has you covered!
[NOTE: Even though NA Version & Normal Difficulty are ALWAYS IMPLIED for NES Games; it will be listed for this Video Series!]
GAME INFORMATION:
1942 is a vertically scrolling shooter by Capcom that was released as an arcade video game in 1984. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.
1942 is set in the Pacific Theater of World War II, and is loosely based on the Battle of Midway. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the Japanese air fleet; this was due to being the first Capcom game designed with Western markets in mind. It went on to be a commercial success in arcades, becoming Japan's fifth highest-grossing table arcade game of 1986 and one of top five highest-grossing arcade conversion kits that year in the United States. It was ported to the Nintendo Entertainment System, selling over 1 million copies worldwide, along with other home systems.
(Source - Wikipedia)
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Asteroids was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!, Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes.
Asteroids was one of the first major hits of the golden age of arcade games; the game sold 47,840 upright cabinets and 8,725 cocktail cabinets arcade cabinets and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies. The game was widely imitated, and it directly influenced Defender, Gravitar, and many other video games.
Asteroids was released for the Atari VCS (later renamed the Atari 2600) and Atari 8-bit family in 1981, then the Atari 7800 in 1986. A port for the Atari 5200, identical to the Atari 8-bit computer version, was in development in 1982, but was not published. The Atari 7800 version was a launch title and includes cooperative play; the asteroids have colorful textures and the "heartbeat" sound effect remains intact.
(Source - Wikipedia)
Crazy Climber (クレイジークライマー, Kureijī Kuraimā) is a vertically scrolling video game produced by Nichibutsu (Nihon Bussan) and released for arcades in 1980. In North America, the game was also released by Taito America. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.
With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character's body, the other the right) Crazy Climber was the first in a "climbing games" genre which includes Nintendo's 1981 Donkey Kong. The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in Crazy Climber.
Crazy Climber was the third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, Crazy Climber 2, was released for arcades in 1988.
(Source - Wikipedia)
"By The Numbers" episodes are the best played credit, entire playthrough or something in-between for Video Games without the voice over like "The Atlas Initiative" episodes. For Episode #16, I will be reviewing the NA Arcade release of "Metal Slug"! Thank You for finding your way here and I hope you enjoy watching!
VIDEOS RELATING TO THIS VIDEO:
Metal Slug (Attract Mode)
https://odysee.com/@DesertPunk75:e/Metal-Slug_Super-Vehicle-001-(Arcade---Attract-Mode)--JPN-Version-:9
https://odysee.com/@DesertPunk75:e/MetalSlug_AttractMode:b
https://odysee.com/@DesertPunk75:e/ACA-NEOGEO_Metal-Slug-(PS4---Attract-Mode)--NA-Version---JPN-ROM-:2
https://odysee.com/@DesertPunk75:e/ACA-NEOGEO_Metal-Slug-(PS4---Attract-Mode)--NA-Version---NA-ROM-:7
https://odysee.com/@DesertPunk75:e/Metal-Slug-Anthology_Metal-Slug-(PS4---Attract-Mode)--NA-Version-:0
Metal Slug (Old-School Arcade Theater/Old-School Console Theater)
https://odysee.com/@DesertPunk75:e/Metal-Slug_Super-Vehicle-001-(Arcade---Old-School-Arcade-Theater)--JPN-Version-:e
https://odysee.com/@DesertPunk75:e/MetalSlug_Arcade:6
https://odysee.com/@DesertPunk75:e/ACA-NEOGEO_Metal-Slug-(PS4---Old-School-Console-Theater)--NA-Version---JPN-ROM-:a
https://odysee.com/@DesertPunk75:e/ACA-NEOGEO_Metal-Slug-(PS4---Old-School-Console-Theater)--NA-Version---NA-ROM-:3
https://odysee.com/@DesertPunk75:e/Metal-Slug-Anthology_Metal-Slug-(PS4---Old-School-Console-Theater)--NA-Version-:a
VIDEO PLAYLISTS RELATING TO THIS VIDEO:
-The Attract Mode Project (Part I):
https://odysee.com/$/list/65ab4961214311756defe2d11fdbe96fbcfdd014
-The Attract Mode Project (Part II):
https://odysee.com/$/playlist/2867b38b674bfdf728ee29d0d92bb72d33889671
-Old-School Arcade Theater:
https://odysee.com/$/list/8f465b1c0aed90c91a012e33b087b9a80b29e25c
-Standard Arcade Theater:
https://odysee.com/$/playlist/d2c590af2e4ed6509e6f1aa0337732545af7aebc
-Standard Console Theater:
https://odysee.com/$/playlist/b6ffbf83a7d12ea04afab8328cface0c1e92c9a6
-Hardcore Arcade Theater:
https://odysee.com/$/playlist/202eafcebd60c2e394e02c0225cd43a7271388f9
-Hardcore Console Theater:
https://odysee.com/$/playlist/4cc7805a1a3f38376d4ccbb97a24fc1e51f673f4
-The Atlas Initiative:
https://odysee.com/$/playlist/9ef7440db54ea3e74b61ed477ed7d34f8cdd1d41
-By The Numbers:
https://odysee.com/$/playlist/476f5196db8fe00aa6c4a25c938caaf94ea0a8b9
CHANNEL FRENS: (In Alpha-Numerical Order)
-451 Actual:
https://odysee.com/@451_Actual:0
-Atomic Annie:
https://odysee.com/@AtomicAnnie:0
-Brad Allen Music:
https://odysee.com/@Brad_Alan:8
-DJ Brandrak:
https://odysee.com/@Brandrak:f
-Meme TV (Hosted by Magical Trevor)
https://odysee.com/@MemeTV:3
-Pastor Shadilay
https://odysee.com/@PastorShadilay:a
-Red Dawn Radio
https://odysee.com/@RedDawnRadio:4
-SteveTheFishDotNet
https://odysee.com/@stevethefishdotnet:2
PLEASE VISIT THESE INTERESTING ODYSEE CHANNELS!
