Space Harrier (Arcade) Playthrough longplay retro video game
Space Harrier (Japanese: スペースハリアー, Hepburn: Supēsu Hariā) is a third-person rail shooter developed by Sega Enterprises and released in December 1985. Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. With an analog flight stick and a cockpit-style cabinet that tilted and rolled during play, it was advertised by Sega as a taikan ("body sensation") arcade game.[4]
Sengoku Blade,[a] also known as Tengai outside Japan, is a horizontally scrolling shoot 'em up video game released for arcade machines in 1996 by Psikyo as a sequel to their 1993 shooter Sengoku Ace. A home console version was also released for the Sega Saturn. The game was ported years later to the PlayStation 2, and again for iOS and Android devices and the Nintendo Switch. The game is set in a historical fantasy version of the Sengoku period of Japanese history, featuring demons, magic and steam-powered robotics.
City Connection[a] is a 1985 platform arcade game developed and published by Jaleco. It was released in North America by Kitkorp as Cruisin'. The player controls Clarice in her Honda City hatchback and must drive over elevating roads to paint them. Clarice is constantly under pursuit by police cars, which she can take out by launching oil cans at them, temporarily stunning them, and then ramming into them with her car. Jaleco was inspired by maze chase action titles like Pac-Man (1980) and Crush Roller (1981) while designing the game.
Bucky O'Hare is a 1992 platform game for the Nintendo Entertainment System based on the comic book series of the same name. The game was developed, under the direction of Masato Maegawa, by Konami, which also published it in North America in January 1992 and in Europe on February 18, 1993. Graphics were created by Kaname Shindoh, Madonna Taira, and Toshiharu Furukawa, and the music was composed by Tomoko Sumiyama.
Super Dimensional Fortress Macross II (超時空要塞マクロスII) is a arcade game based on the OVA and movie compilation of Super Dimensional Fortress Macross II: Lovers Again, developed by NMK with the cooperation of Gamest and published by Banpresto in 1993.
Bomb Jack[4] is a platformer arcade game released in 1984 by Tehkan (later known as Tecmo), and later ported to various home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer title Mighty Bomb Jack, the arcade game Bomb Jack Twin,[5] and Bomb Jack II which was licensed for home computers only.
Puzzle Bobble 2 is a tile-matching video game by Taito. The first sequel to Puzzle Bobble, it was titled in Europe and North America as Bust-A-Move Again on the arcade and Bust-A-Move 2 Arcade Edition on the home consoles. Released into the arcades in 1995, PlayStation, Sega Saturn, Nintendo 64 and Windows conversions followed. The game was included in Taito Legends 2, but the US arcade version was included on the US PS2 version instead.
Puyo Pop Fever (ぷよぷよフィーバー, Puyopuyo Fībā) is a puzzle video game developed by Sonic Team. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of the "reboot" series of the Puyo Pop franchise, with a new plot discussing how Accord lost the flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese versions of the game. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the Nintendo GameCube and DS versions were released in North America. Europe received both versions plus the Xbox, PlayStation 2, Game Boy Advance, and PlayStation Portable versions. The NAOMI port to Dreamcast, released exclusively for the Japanese arcade cabinets, was the last Dreamcast game developed by Sonic Team, as well as the last first-party title released on the platform. The Dreamcast version is the only console version to use sprites in place of 3D models.
Heavy Unit (ヘビーユニット, Hebii Yunitto) is a side scrolling shoot-em-up arcade game developed by Kaneko and published by Taito in 1988. It was ported to the PC Engine by Taito and was released on December 22, 1989. There was also a Mega Drive port by Toho entitled "Heavy Unit: Mega Drive Special" released on December 26, 1990. The player takes control of a star ship that can transform into a mecha by obtaining a specific type of power up.
Trojan (闘いの挽歌 Tatakai no Banka, literally "Requiem for Battle") is a side-scrolling action game produced by Capcom originally released as a coin-operated video game in 1986.[2] The arcade version was distributed in North America by Romstar and is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.