Adjust some default setting to make Blender more friendly, moving around in 3D plus basic transform controls and hotkeys
Blender : https://www.blender.org/download/
This video was created to support a high school level course.
#Blender3D #Gamedevelopment
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https://www.youtube.com/watch?v=CP7FbWccweE
Video Dev Log for Game #2 - New models, NPC jobs and a bit more.
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https://www.youtube.com/watch?v=5GnVHwFMqsc
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I work. You work. Questions answered. We all need time to work on our projects. So load up yours. I'll load up mine. And let's get some work done. C# or Bolt who cares let's just get it done.
Game Design Reading List (WIP): https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
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#Wheresmylunch #GameDevelopment #gamedevchat
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https://www.youtube.com/watch?v=91kzGxH0q2c
Time lapse of 3D modeling in Blender of a low poly laser turret. The model will be used in an upcoming project.
OWS Merch (WIP)
Hoodie: https://teespring.com/new-lets-get-started#pid=227&cid=2661&sid=front
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#blendermodeling #timelapse #3Dmodeling #ows @
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https://www.youtube.com/watch?v=iL2PKtfwbNk
Setting up the scene. Post processing, color space and rendering path.
Post Processing Video: https://www.youtube.com/watch?v=a0OQvWAPeuo
LUTs: https://www.assetstore.unity3d.com/#!/content/50070?aid=1100lHSw
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Twitch: https://go.twitch.tv/onewheelstudio #daynightcycle #ows
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https://www.youtube.com/watch?v=IeCDhYqyH50
Object pooling is one of those programming patterns that every game developer should be making use of in their project. Spawn objects faster and more efficiently. It can save memory and CPU cycles while preventing frustrating lag spikes for players. This video looks at using C# with Unity to create two different approaches to object pooling.
Object Pooling Blog Post: https://onewheelstudio.com/blog/2020/7/15/object-pooling
Project Files: https://github.com/onewheelstudio/Programming-Patterns
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Suggested Game Dev Reading: https://kit.co/onewheelstudio/game-design-reading-list-unity-c-blender-and-more
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Timecodes
What is Object Pooling? 0:00
Two Approaches 1:23
What is a Queue? 1:50
Object Pool Simple 2:40
Spawner Simple 4:57
Object Return Simple 5:54
Implement Simple 6:11
Why Second Approach? 6:57
Object Pool Advanced 7:43
Spawner Advanced 9:53
Return Advanced 10:16
Implement Advanced 10:24
Supporters!!! 10:59
Outtake 11:17
#UnityTutorial #GameDevelopment #programmingpatterns #objectpooling
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https://www.youtube.com/watch?v=wGgeCki1vC8
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Timestamps
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0:00 Intro
#GameDevelopment #Unity3D #indiedeveloper
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https://www.youtube.com/watch?v=jG6yE6-P9Xw
In this video I show how I add water to my low poly scenes using an asset from the Unity Asset Store.
Low Poly Water: https://www.assetstore.unity3d.com/#!/content/79255?aid=1100lHSw
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https://www.youtube.com/watch?v=ZXgjboxpFUM
A new series of short digestible videos on how to do the basics of Blender. Brand new to Blender? Never done any 3D modeling? The series is for people brand new to Blender and just getting started. The videos assume close to zero prior knowledge or experience. The videos are targeted at low poly art that can be rendered to a 2D image, but most of the content will apply to creating 3D models for a game engine like Unity, Unreal, or Godot.
Become A Channel Member: https://www.youtube.com/channel/UCkr9CPPqT9VWUjkpo3HcACg/join
My video and streaming kit: https://kit.co/onewheelstudio/tutorial-video-production
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#BlenderBasics #LowPoly #GameDevelopment
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https://www.youtube.com/watch?v=IFka0K_B8sI