The Unity Dev Days Of Summer Sale Is Currently Live, So I thought I'd share with you the assets I use daily in my game development workflow. These assets are all 50% off and you can find the affiliate links below:
General Sale: https://assetstore.unity.com/?aid=1101lpz6J
Master Audio: https://assetstore.unity.com/packages/tools/audio/master-audio-2022-aaa-sound-212962?aid=1101lpz6J
Universal Sound Effects: https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256?aid=1101lpz6J
Behaviour Designer: https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277?aid=1101lpz6J
UMotionPro: https://assetstore.unity.com/packages/tools/animation/umotion-pro-animation-editor-95991?aid=1101lpz6J
Epic Toon FX: https://assetstore.unity.com/packages/vfx/particles/epic-toon-fx-57772?aid=1101lpz6J
These are some of the best Unity assets on the store, and I use them extensively in my daily game dev work, I hope you manage to find some value from them and make the best games ever.
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https://www.youtube.com/watch?v=H-xtor3A6IM
#shorts
I wrote snake in Godot, and it works.. perfectly. Check out the full video here:
https://youtu.be/8RgXOYPFNkI
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https://www.youtube.com/watch?v=v92DBSLWcy0
Working on they come in waves, fixing some bugs, hanging out!
Please do the wishlist!
https://store.steampowered.com/app/2561530/They_Come_In_Waves/
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https://www.youtube.com/watch?v=h0nTe4e7jYE
#Unity3D #Unity2D #GameDevelopment
Unity in combination with visual studio has some extremely useful tools that we can use to make our lives much easier. In this video I go through the basics of breakpoints and how you can use them to step through your code.
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https://www.youtube.com/watch?v=IpCpcpQ2cIo
#ArduinoProjects #Robotics #Arduino
Ever have the sudden urge to create a medieval styled catapult out of really poor quality materials? Me too! So let's create The Robotic Catapult!
I used the Arduino to control 3 servo motors which drive the catapult, as well as a potentiometer and push button. It can rotate for aim and follow a set of instructions to perform the firing sequence.
The body of the catapult was made using a bunch of peg board as well as chip board, and basic M8 nuts and bolts.
The Arduino code is quite straight forward. When the user presses the button, the firing sequence will start, which forces the tension are to rotate 180 degrees, causing tension on the elastic band. The trigger arm holds the catapult arm in place, until the tension arm has completed its rotation. Once complete, the trigger arm turns 180 degrees allowing the catapult arm to fire.
I am in the process of 3D printing this design, and it will be available soon for download. Keep track of my channel for more!
The Arduino code can be found on github at the following address: https://github.com/Tvtig/Catapult
Support me and my endeavors on Patreon: https://www.patreon.com/tvtig
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https://www.youtube.com/watch?v=7UZmXrGZ4aI
Catch the full devlog on my channel!
Wishlist They Come In waves:
https://store.steampowered.com/app/2561530/They_Come_In_Waves/
#gamedev #indiegame #devlog
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https://www.youtube.com/watch?v=jlGf7_gyZMo
Unity have made some pretty terrible decisions over the past couple of years, this latest one, is equally as frustrating as the rest of their awful decisions. It's tiring. Honestly.
Please wishlist my game though, so that I can make enough money to not use the engine anymore:
https://store.steampowered.com/app/2561530/They_Come_In_Waves/
#unity3d #unitypricing
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https://www.youtube.com/watch?v=UhBv4JXJmG0
Welcome to a new Zombie Game Devlog for my game The First Horde which you can wishlist on steam here: https://store.steampowered.com/app/2348140/The_First_Horde/
The First Horde is a zombie survival game where you play as the zombie. In this video we explore 5 mechanics and features that I added to my game to decide on whether or not the game is actually worth making.
In this zombie game devlog we start by taking a look at the environment interaction mechanic I added to my game, which allows you to pick items up in the world and throw them at enemies. The first example I created was fire hydrant but this will be expanded on in future devlog to include various other items that can be found in the world.
The next mechanic I added was the main character and it's ability to transform into a zombie and back into a human. This mechanic is one that I'm not sure will stay in the game, but I have it there for now as it will help me to explore any ideas I might have going forward.
The third mechanic I added was Combat which will allow you to fight with the enemy NPC's in the game. We explore the rotoscoping technique I used to create the animations for the attacks, and you get to see me looking like a champ whilst acting out the animation scenes.
The fourth mechanic I added was the beginning phases of the enemy AI which at this point is just the police, the police will seek out any zombie tagged players in the scene and start to shoot at them. I also added health and the ability for the player to take damage and die after taking too much damage.
The fifth mechanic is more of a feature and that is the creation of the steam page for The First Horde.
#indiegame #zombiesurvival #devlog
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https://www.youtube.com/watch?v=q0Rn3KA2iG4
So, I have been working on this freaking catapult for like half my life now. In this final video about it, I figured, because I already have the catapult modeled in blender, I would bring the model to life in unity, and simulate the position as well as control the catapult using Unity.
I used the Arduino Json library along side some basic serial communications to send commands to the catapult and read the positional data back in Unity in a similar fashion.
The 3D printed parts for the catapult can be found here Thing: https://www.thingiverse.com/thing:4685129
You will find the associated code in the thing description. If you’re interested in how the serial communications between Unity and Arduino work, feel free to let me know on twitter @tvtig and I’ll make an Instructable and git the code.
The blender Images were taken from https://www.reddit.com/user/eruvnek who is extremely talented, and their designs are awesome. You should check them out. As well as an image I found here https://www.creativeshrimp.com/10-blender-renders-for-poliigon.html - Render_Book, Render_Eye
The blender animation is from an official blender demo which can be found here: https://www.youtube.com/watch?v=WhWc3b3KhnY&t=199s
The Unity animation is from an official unity demo which can be found here: https://www.youtube.com/watch?v=iQZobAhgayA&t=139s
The Arduino LED video is from an awesome tutorial which can be found here: https://www.youtube.com/watch?v=ksNbEuhO4fU
Captain Planet is a cartoon that was aired by Cartoon network, and I borrowed the clips from here: https://www.youtube.com/watch?v=kbW5sxyu9bU
If you’re feeling generous please support my whacky ideas on Patreon here: https://www.patreon.com/tvtig
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https://www.youtube.com/watch?v=Rt2xay1L9ic