-Classic Arcade Repairs:
https://odysee.com/@classicarcaderepairs:1
-Dr. Dave's Pinball Restorations:
https://odysee.com/@drdavespinball:1
-GTV Japan
https://odysee.com/@GTV-Japan:d
-Retro RGB
https://odysee.com/@retrorgb:c
GAME INFORMATION:
Metal Slug is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.
Metal Slug was conceived by the same staff who created several titles at Irem that shared similar presentation such as In the Hunt and GunForce II, with the core concept during development being a simple but exciting side-scrolling shooter featuring a very easy control scheme and visuals inspired by the works of Hayao Miyazaki. Gameplay was originally more slower-paced, revolving around players controlling the titular tank instead of soldiers across shorter and less complex missions with a darker atmosphere, before the project was heavily overhauled after poor response during location test and the length was extended at the request of SNK to make the game attractive to home players while incorporating more platform elements into its design.
Metal Slug garnered positive reception upon its initial launch from players and critics, being lauded for its sense of humor, fluid hand-drawn animation and fast-paced two-player action. The game was subsequently ported to other platforms by other third-party developers, featuring various changes and additions compared to the MVS original, in addition to being included on compilations and re-released through download services for other systems, among other ways to play it. Its success led to a franchise spawning multiple sequels, remakes and spin-offs. A direct continuation, Metal Slug 2, was released in 1998.
(Source - Wikipedia)
Robotech: Invasion is a first-person shooter video game set in the Invid Invasion era of the Robotech saga, itself based in the Japanese anime series Genesis Climber Mospeada. Developed by Vicious Cycle Software and published by Global Star (following parent company Take-Two Interactive's acquisition of TDK Mediactive, which published Robotech: Battlecry).
(Source - Wikipedia)
Arc the Lad Collection is a compilation of the Arc the Lad RPGs for the PlayStation. The games were localized by Working Designs. Plans to localize the games had been fostered by Working Designs since the late 1990s, but the compilation was not released until 2002.
The games form a trilogy with a continuous story throughout each. Although Arc is the primary protagonist, each game features a new lead character. Arc the Lad sets the stage for the next two games and follows Arc and Kukuru as they discover a plot to restore the Dark One. Arc the Lad II introduces Elc, a young Hunter that becomes tangled in the plot and eventually joins the battle against the Dark One. Arc the Lad III features Alec, a young Hunter with a mysterious past.
Each game expands on the previous one. Arc the Lad II features a much larger and less linear world than its predecessor, and it brings back the cast of the first game in addition to featuring a new group of characters. Arc the Lad III features an upgraded graphics system, replacing the sprite backdrops of the first two games with three-dimensional backgrounds.
(Source - Wikipedia)
Ace Combat 4: Shattered Skies
PlayStation 2
NA Version
Cutscene #7c: The Heroes of the Resistance
Ace Combat 04: Shattered Skies (released as Ace Combat: Distant Thunder in Europe) is a 2001 combat flight simulation video game developed and published by Namco for the PlayStation 2. It is the fourth entry in the Ace Combat series and the first in the series to be released for the PlayStation 2. The game's plot, set in a fictional alternate universe where Earth has been ravaged by asteroid impacts, follows the player character "Mobius 1", a fighter pilot in a multinational military coalition who spearheads the liberation of the fictional continent of Usea from the expansionist country of Erusea.
Ace Combat 04 features arcade-style gameplay with elements of both realism and fantasy; for example, while the game has realistic flight controls and is set in the modern day, the player's aircraft can carry dozens of missiles in hammerspace and conduct difficult flight maneuvers such as flying through tunnels, and superweapons such as massive railguns appear in certain missions. The game features an 18-mission campaign and a multiplayer battle mode. A total of 21 aircraft, including both real and fictional aircraft, can be unlocked and equipped with a variety of special weaponry.
Ace Combat 04 began development as a reboot of the franchise, following the lukewarm reception of Ace Combat 3: Electrosphere. The game was developed by "AC04 Project", a team of developers who previously worked on Ace Combat 3. Ace Combat 04 was critically acclaimed at launch, with critics praising its gameplay, controls, plot, graphics, and music. The game was the highest-selling entry in the series until it was succeeded by Ace Combat 7: Skies Unknown in 2019.
(Source - Wikipedia)