If you keep your Weekly and Monthly Missions til next Pass, then the gage should fill fast, but missions crosses 2 Passes, still inconvenient after all.
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https://www.youtube.com/watch?v=YTfug738GWM
Happy Lunar New Year,
But not really happy while dealing this tower lol
Testing on team building, difficulty is on Counter and Swap, and there's no many good choices in lab (or try to crash them all with Heavy Hitters)
Tips:
1x Fast + 1x Swap Attacker + 1x Decel. Counter Attacker
* Try to kick them all in short time
* No Escape can force AI to stay in the field
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https://www.youtube.com/watch?v=bnByBqto86Q
2 tries on this tower, and 4 tries on Alt.
Difficulty is from Superiority Strike, that can slow your creature and let AI uses Gorgosaurus with it's heavy attack.
About Suchotator, without Immune To Deceleration, it's quite impossible to use with Lv20.
About Thylacotator, though DP can cleanse Deceleration and SS can slow opponent, with lower HP and not enough level, I leave a question mark on this creature.
About Keratoporcus, once MF active, it will become immortal that DR 1-shot everything.
About Spinonyx, DR Must land on Gorgosaurus as first attack, or AI will win with the bird, which has Swap-In Invincibility (cause I already tried with alt, in 3rd Round.)
About Stygidaryx, it's not design for attack...
About Pterovexus, only Fast speed and Immunity can help, so-so on move set.
About Monolorhino, with 2x Distraction, 116 speed and Immunity, you can have fun here. (In case, it still not design for attack in current version)
About Erlikospyx, it's pretty weak on tanking damages so DD is needed, but there's 3 creatures that own Superior ability, and 1 with Swap-In Invincibility, so it will be hard play (most of the time, tank damages like Suchotator but with Immunity that keep your speed originally.)
About Spinoconstrictor, Sidesteps with Wounding Counters, and PR when opponent low Hp I guess?
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https://www.youtube.com/watch?v=Qjw337-8bRA
GOAT, you need GOAT?
Tips:
First Round Goat will use Scapegoat + IJGR to do maximum damage.
After Third Round, moves go randomly.
Just Try, Good Luck!
Recommend:
Immunity, Boosts
/
Superior Vulnerability + Rending
Deceleration (Important)
Defense Shattering moves, Armor Piercing moves
Instant Attack
Armored (If possible)
Don't:
Swap (AI will recover 25% HP)
Stuns, Wounding, Distraction (Immunity, and they become useless)
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https://www.youtube.com/watch?v=0ZwcCQ2mNMA
16-1, recommends Fast F-Class Hitters, Rending for fast kill, however you need more Hp to tank damages.
16-2, recommends R-Class and Slow abilities, C-Class is ok for using but you need to be faster.
16-3, Special Rule, try to survive under several attacks (unsuspected Skip-Turn helps a lot on 2.12 Version, I don’t know Ludia would fix this or not)
16-4, recommends Heavy Attacks, C-Class or Fast Creatures are ok for Tryo and Utasino.
16-5, recommends C-Class since there’s no much Cleanser on opposite, but you need to outspeed your opponent.
16-6, Special Rule with 3 Epic F-Class creatures. Try to make Heavy Damage as an attack, especially on Counter Attacker, or being faster (?)
16-7, Trouble makers on opposite, however your opponents have low resistance on countering C-Class abilities.
16-8, Heavy Armor with 1 Immune Attacker, F-Class and Rending are welcome here, but it still need one C-Class user to counter Monometrodon.
16-9, Special Rule with 3 Mutual Fury, it is not impossible, try with your skill and luck to maximize total damages.
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https://www.youtube.com/watch?v=83AC89u-kUA