Interior render for Efbet casino in Velingrad. Modeled in Archicad, rendered in Lumion, post processing in Photoshop. The main model was made by BD Architects and given to me in a raw form. From there materials, lighting, furniture modeling and render were done by me. You can check some of the props I created for this project here
Interior render for Efbet casino in Sofia. Modeled in Archicad, rendered in Lumion, post processing in Photoshop. The main model was made by BD Architects and given to me in a raw form. From there materials, lighting, some furniture modeling and render were done by me. You can check some of the props I created for this project here
Interior renders for Efbet Billiard room in Burgas. Modeled in Archicad, rendered in Lumion. The main model was made by BD Architects and given to me in a raw form. From there texturing, lighting, some additional modeling and rendering were done by me. Some elements were downloaded from 3DWarehouse. You can check some of the elements I modeled here
Another cyberpunkish experiment, exploring the old underground infrastructure of a dystopian futuristic megalopolis.
The lower levels, a city below the city. Where even during the brightest of days, the nightlife there never ends.
Modeled in Archicad
Human models were downloaded from 3D Warehouse and were made by:
Toga G.
Brian W.
mai D.
Jamie S.
Rendered in Lumion.
Interior render for Efbet casino in Sliven . Modeled in Archicad, rendered in Artlantis, post processing in Photoshop. The main model was made by BD Architects and given to me in a raw form. From there materials, lighting, furniture modeling and render were done by me.
You can check some of the props I created for this project here
These visualizations were done as part of renovation project for an old church near Sofia - Bulgaria. They show the main steps, in witch the north wall of the building, witch had structural problems, is removed and then rebuild. Modeled in Archicad, scaffold components use the DOCA system and were downloaded from 3DWarehouse. Rendered in Lumion.
These are some of the props, I modeled for a game/casino interior design project. They are low poly models, made to look as close as possible to the original. Everything is modeled in Archicad, with some elements were modeled from zero, while others use ports from existing ones. Rendering done in Lumion.
You can check these props in action here
My second attempt to capture the atmosphere of the so called cyberpunk-ish future.
For the base of this project, I used the main part from one of my other works the Concrete shade
and then I modeled and added the rest.
Modeling done in Archicad, with some elements downloaded from 3DWarehouse. Rendering done in Lumion. Some post-processing in Photoshop.
The car is modeled by Remigiusz Walotek
Woman models by Jamie S.
Humanoid robot model by Nemo
T-800 model by Modelfundgrube