Super Mario 64 Playthrough (Actual N64 Capture) - Part 10
This is part 10 of my capture of me playing through Super Mario 64 for the Nintendo 64. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Nintendo 64 using a real Super Mario 64 cartridge. I'm collecting all 120 stars in the game.
Stars obtained in this video:
Tick Tock Clock:
Star 1 - Roll into the Cage - 0:34 Star 2 - The Pit and the Pendulums - 1:29 Star 3 - Get a Hand - 2:57 Star 4 - Stomp on the Thwomp - 4:16 Star 5 - Timed Jumps on Moving Bars - 7:22 Star 6 - Stop Time for Red Coins - 9:09 100 Coins - 10:33
Wing Mario Over the Rainbow:
Red Coins - 15:29
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
This is part 10 of my 100% playthrough of Metroid Prime for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this tenth part I acquired the Thermal Visor.
Items collected:
Missile Expansion # 16 - 10:05
Energy Tank # 6 - 12:30
Thermal Visor - 16:46
Missile Expansion # 17 - 26:27
Scans acquired:
Flying Pirate - 2:10
Metroid - 5:05
Pirate Data: "Metroid Studies" - 6:01
Pirate Data: "Meta Ridley" - 6:53
Pirate Data: "Phazon Infusion" - 9:22
Pirate Data: "Metroid Morphology" - 10:53
Pirate Data: "Metroid Forces" - 11:58
Ice Beetle - 13:10
Sentry Drone - 19:50
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
This is a capture of me playing through Castlevania II: Belmont’s Revenge for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
This is a no-death run.
Although I was aware of this game when I was a kid (thanks to Nintendo Power), I never managed to play it until 2012 when I finally snagged a complete copy of this game off eBay for about $80. I got lucky with that price.
Anyway, this game is awesome. After the disappointment that was Castlevania: The Adventure, this game feels like Konami was saying, “We’re sorry for that prior game. Here’s something to make up for it.”
Belmont’s Revenge corrects almost everything wrong with the prior Game Boy Castlevania game by substantially increasing your movement speed, slowing down enemies, and adding subweapons (but only two of them). It also features some kick ass music as well. However, this game’s most notable feature is the Mega Man-style stage selection, which allows you to play the first four castles in any order.
Although this game is easier than the prior Game Boy Castlevania title, it’s a bit longer and still fairly challenging. Dracula in particular requires such a strict pattern memorization that it makes the prior game’s Dracula fight seem easy by comparison. I also managed to showcase several hidden items and areas. Enjoy the footage and the music especially.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
[Note: This video and description were originally posted on Youtube on December 31, 2016.]
This is a capture of me and a three other people playing the 4-Player Vs. mode in Dr. Mario 64 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Dr. Mario 64 cartridge. I'm player one, Peter is player two, Drew is player three, and Shelly is player four.
It has been a while since I've posted some four-player footage, but here's a little something to make up for that. During the holidays I managed to record a Dr. Mario 64 battle with two friends and none other than my own mother.
If you've seen my prior puzzle game uploads you probably already know that my mother was really into these games back during the NES and SNES eras. We played Tetris, Tetris 2, Dr. Mario, Yoshi and Yoshi's Cookie a bunch back in the day, as well as Tetris Attack on the SNES.
Toward the very end of the Nintendo 64 era, Nintendo gave fans a little parting gift in the form of Dr. Mario 64. As I recall, the game was only $30 when it was released, and it included a full story mode with various characters (similar to Tetris Attack). Best of all, it included a new four-player battle mode, similar to The New Tetris (which was also released on the Nintendo 64).
Although I had no intention of buying Dr. Mario 64 back in the day, as I recall, my mother simply bought it on her own after she spotted it in a store (just like she did with Tetris Attack), and I certainly wasn't one to argue with a new game. We did some two-player battles, and on a few occasions, we were able to do four-player battles either with my friends or with visiting family members. Dr. Mario 64 was an excellent multiplayer game and a great value at only $30.
In this video we completed two full Vs. sessions. Although my mother had not played this game in quite a while, she still managed to kick our butts for a few rounds. It was quite impressive.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Arcade Shark joystick, Peter is using a Sharkpad Pro 64 turbo controller, and Drew and Shelly are using standard Nintendo 64 controllers.
This is part 10 of my capture of me playing through my gold cartridge copy (Version 1.0) of The Legend of Zelda: Ocarina of Time on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was captured directly from my Nintendo 64 using an actual Ocarina of Time cartridge.
In this tenth part I learned the Prelude of Light, upgraded my quiver, bomb bag and Deku Nut carrying capacity, started the Biggoron's Sword trading sequence, killed some Gold Skulltulas and collected some Heart Pieces.
Heart Pieces collected in this video:
Heart Piece # 13 - Move the tombstone and play the Sun's Song - 6:07
Heart Piece # 14 - Play the Song of Storms for the frogs - 13:42
Heart Piece # 15 - Second frog serenade - 14:21
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
Here's the first of three matches between Lost Cause and FF5. We originally intended to have 4 vs. 4 battles, but we could only assemble three people. So we did 3 vs. 3 matches. The setting was hardcore and certain perks were banned such as Explosive Focus and Bomb Bag. I played on my Wii U but did not host this time.
The match was played on August 3, 2013. The players were as follows:
Lost Cause:
[LC]Mike
[LC]Mindesyn (Clan leader)
[LC]Dash (Chesluk)
FF5:
FF5
FF5
FF5
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 9 of my capture of me playing through Super Mario 64 for the Nintendo 64. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Nintendo 64 using a real Super Mario 64 cartridge. I'm collecting all 120 stars in the game.
Stars obtained in this video:
Snowman's Land:
100 Coins - 0:33
Wet-Dry World:
100 Coins - 5:42
Tall, Tall Mountain:
100 Coins - 10:50
Tiny-Huge Island:
Star 3 - Rematch With Koopa the Quick - 15:31
Star 4 - Five Itty Bitty Secrets - 17:36
Star 5 - Wiggler's Red Coins - 21:03
Star 6 - Make Wiggler Squirm - 24:06
100 Coins - 26:48
Castle's Secret Stars:
Talk to Toad (third floor) - 34:07
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Arcade Shark joystick.
Here's the third of three 4 on 4 matches featuring Lost Cause vs. HUNT. We used lock-on/radar as the rule set and banned the SMAW, Carbonizer and Phase Rifle Tuning. I hosted the match on my Wii U due to its stronger internet connection.
The match was played on June 8, 2013. The players were as follows:
Lost Cause:
[LC]Mindesyn (Jaye - Clan leader)
[LC]Andy
[LC]Mike
[LC]Symph46
HUNT:
[HUNT]HD9
[HUNT]Mey
[HUNT]Gago
[HUNT]Memo
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 13 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this thirteenth part I completed Mission 13: Depot.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.