Houdini For The Artist - Quick Tips - Volume Collisions
To learn more about Houdini, be sure to visit www.cgforge.com
In this tutorial, we talk about volume-based collisions. Knowing how to create a volume collision object can be useful in all sorts of scenarios - pyro, fluid, rbd, cloth, grain, smoke, and wire simulations can all benefit from using this method. ... https://www.youtube.com/watch?v=lTUjf5Bqxd0
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To visit the course, go to:
https://www.cgforge.com/course/fluids-i
Thanks for watching!
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https://www.youtube.com/watch?v=oyEnmpoKjiQ
For more tutorials, check out www.cgforge.com
In this quick tip, I talk about matrices. If you've ever wondered about what a matrix is, how you can use them as a Houdini artist, and how they can be useful, then you'll love this introduction to the topic.
Thanks for watching!
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https://www.youtube.com/watch?v=eg4XLJ47qB0
Check out the course here:
https://www.cgforge.com/course/color-management
Proper color management is the difference between professional and amateur renders. In this course, we'll be talking about linear workflow, ACES, OCIO in Houdini, color science, bit depth, IDTs, ODTs, sRGB, gamma, gamut, color space, and much more.
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https://www.youtube.com/watch?v=qZt-YKtkmS8
Rules to apply:
1. Send me a YouTube or Vimeo link to tyler@cgforge.com
2. Mention which CG Forge course(s) have helped you accomplish the render.
3. Also include your full name + social media info so that I know who you are :)
Remember - Only one person will win the $100, and I will randomly select them.
Thanks everyone!
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https://www.youtube.com/watch?v=CpyAUfRgiL4
In this Weekly Wrangle, we'll take a look at a variety of Houdini artworks for a dose of inspiration and constructive critique. Plus, we'll cover some industry news and hold live Q&A
If you'd like to add the Weekly Wrangle to your calendar, just follow this link:
https://calendar.google.com/calendar/event?action=TEMPLATE&tmeid=dGIwZzhrdW9zOWQ0cnFjdGhybnN0bm1laGFfMjAyMzAzMjdUMTcwMDAwWiB0eWxlcmJheTNkQG0&tmsrc=tylerbay3d%40gmail.com&scp=ALL
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https://www.youtube.com/watch?v=vgYpg0y32nY
To watch the full course, visit:
https://www.cgforge.com/course/houdini-for-the-new-artist
In this video, we'll talk about the basics behind Karma, LOPs, USD, and Solaris. If you want to use Karma as your render engine, then you'll need to understand how to generate USD information.
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https://www.youtube.com/watch?v=S9VAbZJsjqQ
Be sure to check out the course right here:
https://www.cgforge.com/course?courseid=l-systems-and-instancing
L-systems offer a great way of procedurally modeling geometry, and with these skills, you'll be able to create a wide variety of complex objects. If you've ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. Unlike many other tutorials, this course aims to address the topic in an easy-to-follow, technical, and artistic way.
In addition to L-systems, you'll learn more about instancing and how to work efficiently with Houdini. We'll be rendering out millions of polygons with both Mantra and Redshift while aiming to optimize render times as much as possible. These optimizations are applicable across a wide variety of 3D topics. Large scale environment creation, destruction, crowds, and real-time render engines are all examples of other 3D topics which will benefit from this course.
Thank you for watching!
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https://www.youtube.com/watch?v=5whfFBHfrJo
For more Houdini quick tips, visit https://www.cgforge.com
In this quick tip, we explore the Attribute From Pieces node. This is great for situations which require instancing, and it's something that will save you a lot of time and hassle.
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https://www.youtube.com/watch?v=4BpK_KmTzgs