It's here! Bolt 2 is feature complete! Visual scripting for Unity has never been better or more powerful. Countless improvements have been added that make creating games easier and faster. Bolt 2 has added classes and functions which have changed the workflow. This video looks at setting up the Bolt specific windows as well as creating a simple "hello world" class.
Bolt on the Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/bolt-87491?aid=1100lHSw
How to Download Bolt 2 (Ludiq): https://youtu.be/Tn18E6HQctc
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#Boltvisualscripting #UnityTutorial #GameDevelopment My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
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Need a countdown timer in Bolt visual scripting? This video is for you. Using the timer unit, custom events and buttons a simple timer that starts, pauses and restarts is easy to make.
Bolt on the Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/bolt-87491?aid=1100lHSw
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#Boltvisualscripting #UnityTutorial #GameDevelopment
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Color palettes are quick, easy and efficient way to texture or color your low poly models. Click to Color is a FREE tool that can create and modify color palettes all inside of Unity.
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# LowPolyTutorial #UnityTutorial #LowPoly Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
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State of the Game - Video Dev Log for Game #2. Looking energy and resource mechanics.
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Most of the action in Blender happens in Edit Mode. Select vertices, edges or faces and then move, rotate or scale them.
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0:00 Intro
0:17 Enter Edit Mode
0:51 Transformation Gizmos
0:58 Selection Modes
1:14 Selection Hotkeys
1:34 Transformation in Edit Mode
2:48 THE END
#BlenderBasics #LowPoly #GameDevelopment
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Ever wondered how to add custom context menu items in Unity? They can save time and help streamline your workflow. In this video I'll show you how to create your own and show you a few things you can do with custom context menu items.
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Sometimes Unity's new input system can feel too complex. With "easy mode" you can quickly implement player input much the same way the old input system does. Keyboard, mouse, or gamepad it's all easy to add. The same functionality as GetKey, GetKeyDown and GetKeyUp.
✅ Blog Post: https://onewheelstudio.com/blog/2023/7/4/easy-mode-unitys-new-input-system
Unity Documentation
**********************
⌨ Keyboard Class: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.Keyboard.html
? Mouse Class: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.Mouse.html
? Gamepad Class: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/UnityEngine.InputSystem.Gamepad.html
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Timestamps
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0:39 Preferred Hard Mode Method
1:07 Keyboard
1:29 Mouse
2:09 Gamepad
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https://www.youtube.com/watch?v=fzPHAOuo57k
Create variation in your Blender scene with the randomize transform tool. Works with location, rotation, and scale. Great for trees, grass, rocks and even creating stars for your night scene.
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Timestamps
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0:00 Intro
0:30 Creating Star Field
1:32 Using Randomize Transform
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2:55 THE END
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