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LBRY Claims • sinisistar-v3.0-ultimate-run.-no-damage.

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6 May 2023 18:11:14 UTC
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[SiNiSistar][v3.0] Ultimate Run. No Damage. All Enemies. 100% Accuracy. Normal (max) Difficulty. NG.
This version is SFW - I blurred a couple of things, that may be considered inappropriate.
That means no Gallery (Reminiscence stage, that opens after Nightmare), no pics or scenes of heroine being damaged or defeated.

Usually, I prioritize all kills over no damage, but since getting hit here leads to NSFW content, I killed only enemies, that can be spawned and killed without taking damage or dying. More on that in my notes.

I made an uncensored version of this run and put it on Boosty (for free). But the only difference is - no blur during Nightmare.
https://boosty.to/tineard/posts/19bbec3e-a3d3-4ac3-ab31-49282d30c025

Also, I made an alternative run of this game - where I not just complete the game, but check every possible picture, scene and deathscreen, by being damaged or killed by every enemy and obstacle. That run is obviously NSFW, so I put it on Boosty - but that version will only be available for subscribers.
You can find it by name: [SiNiSistar][v3.0] Full Game & Gallery - All Pictures, Animations, Deathscreens. 2 Playthroughs (1 for each costume). All Enemies. 100% Accuracy.
https://boosty.to/tineard

Now, back to this run.

My previous run of this game was for version 1.4. This one is v3.0, and it has few changes:
– There are extra 2 stages, that are opened after main game is completed - Laboratory and Animal Farm.
– There are also a few small additions to main campaign, like extra flower enemies in stage 2, but nothing too significant.

Run is segmented - no cuts in a middle of any area, but there are few between location and stages.

Few more notes on conditions:
Kills:
– First of all - exceptions. As mentioned above, since I never take damage or die, I could not kill: 1 guy with a stick in Village, 1 Executioner in Cathedral, 2 Nightmares at the top of the Cathedral, 1 Pig with rakes at the Animal Farm. Nightmares disappear (and die, I guess), if I get caught and get away, and everyone else appears in extra zones, where Rabiane gets dragged if she gets killed in respective stages.

Non-enemies:
– Naturally, projectiles, such as seeds, webs or slime balls are not counted as enemies to be all killed. Same applies for Parasites on Animal Farm.

Potentially infinite:
– Spider and Giant slime bosses have infinite adds - spiders and slimes. It’s not hard to kill everything that appears, but there is no point to wait and try to kill more.
– In the Village, spawn of guys with sticks inside the building doesn’t seem to have a limit - I tested it with infinite arrows. And it only stops when I get close enough to the door. With good speed, this spawn usually has ~18-19 enemies. I see no point to aim for any specific number of kills, big or small - so I just killed as many as there appeared.
– In Sewers, Lab and Nightmare, small slimes spawn from nowhere if one grabs heroine - and until she has any health, quite a few more can appear. I don’t think there is any worth in spawning those additional slimes, though.

Can die on their own or not spawn:
– In spider tunnel during escape, sometimes one spider may fall into the pit - and another one, where 2 jump from above - may not appear. I’m not sure exactly why latter happens. But I tried this part until I had to kill everyone myself.
– In the Village, two male enemies without weapons have a small chance to spawn a mutant. I tried this area over and over again to get both. Reminds me of Resident Evil 4 type-3 mutants.

Unkillable:
– Cultist in sewers can’t be killed, and only can be hit, while casting his red spell. Makes sense, since he dies in cutscene later.
– At the Animal Farm you can see a Pig (not a Man-Pig, just a Pig) following me in the barn - it’s not an enemy and cannot be hit.
– In the Laboratory, it’s impossible to hit or stop boss, after cutting it’s hands off.
– In the Laboratory, there are moving faces in the pit, that may look as killable enemies, but they cannot be hit and only act if I fall and die.
– In the Laboratory, during clone boss, summoned centipedes cannot be hit nor killed.


Damage:
– Being hit by slug before nightmare boss is scripted, no way to avoid that, so it doesn’t count as damage taken.

Small notes:
– Boss 2 (plant) takes some damage even when in defensive position (closed). But it only matters, if you really close to finishing it, otherwise it makes sense to just wait until it opens again.
– On boss 3 (spider) it's impossible to run past her, there is an invisible wall to the right.
– Bosses 2 and 3 and 5 can be stunlocked at the start of the fight - which can be extremely effective, although slightly less cinematic, especially for Spider.
– In stage 6-2 (cathedral), it’s possible to jump over gap. But there is a dead end.

Time Codes:
00:00 - 1. Forest of the Dead
02:41 - 2. Tree of Peace
04:49 - 3. Tunnel
07:51 - 4. Abandoned Village
11:39 - 5. Cathedral Sewers
14:53 - 6. Kessaria Cathedrale
18:16 - 7. Priest’s Nightmare
21:27 - 8. Animal Farm
25:20 - 9. Laboratory
...
https://www.youtube.com/watch?v=JY02bJnswgw
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