In this tutorial, we create a burnt wood material completely in Substance Designer. We cover the large shapes that make up the material, edge damage and fibres, as well as creating our own emission maps for added flame effects!
In this episode, we explore how we can organize, store and transport our images through various file formats and some extra perks that come with it.
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https://www.youtube.com/watch?v=ozBT5VguPTM
In this video, we will see how to channel pack using GIMP, however the concepts in this video are applicable to all image editors that allow direct channel manipulation.
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Timeline
0:00 Intro
1:00 Tutorial
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
#GetLearnt #ChannelPacking
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https://www.youtube.com/watch?v=BOZv-A_6iFk
In this episode, we dive into making our twigs to scatter around our mud material using the same methods we created in the previous episodes.
It's time to Get Learnt!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For any and all music used in this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
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https://www.youtube.com/watch?v=byL65STRivs
In the second episode of this three-part series, we take a look at creating a cactus-themed version of the pincushion. We cover creating thistles (and nests?), giving our texture a stitched material look and adding a bunch of finesse along the way!
00:07 - Base Geometry
09:00 - Thistles
17:46 - Threads
21:31 - Fabric
26:55 - Switching to Inputs
27:47 - Albedo
35:15 - Roughness
36:33 - Metallic
37:27 - Height
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=wd4XpkadUu4
In the second part, we finish the Sand Rock material and finalize all the outputs, including: Albedo, Normal, Roughness and Ambient Occlusion.
00:17 - Outputs Setup
02:22 - Sand Colour
08:37 - Rock Colour
16:04 - Dust
22:51 - Normal Map
25:20 - Roughness Map
31:19 - Exposing Parameter
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=QaMlINM4Z6k
In the first of two episodes, we go about creating the interior and exterior bark of a tree and how we can add parameters to swap between either material at our leisure.
It's time to Get Learnt!
Undercoat - 00:19
Fibres - 07:35
Warping - 12:50
Bark - 20:00
Bark Chips - 27:54
Knots - 31:00
Material Blending - 43:43
Albedo/Roughness - 51:00
Normals - 1:01:20
Ambient Occlusion - 1:06:35
Final Parameters - 1:08:40
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For music used in the intro and outro of this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
Elevator music provided by Kevin Macleod
http://incompetech.com/
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https://www.youtube.com/watch?v=vzL8Dbw1U8s
This video will finish the albedo for our material by looking at our dirt and foliage.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt