Join the BattleCry Studios team as they discuss the world of BATTLECRY, the upcoming team action combat game from Bethesda slated for Beta in 2015. Learn about the team’s approach to combining visceral brutality and competitive multiplayer action to create a new gameplay experience. Plus get exclusive swag!
Get ready to match the stars! Join a hilarious collection of writers, pundits, and comedians for Blankety Blank, the live version of classic TV game show Match Game. Members of the audience will be selected as contestants and challenged to predict how the panelists will answer excessively silly questions. Whoever matches the most answers wins! For a raucous hour of raunchy fun, stop by - and bring your sense of humor. Part of Game Show Night at PAX East 2013!
Special thanks to The Escapist for recording this back in the day
Nobody really knows what video games are going to look like even four or five years from now, but it's fun to speculate anyway!
Thanks to DragoniteSpam for recording this back in the day
1UP's Retronauts podcast returns to PAX for a live discussion of videogame history, or at least a subjective view of it. Join regulars Jeremy Parish and Chris Kohler and Hardcore Gaming 101's Kurt Kalata for a stroll through some facet or another of gaming's past. Bring your nagging questions and a thirst for knowledge! Refreshments will not be served, but information will pour freely. You'll laugh, you'll learn, and you'll quite possibly be annoyed when someone says something dismissive about that one game that was your favorite when you were a kid. In other words, it'll be just like the podcast, except with less editing.
Special Thanks to 1UP for recording this back in the day
Burning Apocalypse con (https://www.burningwheel.com/) showcased the triumphs of tabletop role playing game design from the minds of Luke Crane and Vincent Baker.
Here, Rym and Scott of GeekNights (www.frontrowcrew.com) asked the question "How did you find Burning Wheel?", and the answers are herein.
Thanks to The Al Holbrook Band for their song "Burning Wheel" - http://www.facebook.com/pages/The-Al-Holbrook-Band/268856187844
We have some related GeekNights content for those interested in more:
Interview with Luke Crane:
http://frontrowcrew.com/geeknights/20061031/interview-with-luke-crane/
BAC Interview with Luke Crane:
http://frontrowcrew.com/geeknights/20111108/burning-apocalypse-con-with-luke-crane/
Two episodes about Burning Wheel:
http://frontrowcrew.com/geeknights/20060214/ubercon-and-burning-wheel/
http://frontrowcrew.com/geeknights/20071002/the-burning-wheel/
Special thanks to Rym DeCoster (Geeknights) for making this video back in the day.
As DayZ approaches its goal for Beta phase, DayZ Lead Producer Brian Hicks goes over the goals met this year, what is left to do, where the developers want the game to be when it releases Early Access, and teases some of the upcoming changes. Q&A to follow!
Have you ever wished to be locked in a room with the design team behind the Rock Band games and ask them anything? Well, now's your chance! Armed solely with a laptop filled with behind the scenes movies and embarrassing pictures, the team of designers behind the Rock Band games will answer your questions and reveal some of the reasons for why they made things in various ways.
Panelists Include: Dan Teasdale [Lead Designer, Harmonix Music Systems, Inc], Sylvain Dubrofsky [Senior Designer, Harmonix Music Systems, Inc], Brian Chan [Senior Designer, Harmonix Music Systems, Inc], Casey Malone [Designer, Harmonix Music Systems, Inc]
Special thanks to RockBandAide for recording this back in the day.
From the Abstract: https://bit.ly/2Xq78Kv
Alan Elkins (Florida State University)
Musical Form and Gameplay Context in the Japanese Role-Playing Game
The music of role-playing games (RPGs) has been a frequent site of exploration for scholars of video game music in recent years-especially Nobuo Uematsu’s soundtracks for the Final Fantasy series. Many authors have addressed the ways that polyphonic development (Greenfield-Cases 2016), thematic/motivic recall (Kizzire 2014, Atkinson 2019), and musical topic (Gallagher 2018) may inform interpretation of musical meaning in RPGs; relatively little attention has been paid, however, to the means by which musical form may create or reinforce these interpretations.
Building upon recent expansions to Formenlehre theory (Richards, 2011, Vande Moortele 2011) and their application to video game music (Schartmann 2018), I argue that musical form aids in differentiating musical spaces in early Final Fantasy entries and other Japanese RPGs. The bulk of music in early role-playing titles can be divided into four categories: town music, overworld exploration music, dungeon music, battle music.
Town music tends to be the most likely site for period structures and authentic cadential closure, which provide a sense of musical balance and rest largely absent from other theme types. Overworld theme, on the other hand, are more likely to consist of sentential structures, which are inherently characterized by what Vande Moortele calls a “forward orient and dynamic character”; this is especially true of Uematsu’s airship themes.
Dungeon themes are often characterized by tonally static or ambiguous harmonies and lack of functional harmony, as well a significant amount of internal repetition; battle themes retain some, but not all, of these characteristics.