This tutorial sequence assumes a basic level of Unity knowledge. As long as you can create objects, manipulate the Transform properties, and add C# scripts to Game Objects then you're good to go.
In this video we create a basic level using all the parts created so far.
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https://www.youtube.com/watch?v=8GFnFp7K8wU
This tutorial sequence assumes a basic level of Unity knowledge. As long as you can create objects, manipulate the Transform properties, and add C# scripts to Game Objects then you're good to go.
In this video we write the C# handles interactions between the ball and the goals.
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https://www.youtube.com/watch?v=_IHJq8W5O5k
This tutorial sequence assumes almost no knowledge of Unity and C#. At the end of the tutorial, you will have a very simple yet complete space game. It is assumed you have a basic knowledge of Unity's interface.
In this video we get the project setup and ready to work on.
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https://www.youtube.com/watch?v=rXV1E3yl7Fg
The goal of the plinko videos is that by the end of the sequence you will have created a basic yet fully functional plinko game. This tutorial sequence assumes very little prior knowledge and is firmly aimed at developers new to Unity and Bolt.
In this video we take a look at Bolt flow graph macros and get the logic setup for the 5 goals.
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https://www.youtube.com/watch?v=JdM5VgHi5kc
The start of my UDK series. This video goes over the basics of the interface.
UDK Documentation - http://udn.epicgames.com/Three/WebHome.html
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https://www.youtube.com/watch?v=EUVYMx_8Tx8
This is part of the tutorial sequence that covers how to make a basic 3rd-person stealth game using Unity and Bolt. It is assumed that you have basic Unity and Bolt knowledge.
In this video we go over the goal of the project and what packages will be required for future videos.
Unity Version: 2020.2
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https://www.youtube.com/watch?v=wJaAzBBrruw