Still learning this game. Let's overview what I have going on in the city thus far. I will give my first shot at building a university campus. Of course there will be some general GNU/Linux chit chat.
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https://www.youtube.com/watch?v=5U6PSocmxso
Check out Linode! https://bit.ly/linode-techhut $100 - 60 day credit on new Linode accounts for TechHut viewers. Solus OS is a Linux distribution that has been loved and praised my many. Due to lack of progress and a slow decline of the project was was thought to be dead. Recently there has been some movement with some hope for the future.
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https://www.youtube.com/watch?v=pJTHKvf6uTs
How to set your default mic and speakers in ubuntu. PluseAudio for your audio devices, microphone and speakers, using the PulseAudio Volume Control.
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https://www.youtube.com/watch?v=huHqypyb670
The top 5 best Linux distros for those of us who are switching from Windows or Mac OS X. In this list it will go in order by familiarity or what in best for the new Linux user. For example, if you’re a complete noob and you’re not the most technically inclined you may want to go with the first item on this list. If your more of a power user and you love doing some tinkering you may want to consider the last item on this list.
Download and more:
https://techhut.tv/top-5-linux-distros-for-noobs-in-2020/
Top 5 Linux Distros for Noobs:
Zorin OS - 1:02
Linux Mint - 4:51
Elementary OS - 6:36
Pop!_OS - 9:41
MX Linux - 11:34
Whatever your reason may be for switching all of these options are great choice of any skill base. There are hundreds of distros and narrowing down like this is a difficult task. A important note is when looking up these operating systems is to have a idea of what desktop environment you’d like to run. Below I’ll include some images from a few different distros to give a idea of the desktop environments most common. In order they’re Gnome, KDE, Cinnamon, Budgie, and MATE.
You may have noticed all, but one of these top 5 linux distros are Ubuntu based. The reason for this is because Ubuntu is the perfect interface for someone new. It has been built up for a long time to just work out of the box. With the amount of users there is a powerful community making it easier to troubleshoot and look up issues.
Before you switch to any distro I’d recommend you go though the install process and test out everything you need to do on a daily basis in Virtual Box. This will make it so you’re sure of the functionality and comfortable with the environment. You should do this with at least 3 different distributions to get a good feel for the interface.
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https://www.youtube.com/watch?v=3a6SL457OOI
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ModLoader Beta 1.1
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
http://techhut.tv/
AudioMod Beta 1.7_01
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
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https://www.youtube.com/watch?v=1k_jHZ0-TSE
ModLoader Beta 1.7.3
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
http://techhut.tv/
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https://www.youtube.com/watch?v=8K5HgazjtkE