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Grand Theft Auto V received "universal acclaim" from critics, according to review aggregator Metacritic, based on 50 reviews for the PlayStation 3 version[102] and 58 reviews for the Xbox 360 version.[103] The game is Metacritic's fifth-highest rated, tied with several others.[o] Reviewers liked the multiple lead character formula,[115][106][110] heist mission design[116][117][118] and presentation,[16][112][119] but some did not agree on the quality of the story and characters.[105][111][113][120] IGN's Keza MacDonald called Grand Theft Auto V "one of the very best video games ever made",[110] and Play considered it "generation-defining" and "exceptional".[112] Edge wrote that it is a "remarkable achievement" in open-world design and storytelling,[121] while The Daily Telegraph's Tom Hoggins declared it a "colossal feat of technical engineering".[122] It became the second-ever western developed game to be awarded a perfect score from the Japanese video game magazine Famitsu.[123]
CNET's Jeff Bakalar felt that the game encouraged players to engage with all three characters.[124] Edge found that switching players helped avoid long travel times to mission start points.[115] Because of the switching mechanic, Game Informer's Matt Bertz noted that players are kept "in the thick of the action" during shootouts.[106] Eurogamer's Tom Bramwell wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments.[105] IGN's MacDonald felt the switching feature gave players more choice in their approach and made missions less predictable.[110]
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